Player Matchup

Sun Wukong
Sun Wukong
Flyny56
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,057 Elo+
Solo
Nemesis
Nemesis
T2O_Trywury
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Khepri
Khepri
Wizzox_btw
Khepri
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
105W - 93L
1,280 Elo+
Party 1
Izanami
Izanami
Zn_Yukii
Izanami
Level 21
God Stats
1W - 8L
1,500 SR
Queue Stats
87W - 93L
1,268 Elo+
Party 1
Merlin
Merlin
ekMagician
Merlin
Level 18
God Stats
14W - 17L
1,268 SR
Queue Stats
67W - 71L
1,467 Elo+
Solo
Team Averages
Level 17
1,454 SR
1,314 Elo+

VS

Team Averages
Level 18
1,551 SR
1,408 Elo+
Sun Wukong
Sun Wukong
Albertosaurus660
Sun Wukong
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 35L
1,350 Elo+
Party 2
Olorun
Olorun
Jurchi2003
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Onelove_ace
Arachne
Level 29
God Stats
14W - 8L
1,708 SR
Queue Stats
253W - 223L
1,518 Elo+
Solo
Medusa
Medusa
Urhakon1
Medusa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,247 Elo+
Party 2
Khepri
Khepri
VirTuAL1989
Khepri
Level 28
God Stats
10W - 2L
1,550 SR
Queue Stats
67W - 65L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Flyny56
Sun Wukong
14
1 / 8 / 2
9,077
363
4,791
16,664
8,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
T2O_Trywury
Nemesis
18
4 / 13 / 1
11,873
475
9,509
21,098
12,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Wizzox_btw
Khepri
17
4 / 6 / 4
11,869
475
5,097
22,246
27,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
Zn_Yukii
Izanami
16
4 / 10 / 3
10,531
421
10,418
17,160
6,956
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
ekMagician
Merlin
18
9 / 8 / 2
11,675
467
13,883
14,919
6,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Albertosaurus660
Sun Wukong
19
11 / 4 / 2
13,461
538
16,792
19,808
21,775
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Jurchi2003
Olorun
17
1 / 13 / 8
11,957
478
5,338
19,134
7,439
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
Onelove_ace
Arachne
20
24 / 0 / 1
17,638
706
26,983
20,158
12,555
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Urhakon1
Medusa
17
6 / 4 / 7
11,457
458
15,674
11,260
5,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
17
2 / 2 / 10
10,663
427
6,042
12,816
14,861
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
72
22
Kills
44
45
Deaths
23
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Albertosaurus660
Sun Wukong
11
4
2
3
L
Sun Wukong
Flyny56
Sun Wukong
1
8
2
0.25
W
Olorun
Jurchi2003
Olorun
1
13
8
0.38
W
Arachne
Onelove_ace
Arachne
24
0
1
24.5
L
Nemesis
T2O_Trywury
Nemesis
4
13
1
0.35
W
Medusa
Urhakon1
Medusa
6
4
7
2.38
W
Khepri
2
2
10
3.5
L
Khepri
Wizzox_btw
Khepri
4
6
4
1
L
Izanami
Zn_Yukii
Izanami
4
10
3
0.55
L
Merlin
ekMagician
Merlin
9
8
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,698
Damage
70,829
92,087
Taken
83,176
61,786
Mitigated
62,587
10,999
Healing
16,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Albertosaurus660
Sun Wukong
16,792
4,884
0
1,212
19,808
21,775
1,282
2,925
16,783
0
75,796
L
Sun Wukong
Flyny56
Sun Wukong
4,791
1,318
0
2,741
16,664
8,007
674
1,696
14,968
0
44,765
W
Olorun
Jurchi2003
Olorun
5,338
3,985
0
4,379
19,134
7,439
1,363
6,546
12,040
48,808
0
W
Arachne
Onelove_ace
Arachne
26,983
20,811
0
9,466
20,158
12,555
3,061
3,663
16,205
0
185,605
L
Nemesis
T2O_Trywury
Nemesis
9,509
4,738
0
2,897
21,098
12,788
1,455
288
20,810
0
61,459
W
Medusa
Urhakon1
Medusa
15,674
6,758
0
1,448
11,260
5,957
2,662
2,330
8,876
0
53,593
W
Khepri
6,042
626
0
461
12,816
14,861
255
2,494
10,292
32,740
0
L
Khepri
Wizzox_btw
Khepri
5,097
453
0
2,861
22,246
27,901
523
2,914
19,332
39,071
0
L
Izanami
Zn_Yukii
Izanami
10,418
6,894
0
1,692
17,160
6,956
1,779
3,387
13,773
0
57,865
L
Merlin
ekMagician
Merlin
13,883
746
0
808
14,919
6,134
380
3,095
11,824
64,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,025
Gold Earned
65,176
449
Minions Killed
588
0
Camps Cleared
0
2,055,156
Distance Traveled
2,176,520
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,461
538
123
5
0
406,930
7
L
Sun Wukong
9,077
363
58
2
0
427,141
1
W
Olorun
11,957
478
87
3
0
384,566
0
W
Arachne
17,638
706
256
10
0
531,611
0
L
Nemesis
11,873
475
103
4
0
429,133
0
W
Medusa
11,457
458
85
3
0
410,497
1
W
Khepri
10,663
427
37
1
0
442,916
0
L
Khepri
11,869
475
53
2
0
459,755
0
L
Izanami
10,531
421
106
4
0
341,337
1
L
Merlin
11,675
467
129
5
0
397,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role