Player Matchup

Nox
Nox
Gold III
Arimaseth
Nox
Gold III
Level 149
God Stats
77W - 64L
1,560 SR
Queue Stats
415W - 418L
1,507 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
DanteRedfern
Danzaburou
Platinum IV
Level 155
God Stats
11W - 8L
1,653 SR
Queue Stats
483W - 467L
1,674 MMR
Solo
Sol
Sol
Gold I
ItsSkeet
Sol
Gold I
Level 66
God Stats
18W - 15L
1,603 SR
Queue Stats
335W - 321L
1,577 MMR
Party 3
Mulan
Mulan
Gold II
PaniqIsMyDad
Mulan
Gold II
Level 48
God Stats
12W - 9L
1,744 SR
Queue Stats
111W - 97L
1,732 MMR
Party 3
Janus
Janus
Platinum III
zZbryanRMZz
Janus
Platinum III
Level 158
God Stats
31W - 22L
1,658 SR
Queue Stats
343W - 341L
1,851 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,644 SR
1,668 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,543 SR
1,677 MMR
Agni
Agni
Platinum II
Cuchurrumy
Agni
Platinum II
Level 149
God Stats
1W - 3L
1,767 SR
Queue Stats
64W - 54L
1,937 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
GreenTsunami
Cernunnos
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Geb
Geb
Bronze III
Speckz07
Geb
Bronze III
Level 146
God Stats
0W - 2L
1,325 SR
Queue Stats
3W - 7L
1,460 MMR
Party 2
Hun Batz
Hun Batz
Gold III
TheFluffyYeti
Hun Batz
Gold III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,650 MMR
Party 1
King Arthur
King Arthur
Platinum III
paramythia
King Arthur
Platinum III
Level 160
God Stats
85W - 87L
1,622 SR
Queue Stats
380W - 368L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 13
12,932
588
8,009
13,523
12,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
DanteRedfern
Danzaburou
20
11 / 3 / 7
15,339
697
22,380
21,965
11,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
5 / 5 / 11
13,243
602
19,492
20,568
8,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 4 / 3
13,856
630
26,440
25,774
24,735
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
6 / 2 / 6
14,271
649
14,390
15,504
6,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
TiamatSetAthenaGilgameshApollo

VS

Bans
TsukuyomiGaneshaAnhurChironChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 6
11,796
536
14,151
13,973
5,651
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
GreenTsunami
Cernunnos
15
1 / 10 / 1
9,823
447
7,097
17,811
5,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 7 / 4
8,749
398
4,318
22,103
22,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
TheFluffyYeti
Hun Batz
19
8 / 5 / 2
12,032
547
13,803
19,952
9,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
paramythia
King Arthur
17
1 / 8 / 5
10,756
489
15,219
38,624
31,106
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
36
Kills
14
14
Deaths
36
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
L
3
6
6
1
W
Danzaburou
DanteRedfern
Danzaburou
11
3
7
4.83
L
Cernunnos
GreenTsunami
Cernunnos
1
10
1
0.15
W
5
5
11
2.1
W
10
4
3
2.88
L
1
7
4
0.43
L
Hun Batz
TheFluffyYeti
Hun Batz
8
5
2
1.8
L
King Arthur
paramythia
King Arthur
1
8
5
0.44
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,711
Damage
54,588
97,334
Taken
112,463
63,185
Mitigated
74,354
40,300
Healing
17,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,009
1,286
0
3,672
13,523
12,291
1,098
3,601
9,922
31,817
0
L
14,151
1,461
0
3,293
13,973
5,651
0
8,039
5,771
85,240
0
W
Danzaburou
DanteRedfern
Danzaburou
22,380
9,747
0
8,203
21,965
11,434
10,947
2,610
19,355
0
118,797
L
Cernunnos
GreenTsunami
Cernunnos
7,097
2,635
0
2,299
17,811
5,958
71
2,742
15,027
0
57,501
W
19,492
7,314
0
8,953
20,568
8,105
2,124
6,208
14,360
102,981
8,038
W
26,440
6,440
0
13,586
25,774
24,735
300
3,680
21,718
0
93,445
L
4,318
557
0
1,870
22,103
22,569
0
9,749
12,236
18,909
0
L
Hun Batz
TheFluffyYeti
Hun Batz
13,803
4,519
0
292
19,952
9,070
627
6,681
13,219
0
89,361
L
King Arthur
paramythia
King Arthur
15,219
2,601
0
9,305
38,624
31,106
270
13,888
24,413
0
70,645
W
14,390
1,028
551
5,335
15,504
6,620
1,777
4,809
10,695
98,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,641
Gold Earned
53,156
675
Minions Killed
551
0
Camps Cleared
0
2,048,448
Distance Traveled
1,903,140
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,932
588
46
2
0
433,046
10
L
Agni
11,796
536
160
7
0
357,822
3
W
Danzaburou
15,339
697
142
6
0
354,788
3
L
Cernunnos
9,823
447
120
5
0
307,197
3
W
Sol
13,243
602
142
6
0
407,156
3
W
Mulan
13,856
630
139
6
0
395,796
2
L
Geb
8,749
398
18
1
0
390,135
9
L
Hun Batz
12,032
547
131
6
0
444,127
11
L
King Arthur
10,756
489
122
6
0
403,859
2
W
Janus
14,271
649
206
9
0
457,662
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role