Player Matchup

Nemesis
Nemesis
Diamond IV
ChocapicAsesin
Nemesis
Diamond IV
Level 124
God Stats
2W - 2L
1,862 SR
Queue Stats
113W - 111L
2,018 MMR
Party 2
Sol
Sol
Diamond III
IBotPeak
Sol
Diamond III
Level 123
God Stats
5W - 1L
1,920 SR
Queue Stats
316W - 293L
2,148 MMR
Party 3
Ymir
Ymir
Platinum I
MrGjini
Ymir
Platinum I
Level 160
God Stats
133W - 97L
1,671 SR
Queue Stats
584W - 581L
1,978 MMR
Solo
Merlin
Merlin
Diamond V
lI-Sub-lI
Merlin
Diamond V
Level 127
God Stats
11W - 10L
1,779 SR
Queue Stats
360W - 353L
1,936 MMR
Party 3
Guan Yu
Guan Yu
Diamond V
legendario66662
Guan Yu
Diamond V
Level 129
God Stats
159W - 105L
1,739 SR
Queue Stats
951W - 952L
1,912 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,794 SR
1,998 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,561 SR
1,889 MMR
Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
JustAPO-
Ne Zha
Platinum I
Level 127
God Stats
0W - 3L
1,597 SR
Queue Stats
448W - 445L
1,971 MMR
Party 1
Ra
Ra
Platinum IV
PeoplesGM
Ra
Platinum IV
Level 85
God Stats
4W - 3L
1,782 SR
Queue Stats
38W - 35L
2,064 MMR
Party 1
Thor
Thor
Platinum I
VadiiimRU
Thor
Platinum I
Level 155
God Stats
5W - 4L
1,681 SR
Queue Stats
140W - 117L
2,005 MMR
Solo
Terra
Terra
Platinum II
elroketo
Terra
Platinum II
Level 156
God Stats
4W - 5L
1,245 SR
Queue Stats
686W - 672L
1,907 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 2
9,627
642
9,292
10,130
5,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 1 / 2
10,242
683
6,859
8,724
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
MrGjini
Ymir
11
0 / 6 / 7
7,385
492
7,523
16,327
9,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
lI-Sub-lI
Merlin
13
2 / 1 / 7
8,250
550
10,227
6,028
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 6
8,520
568
7,439
13,244
11,081
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SetTsukuyomiTiamatGilgameshLoki

VS

Bans
AthenaSobekGebCerberusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
1 / 2 / 2
8,056
537
3,128
7,061
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
JustAPO-
Ne Zha
13
5 / 3 / 3
8,377
558
5,322
12,376
4,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 5 / 3
7,494
500
7,466
10,804
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
13
3 / 3 / 1
7,483
499
9,007
12,096
6,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
elroketo
Terra
11
1 / 3 / 6
7,236
482
4,948
14,439
7,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
16
Kills
11
12
Deaths
16
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
2
1
W
8
1
2
9
W
5
1
2
6
L
Ne Zha
JustAPO-
Ne Zha
5
3
3
2.17
W
Ymir
MrGjini
Ymir
0
6
7
0.58
L
1
5
3
0.5
L
Thor
3
3
1
1.17
L
Terra
elroketo
Terra
1
3
6
1.33
W
Merlin
lI-Sub-lI
Merlin
2
1
7
5.5
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,340
Damage
29,871
54,453
Taken
56,776
31,697
Mitigated
24,211
17,184
Healing
13,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,128
1,625
0
1,999
7,061
2,089
0
3,412
3,649
0
54,322
W
9,292
4,168
0
484
10,130
5,055
0
1,595
8,448
0
53,001
W
6,859
3,207
0
5,910
8,724
3,469
805
189
8,535
74,681
6,320
L
Ne Zha
JustAPO-
Ne Zha
5,322
1,254
0
1,581
12,376
4,567
0
4,079
8,297
0
51,833
W
Ymir
MrGjini
Ymir
7,523
1,087
0
3,522
16,327
9,874
0
7,374
8,686
26,694
0
L
7,466
887
1,474
2,427
10,804
4,157
0
4,924
5,880
60,049
0
L
Thor
9,007
3,352
0
4,017
12,096
6,136
0
1,968
10,128
0
43,790
L
Terra
elroketo
Terra
4,948
1,490
410
1,304
14,439
7,262
0
9,757
4,682
14,655
0
W
Merlin
lI-Sub-lI
Merlin
10,227
553
0
1,138
6,028
2,218
0
2,607
3,325
58,484
0
W
7,439
1,371
1,030
5,100
13,244
11,081
16
183
13,045
0
44,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,024
Gold Earned
38,646
464
Minions Killed
432
0
Camps Cleared
0
1,488,506
Distance Traveled
1,465,260
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,056
537
107
7
0
282,069
2
W
Nemesis
9,627
642
89
6
0
316,461
1
W
Sol
10,242
683
149
10
0
293,711
6
L
Ne Zha
8,377
558
95
6
0
329,975
3
W
Ymir
7,385
492
28
2
0
266,443
5
L
Ra
7,494
500
126
8
0
289,033
4
L
Thor
7,483
499
79
5
0
247,404
6
L
Terra
7,236
482
25
2
0
316,779
1
W
Merlin
8,250
550
110
7
0
300,420
5
W
Guan Yu
8,520
568
88
6
0
311,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role