Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
CreepyGuja
Scylla
Level 114
God Stats
0W - 4L
1,105 SR
Queue Stats
365W - 365L
1,515 Elo+
Solo
Sylvanus
Sylvanus
FreezaUltimat
Sylvanus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 76L
1,562 Elo+
Solo
Danzaburou
Danzaburou
ShamanRise
Danzaburou
Level 124
God Stats
0W - 4L
1,259 SR
Queue Stats
17W - 24L
1,468 Elo+
Solo
Loki
Loki
Zouman1
Loki
Level 68
God Stats
9W - 12L
1,500 SR
Queue Stats
349W - 355L
1,479 Elo+
Party 1
Team Averages
Level 98
1,373 SR
1,505 Elo+

VS

Team Averages
Level 109
1,606 SR
1,527 Elo+
Neith
Neith
AfroSenpai
Neith
Level 107
God Stats
58W - 31L
1,634 SR
Queue Stats
134W - 125L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
Jinouga666
Gilgamesh
Level 106
God Stats
3W - 2L
1,600 SR
Queue Stats
291W - 279L
1,548 Elo+
Solo
Chang'e
Chang'e
PureBoulder
Chang'e
Level 82
God Stats
82W - 58L
1,553 SR
Queue Stats
105W - 87L
1,481 Elo+
Party 2
Jormungandr
Jormungandr
PureChronic
Jormungandr
Level 124
God Stats
27W - 17L
1,551 SR
Queue Stats
91W - 83L
1,507 Elo+
Party 2
Kali
Kali
Robinson277
Kali
Level 127
God Stats
57W - 29L
1,692 SR
Queue Stats
527W - 513L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
3 / 6 / 3
10,514
478
15,824
24,396
19,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
CreepyGuja
Scylla
15
2 / 10 / 1
9,359
425
6,027
14,373
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
FreezaUltimat
Sylvanus
13
1 / 7 / 3
8,613
392
5,836
19,661
18,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
ShamanRise
Danzaburou
16
3 / 5 / 1
10,310
469
9,697
16,645
7,364
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Loki
Zouman1
Loki
15
2 / 8 / 1
9,450
430
6,132
19,125
6,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
7 / 4 / 11
11,378
517
16,548
15,559
5,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Jinouga666
Gilgamesh
19
5 / 5 / 6
11,650
530
10,092
18,602
13,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
PureBoulder
Chang'e
20
16 / 0 / 6
12,911
587
17,712
12,435
5,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
PureChronic
Jormungandr
16
2 / 2 / 16
10,240
465
13,902
16,307
13,298
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
6 / 1 / 15
12,259
557
14,024
20,569
11,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
11
Kills
36
36
Deaths
12
9
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
6
3
0.75
W
Neith
7
4
11
3.13
L
Scylla
CreepyGuja
Scylla
2
10
1
0.25
L
Sylvanus
FreezaUltimat
Sylvanus
1
7
3
0.36
W
Gilgamesh
Jinouga666
Gilgamesh
5
5
6
1.6
W
Chang'e
PureBoulder
Chang'e
16
0
6
19
W
Jormungandr
PureChronic
Jormungandr
2
2
16
5
W
6
1
15
13.5
L
Danzaburou
ShamanRise
Danzaburou
3
5
1
0.7
L
Loki
Zouman1
Loki
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,516
Damage
72,278
94,200
Taken
83,472
58,058
Mitigated
48,546
22,748
Healing
42,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
15,824
3,885
0
3,448
24,396
19,423
0
9,058
14,642
0
59,407
W
Neith
16,548
6,565
0
5,660
15,559
5,693
2,366
5,524
10,035
0
75,333
L
Scylla
CreepyGuja
Scylla
6,027
850
0
1,321
14,373
5,715
0
5,820
8,250
60,958
0
L
Sylvanus
FreezaUltimat
Sylvanus
5,836
1,560
1,696
5,762
19,661
18,934
0
8,188
11,281
27,199
0
W
Gilgamesh
Jinouga666
Gilgamesh
10,092
2,834
0
4,776
18,602
13,251
264
2,720
15,618
0
76,043
W
Chang'e
PureBoulder
Chang'e
17,712
1,186
8,513
8,407
12,435
5,232
2,484
2,798
9,637
82,800
0
W
Jormungandr
PureChronic
Jormungandr
13,902
2,772
702
2,350
16,307
13,298
339
3,876
12,168
56,647
0
W
14,024
7,450
0
11,885
20,569
11,072
0
1,421
19,148
0
77,457
L
Danzaburou
ShamanRise
Danzaburou
9,697
5,270
0
5,707
16,645
7,364
1,174
3,141
13,396
0
70,838
L
Loki
Zouman1
Loki
6,132
1,848
0
4,814
19,125
6,622
0
4,810
14,183
0
62,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,246
Gold Earned
58,438
493
Minions Killed
600
0
Camps Cleared
0
1,803,854
Distance Traveled
2,118,100
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,514
478
108
5
0
376,237
3
W
Neith
11,378
517
132
6
0
373,008
1
L
Scylla
9,359
425
101
5
0
347,657
11
L
Sylvanus
8,613
392
49
2
0
313,877
6
W
Gilgamesh
11,650
530
126
6
0
400,734
5
W
Chang'e
12,911
587
155
7
0
457,662
8
W
Jormungandr
10,240
465
73
3
0
415,531
5
W
Kali
12,259
557
114
5
0
471,165
5
L
Danzaburou
10,310
469
117
5
0
363,774
0
L
Loki
9,450
430
118
5
0
402,309
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role