Player Matchup

Fenrir
Fenrir
Gold III
DemonLightx
Fenrir
Gold III
Level 153
God Stats
2W - 2L
1,480 SR
Queue Stats
459W - 485L
1,526 MMR
Solo
Danzaburou
Danzaburou
Gold II
Eduar2King
Danzaburou
Gold II
Level 152
God Stats
11W - 7L
1,748 SR
Queue Stats
291W - 291L
1,589 MMR
Solo
Ares
Ares
Gold III
Sohetti
Ares
Gold III
Level 145
God Stats
12W - 14L
1,579 SR
Queue Stats
545W - 555L
1,561 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Travis5050
Gilgamesh
Gold II
Level 157
God Stats
4W - 5L
1,502 SR
Queue Stats
400W - 414L
1,559 MMR
Solo
Ra
Ra
Bronze III
shadowluffy2002
Ra
Bronze III
Level 81
God Stats
1W - 0L
1,348 SR
Queue Stats
6W - 8L
1,541 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,531 SR
1,555 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,595 SR
1,554 MMR
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold III
Aceerr
Nemesis
Gold III
Level 66
God Stats
2W - 3L
1,576 SR
Queue Stats
105W - 104L
1,587 MMR
Solo
Agni
Agni
Gold I
Enkaae
Agni
Gold I
Level 126
God Stats
14W - 7L
1,620 SR
Queue Stats
236W - 226L
1,590 MMR
Solo
Chiron
Chiron
Gold II
TheBanjo1
Chiron
Gold II
Level 125
God Stats
2W - 4L
1,594 SR
Queue Stats
219W - 202L
1,518 MMR
Solo
Bellona
Bellona
Gold III
xxdiegoalonsoxx
Bellona
Gold III
Level 144
God Stats
6W - 11L
1,684 SR
Queue Stats
260W - 254L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 3 / 4
9,955
553
6,724
13,214
5,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Eduar2King
Danzaburou
19
6 / 4 / 1
12,022
668
10,626
13,844
5,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
Sohetti
Ares
15
4 / 3 / 14
9,218
512
10,188
14,086
8,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Travis5050
Gilgamesh
17
3 / 2 / 6
10,368
576
14,170
14,975
10,420
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
5 / 1 / 8
10,496
583
9,160
8,303
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SetAthenaTsukuyomiScyllaTiamat

VS

Bans
ApolloJanusKhepriSolGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 6 / 5
8,319
462
4,644
17,475
16,994
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Aceerr
Nemesis
14
3 / 6 / 2
8,844
491
5,271
12,911
5,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Agni
Enkaae
Agni
15
4 / 4 / 4
9,381
521
12,346
8,812
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
TheBanjo1
Chiron
17
3 / 3 / 3
10,454
581
9,198
12,475
3,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 5 / 0
9,035
502
7,318
16,688
14,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
24
Kills
12
13
Deaths
24
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
5
0.58
L
Nemesis
Aceerr
Nemesis
3
6
2
0.67
W
Fenrir
6
3
4
2.67
W
Danzaburou
Eduar2King
Danzaburou
6
4
1
1.63
L
Agni
Enkaae
Agni
4
4
4
1.5
W
Ares
Sohetti
Ares
4
3
14
3.67
L
Chiron
TheBanjo1
Chiron
3
3
3
1.5
W
Gilgamesh
Travis5050
Gilgamesh
3
2
6
3
W
5
1
8
9
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,868
Damage
38,777
64,422
Taken
68,361
33,059
Mitigated
44,626
24,781
Healing
16,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,644
338
0
4,351
17,475
16,994
180
9,147
8,328
16,992
0
L
Nemesis
Aceerr
Nemesis
5,271
2,538
0
702
12,911
5,529
0
4,010
8,901
0
60,490
W
Fenrir
6,724
1,211
0
4,360
13,214
5,275
97
3,724
9,490
0
53,547
W
Danzaburou
Eduar2King
Danzaburou
10,626
5,525
0
7,210
13,844
5,155
1,264
1,748
12,096
0
92,988
L
Agni
Enkaae
Agni
12,346
1,214
0
1,569
8,812
3,623
0
4,560
4,252
73,860
0
W
Ares
Sohetti
Ares
10,188
725
0
1,276
14,086
8,645
381
4,422
9,664
33,070
0
L
Chiron
TheBanjo1
Chiron
9,198
4,843
255
4,564
12,475
3,921
736
669
11,785
0
76,627
W
Gilgamesh
Travis5050
Gilgamesh
14,170
3,232
0
4,448
14,975
10,420
768
2,521
12,454
7,499
67,130
W
9,160
946
3,813
3,674
8,303
3,564
1,172
4,575
3,728
74,982
0
L
7,318
3,278
0
5,108
16,688
14,559
0
2,787
13,781
0
58,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,059
Gold Earned
46,033
571
Minions Killed
549
0
Camps Cleared
0
1,880,047
Distance Traveled
1,754,475
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,319
462
30
2
0
370,657
7
L
Nemesis
8,844
491
106
6
0
343,129
1
W
Fenrir
9,955
553
101
6
0
358,580
3
W
Danzaburou
12,022
668
151
8
0
324,325
5
L
Agni
9,381
521
134
7
0
349,177
8
W
Ares
9,218
512
39
2
0
394,897
2
L
Chiron
10,454
581
150
8
0
324,977
1
W
Gilgamesh
10,368
576
126
7
0
383,122
3
W
Ra
10,496
583
154
9
0
419,123
9
L
Bellona
9,035
502
129
7
0
366,535
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role