Player Matchup

Heimdallr
Heimdallr
BossNinja
Heimdallr
Level 16
God Stats
28W - 16L
1,630 SR
Queue Stats
32W - 18L
1,567 Elo+
Party 1
Fenrir
Fenrir
Jamilll123
Fenrir
Level 27
God Stats
1W - 2L
1,192 SR
Queue Stats
64W - 60L
1,380 Elo+
Solo
Artio
Artio
Kharibanma
Artio
Level 27
God Stats
3W - 2L
1,683 SR
Queue Stats
30W - 25L
1,368 Elo+
Solo
Thor
Thor
Serisma
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 76L
1,384 Elo+
Party 1
Neith
Neith
Sy254
Neith
Level 22
God Stats
17W - 14L
1,204 SR
Queue Stats
78W - 84L
1,311 Elo+
Party 1
Team Averages
Level 24
1,442 SR
1,402 Elo+

VS

Team Averages
Level 18
1,566 SR
1,442 Elo+
King Arthur
King Arthur
LemonyDeath
King Arthur
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 53L
1,490 Elo+
Solo
Cthulhu
Cthulhu
Lexicon343
Cthulhu
Level 23
God Stats
9W - 11L
1,525 SR
Queue Stats
58W - 65L
1,356 Elo+
Solo
Izanami
Izanami
MisterKelevra
Izanami
Level 20
God Stats
4W - 4L
1,613 SR
Queue Stats
23W - 24L
1,391 Elo+
Solo
Fenrir
Fenrir
PaidLaidGatorade
Fenrir
Level 18
God Stats
11W - 4L
1,692 SR
Queue Stats
116W - 133L
1,472 Elo+
Solo
Olorun
Olorun
RaysonDark
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BossNinja
Heimdallr
11
5 / 1 / 6
6,669
606
8,887
8,056
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Jamilll123
Fenrir
11
2 / 4 / 2
6,280
571
3,864
5,678
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
11
4 / 1 / 7
6,274
570
4,915
9,323
4,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
Serisma
Thor
12
6 / 1 / 3
7,357
669
3,938
7,599
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Sy254
Neith
12
7 / 3 / 2
7,516
683
7,160
6,606
2,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LemonyDeath
King Arthur
10
4 / 5 / 2
6,251
568
5,032
10,863
5,053
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
Lexicon343
Cthulhu
8
1 / 4 / 1
5,362
487
4,337
9,149
4,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
8
1 / 5 / 1
5,072
461
6,628
6,136
1,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 3 / 0
6,676
607
3,362
7,603
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
RaysonDark
Olorun
9
0 / 7 / 2
5,447
495
1,970
7,599
2,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
24
Kills
10
10
Deaths
24
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BossNinja
Heimdallr
5
1
6
8
W
Fenrir
Jamilll123
Fenrir
2
4
2
0.75
W
Artio
4
1
7
7.5
L
King Arthur
LemonyDeath
King Arthur
4
5
2
1
L
Cthulhu
Lexicon343
Cthulhu
1
4
1
0.38
L
Izanami
1
5
1
0.3
L
4
3
0
1.33
L
Olorun
RaysonDark
Olorun
0
7
2
0.14
W
Thor
Serisma
Thor
6
1
3
7.5
W
Neith
Sy254
Neith
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,764
Damage
21,329
37,262
Taken
41,350
13,387
Mitigated
16,121
11,525
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BossNinja
Heimdallr
8,887
4,363
0
2,581
8,056
2,587
302
2,108
5,948
0
38,122
W
Fenrir
Jamilll123
Fenrir
3,864
985
0
1,278
5,678
1,804
484
158
5,520
0
21,303
W
Artio
4,915
715
1,360
4,031
9,323
4,260
200
2,983
6,340
17,207
0
L
King Arthur
LemonyDeath
King Arthur
5,032
1,097
0
1,554
10,863
5,053
0
0
10,863
0
24,910
L
Cthulhu
Lexicon343
Cthulhu
4,337
278
351
2,785
9,149
4,541
0
1,301
7,848
17,401
0
L
Izanami
6,628
4,467
0
0
6,136
1,748
76
3,175
2,961
0
27,927
L
3,362
778
0
644
7,603
2,509
0
53
7,550
0
30,384
L
Olorun
RaysonDark
Olorun
1,970
1,724
447
1,059
7,599
2,270
0
386
7,213
20,584
0
W
Thor
Serisma
Thor
3,938
1,475
0
1,606
7,599
2,455
756
198
7,401
0
35,231
W
Neith
Sy254
Neith
7,160
3,052
0
669
6,606
2,281
1,067
860
5,746
0
33,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,096
Gold Earned
28,808
276
Minions Killed
217
0
Camps Cleared
0
1,065,554
Distance Traveled
1,145,397
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,669
606
60
5
0
199,863
5
W
Fenrir
6,280
571
54
5
0
236,335
0
W
Artio
6,274
570
26
2
0
221,102
2
L
King Arthur
6,251
568
48
4
0
194,225
1
L
Cthulhu
5,362
487
27
2
0
344,784
2
L
Izanami
5,072
461
47
4
0
217,095
0
L
Fenrir
6,676
607
60
5
0
193,583
1
L
Olorun
5,447
495
35
3
0
195,710
0
W
Thor
7,357
669
72
7
0
223,947
2
W
Neith
7,516
683
64
6
0
184,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role