Player Matchup

Jing Wei
Jing Wei
Platinum I
 
Jing Wei
Platinum I
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Platinum I
Fectum
Tiamat
Platinum I
Level 159
God Stats
4W - 5L
1,491 SR
Queue Stats
141W - 110L
1,969 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond I
HIV2U
Gilgamesh
Diamond I
Level 68
God Stats
2W - 1L
1,686 SR
Queue Stats
64W - 40L
2,333 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,559 SR
1,934 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 73
1,451 SR
1,391 MMR
Danzaburou
Danzaburou
Gold I
Allosi
Danzaburou
Gold I
Level 98
God Stats
3W - 5L
1,458 SR
Queue Stats
176W - 230L
1,752 MMR
Solo
Cerberus
Cerberus
Silver II
Himeration
Cerberus
Silver II
Level 60
God Stats
59W - 65L
1,486 SR
Queue Stats
116W - 148L
984 MMR
Solo
Ra
Ra
Gold V
RedSyd
Ra
Gold V
Level 61
God Stats
3W - 4L
1,410 SR
Queue Stats
50W - 61L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
3 / 0 / 3
7,429
743
6,284
7,420
2,094
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Fectum
Tiamat
11
3 / 1 / 3
7,288
729
6,792
6,434
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
HIV2U
Gilgamesh
10
0 / 1 / 6
7,415
742
6,718
7,823
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaThothAphroditeDiscordia

VS

Bans
AresChironGaneshaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Allosi
Danzaburou
10
2 / 1 / 0
6,872
687
6,528
7,066
2,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Himeration
Cerberus
9
0 / 2 / 2
6,673
667
4,384
11,072
7,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
9
0 / 3 / 2
6,152
615
4,100
5,709
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
2
2
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
0
3
4.5
L
Danzaburou
Allosi
Danzaburou
2
1
0
2
W
Tiamat
Fectum
Tiamat
3
1
3
4.5
W
Gilgamesh
HIV2U
Gilgamesh
0
1
6
3
L
Cerberus
Himeration
Cerberus
0
2
2
0.5
L
Ra
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,794
Damage
15,012
21,677
Taken
23,847
11,818
Mitigated
12,522
8,391
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,284
5,491
0
4,144
7,420
2,094
871
2,752
4,550
0
24,921
L
Danzaburou
Allosi
Danzaburou
6,528
1,874
0
854
7,066
2,524
0
2,557
4,509
0
24,856
W
Tiamat
Fectum
Tiamat
6,792
605
53
2,795
6,434
3,942
58
2,502
3,816
39,473
0
W
Gilgamesh
HIV2U
Gilgamesh
6,718
1,949
0
1,399
7,823
5,782
96
2,974
4,781
0
14,769
L
Cerberus
Himeration
Cerberus
4,384
148
352
4,803
11,072
7,891
0
1,997
9,075
27,171
0
L
Ra
4,100
130
905
1,473
5,709
2,107
0
2,259
3,450
16,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,132
Gold Earned
19,697
128
Minions Killed
150
0
Camps Cleared
0
608,951
Distance Traveled
532,222
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,429
743
54
5
0
219,002
2
L
Danzaburou
6,872
687
44
4
0
163,212
3
W
Tiamat
7,288
729
61
6
0
190,168
2
W
Gilgamesh
7,415
742
13
1
0
199,781
0
L
Cerberus
6,673
667
62
6
0
177,963
2
L
Ra
6,152
615
44
4
0
191,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role