Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
DiegoHdR
Tiamat
Level 88
God Stats
2W - 0L
1,568 SR
Queue Stats
36W - 34L
1,500 Elo+
Party 1
Loki
Loki
FaKe_BreiT
Loki
Level 68
God Stats
5W - 5L
1,537 SR
Queue Stats
67W - 57L
1,432 Elo+
Party 3
Anubis
Anubis
XxJohn-LuisxX
Anubis
Level 17
God Stats
8W - 6L
1,517 SR
Queue Stats
16W - 19L
1,340 Elo+
Party 3
Kuzenbo
Kuzenbo
lemon_the_citric
Kuzenbo
Level 25
God Stats
1W - 0L
1,726 SR
Queue Stats
2W - 3L
1,075 Elo+
Party 1
Team Averages
Level 54
1,569 SR
1,369 Elo+

VS

Team Averages
Level 47
1,521 SR
1,401 Elo+
Chaac
Chaac
 
Chaac
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
HabKeinHuhn
Nemesis
Level 66
God Stats
12W - 16L
1,549 SR
Queue Stats
324W - 425L
1,391 Elo+
Party 2
Ares
Ares
HabKeinMana
Ares
Level 72
God Stats
5W - 4L
1,451 SR
Queue Stats
298W - 339L
1,370 Elo+
Party 2
Anhur
Anhur
HabKeinYolo
Anhur
Level 29
God Stats
11W - 16L
1,468 SR
Queue Stats
109W - 154L
1,297 Elo+
Party 2
Anubis
Anubis
maticontador1972
Anubis
Level 33
God Stats
8W - 6L
1,634 SR
Queue Stats
177W - 150L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 1 / 5
7,969
498
7,635
6,700
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
DiegoHdR
Tiamat
12
3 / 1 / 4
7,678
480
6,355
7,767
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 0 / 2
10,387
649
10,526
6,911
4,176
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 5 / 4
8,040
503
5,284
9,643
2,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 6
7,242
453
4,210
6,698
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 0
6,988
437
2,229
10,771
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
HabKeinHuhn
Nemesis
12
1 / 2 / 1
6,944
434
3,300
11,322
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 0 / 0
7,171
448
3,679
9,226
6,788
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 4 / 0
5,957
372
3,143
10,235
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 5 / 0
8,174
511
6,939
8,407
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
7
7
Deaths
14
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
5
4.5
L
Chaac
 
Chaac
0
3
0
0
W
Tiamat
DiegoHdR
Tiamat
3
1
4
5
W
8
0
2
9
L
Nemesis
HabKeinHuhn
Nemesis
1
2
1
0.75
L
1
0
0
1
L
0
4
0
0
W
1
5
4
0.6
W
0
0
6
3
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,010
Damage
19,290
37,719
Taken
49,961
18,600
Mitigated
22,855
10,586
Healing
17,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,635
3,291
0
1,983
6,700
2,254
2,441
1,744
4,956
0
56,549
L
Chaac
 
Chaac
2,229
718
0
4,971
10,771
5,883
0
299
10,402
3,090
36,050
W
Tiamat
DiegoHdR
Tiamat
6,355
630
0
2,089
7,767
3,642
666
799
6,968
37,722
0
W
10,526
3,832
0
1,539
6,911
4,176
0
698
6,213
0
61,792
L
Nemesis
HabKeinHuhn
Nemesis
3,300
816
0
5,326
11,322
3,421
0
3,892
7,254
0
41,235
L
3,679
126
222
2,592
9,226
6,788
0
3,722
5,324
26,644
0
L
3,143
1,197
246
2,431
10,235
3,589
0
3,384
6,715
0
30,043
W
5,284
178
0
2,791
9,643
2,842
215
6,026
3,617
40,951
0
W
4,210
2,073
0
2,184
6,698
5,686
183
1,644
5,054
8,694
0
L
6,939
377
0
1,392
8,407
3,174
551
3,990
4,417
46,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,316
Gold Earned
35,234
406
Minions Killed
363
0
Camps Cleared
0
1,495,525
Distance Traveled
1,495,518
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,969
498
101
6
0
267,839
4
L
Chaac
6,988
437
77
5
0
321,184
0
W
Tiamat
7,678
480
77
5
0
303,883
1
W
Loki
10,387
649
139
9
0
347,932
2
L
Nemesis
6,944
434
82
5
0
355,024
1
L
Ares
7,171
448
54
3
0
331,177
2
L
Anhur
5,957
372
51
3
0
234,386
0
W
Anubis
8,040
503
75
5
0
254,548
0
W
Kuzenbo
7,242
453
14
1
0
321,323
2
L
Anubis
8,174
511
99
6
0
253,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role