Player Matchup

King Arthur
King Arthur
Eand
King Arthur
Level 101
God Stats
0W - 2L
1,293 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo
Mercury
Mercury
Gonboom
Mercury
Level 107
God Stats
33W - 24L
1,556 SR
Queue Stats
189W - 183L
1,513 Elo+
Solo
He Bo
He Bo
NeXuSofNight
He Bo
Level 149
God Stats
14W - 12L
1,525 SR
Queue Stats
349W - 355L
1,445 Elo+
Solo
Terra
Terra
SirBocaj
Terra
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 127L
1,513 Elo+
Party 2
Hachiman
Hachiman
Storma
Hachiman
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 125L
1,511 Elo+
Party 2
Team Averages
Level 104
1,475 SR
1,497 Elo+

VS

Team Averages
Level 87
1,554 SR
1,474 Elo+
Hel
Hel
Cat666hell
Hel
Level 128
God Stats
34W - 36L
1,537 SR
Queue Stats
71W - 81L
1,472 Elo+
Solo
Fenrir
Fenrir
DaHosk
Fenrir
Level 68
God Stats
3W - 6L
1,314 SR
Queue Stats
314W - 290L
1,452 Elo+
Solo
Discordia
Discordia
DecatMatei
Discordia
Level 61
God Stats
5W - 0L
1,824 SR
Queue Stats
89W - 116L
1,443 Elo+
Solo
Chiron
Chiron
Khaning
Chiron
Level 89
God Stats
2W - 0L
1,594 SR
Queue Stats
135W - 135L
1,483 Elo+
Party 1
Achilles
Achilles
VinsentoLow
Achilles
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 43L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eand
King Arthur
12
0 / 4 / 0
7,000
538
2,705
11,027
4,773
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Gonboom
Mercury
9
1 / 4 / 0
6,144
473
2,119
7,221
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 8 / 1
6,520
502
5,798
9,387
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
SirBocaj
Terra
11
1 / 2 / 2
5,896
454
2,054
10,161
4,286
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Storma
Hachiman
12
2 / 1 / 1
6,450
496
3,462
5,244
1,294
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
7,728
594
5,711
5,943
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
DaHosk
Fenrir
14
11 / 1 / 2
8,863
682
11,150
8,786
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
DecatMatei
Discordia
14
2 / 1 / 5
7,999
615
3,402
4,953
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Khaning
Chiron
12
1 / 1 / 2
6,876
529
5,899
3,582
1,118
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
VinsentoLow
Achilles
11
2 / 2 / 1
6,904
531
3,570
7,645
5,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
19
19
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
Fenrir
DaHosk
Fenrir
11
1
2
12
W
Discordia
DecatMatei
Discordia
2
1
5
4.5
L
King Arthur
Eand
King Arthur
0
4
0
0
L
Mercury
Gonboom
Mercury
1
4
0
0.25
W
Chiron
Khaning
Chiron
1
1
2
2
L
1
8
1
0.19
L
Terra
SirBocaj
Terra
1
2
2
1
L
Hachiman
Storma
Hachiman
2
1
1
2.5
W
Achilles
VinsentoLow
Achilles
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,138
Damage
29,732
43,040
Taken
30,909
14,976
Mitigated
13,620
10,457
Healing
14,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,711
273
2,438
5,247
5,943
1,572
713
404
5,499
39,518
0
W
Fenrir
DaHosk
Fenrir
11,150
2,632
0
1,532
8,786
3,681
0
1,517
7,135
0
56,293
W
Discordia
DecatMatei
Discordia
3,402
405
0
1,228
4,953
1,668
485
2,524
2,261
48,569
0
L
King Arthur
Eand
King Arthur
2,705
107
0
1,902
11,027
4,773
0
4,283
6,744
0
40,544
L
Mercury
Gonboom
Mercury
2,119
847
0
500
7,221
2,008
0
1,314
5,907
0
33,090
W
Chiron
Khaning
Chiron
5,899
2,530
790
1,105
3,582
1,118
609
1,018
2,527
0
48,383
L
5,798
144
0
964
9,387
2,615
49
2,505
6,882
35,297
0
L
Terra
SirBocaj
Terra
2,054
660
1,791
3,481
10,161
4,286
0
1,011
9,150
23,053
0
L
Hachiman
Storma
Hachiman
3,462
1,948
429
1,390
5,244
1,294
0
0
5,244
0
34,640
W
Achilles
VinsentoLow
Achilles
3,570
840
0
1,685
7,645
5,581
76
1,995
5,622
0
16,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,010
Gold Earned
38,370
359
Minions Killed
401
0
Camps Cleared
0
1,202,490
Distance Traveled
1,308,941
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,728
594
81
6
0
269,349
4
W
Fenrir
8,863
682
92
7
0
302,274
2
W
Discordia
7,999
615
94
7
0
242,886
7
L
King Arthur
7,000
538
100
8
0
257,181
1
L
Mercury
6,144
473
78
6
0
209,968
4
W
Chiron
6,876
529
102
8
0
236,322
6
L
He Bo
6,520
502
67
5
0
229,243
3
L
Terra
5,896
454
35
3
0
278,740
1
L
Hachiman
6,450
496
79
6
0
227,358
2
W
Achilles
6,904
531
32
2
0
258,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role