Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
Cenrijan
King Arthur
Gold IV
Level 160
God Stats
3W - 3L
1,697 SR
Queue Stats
39W - 35L
1,615 MMR
Solo
Neith
Neith
Gold IV
Zant1
Neith
Gold IV
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 21L
1,736 MMR
Solo
Ra
Ra
Gold I
elvismix
Ra
Gold I
Level 144
God Stats
3W - 3L
1,592 SR
Queue Stats
227W - 219L
1,723 MMR
Solo
Loki
Loki
Platinum V
ÐarthRevan
Loki
Platinum V
Level 89
God Stats
9W - 8L
1,739 SR
Queue Stats
151W - 163L
1,642 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,606 SR
1,643 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,689 SR
1,663 MMR
Chiron
Chiron
Platinum IV
Arky6
Chiron
Platinum IV
Level 144
God Stats
2W - 2L
1,555 SR
Queue Stats
80W - 82L
1,725 MMR
Solo
Ares
Ares
Platinum V
Astercraft
Ares
Platinum V
Level 109
God Stats
52W - 46L
1,739 SR
Queue Stats
182W - 186L
1,717 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Jhandg
Sun Wukong
Platinum IV
Level 160
God Stats
3W - 3L
1,633 SR
Queue Stats
406W - 405L
1,704 MMR
Solo
Chronos
Chronos
Silver I
Riceeeee
Chronos
Silver I
Level 121
God Stats
3W - 1L
1,722 SR
Queue Stats
97W - 91L
1,587 MMR
Solo
Fenrir
Fenrir
Gold II
Stagch3r
Fenrir
Gold II
Level 156
God Stats
3W - 1L
1,796 SR
Queue Stats
103W - 85L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 8 / 7
11,297
435
14,768
30,881
27,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Cenrijan
King Arthur
20
2 / 5 / 2
13,238
509
20,580
33,150
28,216
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
Zant1
Neith
20
8 / 6 / 3
14,426
555
24,210
19,742
8,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
7 / 8 / 4
13,958
537
16,450
19,429
8,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 8 / 5
12,256
471
12,474
20,247
9,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatGilgameshGuan YuSetTsukuyomi

VS

Bans
AthenaSobekJanusNemesisCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Arky6
Chiron
20
5 / 4 / 10
15,086
580
15,713
22,784
10,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
4 / 6 / 17
14,264
549
16,995
26,414
31,047
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Jhandg
Sun Wukong
20
9 / 2 / 10
16,600
638
27,848
33,299
33,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chronos
Riceeeee
Chronos
20
4 / 6 / 15
14,172
545
17,632
18,644
8,997
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Stagch3r
Fenrir
20
13 / 3 / 10
15,896
611
17,852
28,975
18,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
97
21
Kills
35
35
Deaths
21
21
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
8
7
0.69
W
Chiron
Arky6
Chiron
5
4
10
2.5
W
4
6
17
2.08
L
King Arthur
Cenrijan
King Arthur
2
5
2
0.6
W
Sun Wukong
Jhandg
Sun Wukong
9
2
10
7
W
Chronos
Riceeeee
Chronos
4
6
15
1.92
W
Fenrir
Stagch3r
Fenrir
13
3
10
6
L
Neith
Zant1
Neith
8
6
3
1.58
L
7
8
4
1.13
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,482
Damage
96,040
123,449
Taken
130,116
81,707
Mitigated
102,991
33,198
Healing
42,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
14,768
555
580
7,011
30,881
27,162
0
13,431
17,450
60,820
0
W
Chiron
Arky6
Chiron
15,713
7,408
1,700
10,775
22,784
10,456
3,377
3,883
18,901
0
144,896
W
16,995
329
0
2,105
26,414
31,047
533
8,802
17,612
37,438
0
L
King Arthur
Cenrijan
King Arthur
20,580
2,773
0
11,313
33,150
28,216
0
6,703
26,447
0
90,687
W
Sun Wukong
Jhandg
Sun Wukong
27,848
7,025
0
16,939
33,299
33,817
1,848
3,853
29,446
0
123,616
W
Chronos
Riceeeee
Chronos
17,632
3,346
0
3,924
18,644
8,997
4,536
8,066
10,578
107,954
0
W
Fenrir
Stagch3r
Fenrir
17,852
4,763
0
7,401
28,975
18,674
2,246
6,614
22,361
0
91,451
L
Neith
Zant1
Neith
24,210
12,382
0
5,353
19,742
8,487
650
5,022
14,720
0
123,284
L
16,450
1,085
1,407
6,522
19,429
8,568
150
7,411
12,018
97,686
0
L
12,474
2,470
0
1,012
20,247
9,274
0
2,511
17,736
0
102,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,175
Gold Earned
76,018
738
Minions Killed
751
0
Camps Cleared
0
2,280,861
Distance Traveled
2,541,646
26
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,297
435
66
3
0
455,426
8
W
Chiron
15,086
580
202
8
0
458,850
7
W
Ares
14,264
549
37
1
0
497,076
11
L
King Arthur
13,238
509
159
6
0
501,343
3
W
Sun Wukong
16,600
638
214
8
0
517,081
4
W
Chronos
14,172
545
182
7
0
516,913
9
W
Fenrir
15,896
611
116
4
0
551,726
5
L
Neith
14,426
555
199
8
0
409,277
3
L
Ra
13,958
537
169
7
0
412,626
4
L
Loki
12,256
471
145
6
0
502,189
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role