Player Matchup

Olorun
Olorun
LuckeyDuckey
Olorun
Level 12
God Stats
4W - 4L
1,721 SR
Queue Stats
8W - 21L
1,106 Elo+
Party 1
Ganesha
Ganesha
ShoOmValeska
Ganesha
Level 17
God Stats
2W - 4L
1,189 SR
Queue Stats
9W - 22L
1,196 Elo+
Solo
Fenrir
Fenrir
lethalsmithy
Fenrir
Level 6
God Stats
1W - 5L
1,147 SR
Queue Stats
4W - 11L
1,017 Elo+
Party 1
Team Averages
Level 12
1,352 SR
1,106 Elo+

VS

Team Averages
Level 16
1,457 SR
1,127 Elo+
Anhur
Anhur
Daga-1976
Anhur
Level 17
God Stats
0W - 2L
1,372 SR
Queue Stats
1W - 11L
1,071 Elo+
Party 2
Cthulhu
Cthulhu
DonaIiriene
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,302 Elo+
Solo
Merlin
Merlin
eld186
Merlin
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,007 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
20 / 4 / 6
16,596
754
31,262
27,081
13,209
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ganesha
ShoOmValeska
Ganesha
18
0 / 2 / 24
13,646
620
5,989
18,919
22,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
17
8 / 8 / 16
14,921
678
17,025
19,154
16,742
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Daga-1976
Anhur
17
3 / 10 / 3
13,409
610
11,287
21,104
6,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DonaIiriene
Cthulhu
16
3 / 7 / 6
13,428
610
10,234
23,478
27,244
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
eld186
Merlin
18
8 / 11 / 5
14,594
663
26,036
22,455
8,119
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
28
Kills
14
14
Deaths
28
46
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
Daga-1976
Anhur
3
10
3
0.45
L
Cthulhu
DonaIiriene
Cthulhu
3
7
6
0.86
W
Olorun
20
4
6
5.75
W
Ganesha
ShoOmValeska
Ganesha
0
2
24
6
L
Merlin
eld186
Merlin
8
11
5
0.95
W
Fenrir
8
8
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,276
Damage
47,557
65,154
Taken
67,037
52,025
Mitigated
42,339
23,012
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Daga-1976
Anhur
11,287
4,583
0
2,150
21,104
6,976
471
13,313
7,791
0
29,012
L
Cthulhu
DonaIiriene
Cthulhu
10,234
1,058
0
0
23,478
27,244
123
9,661
13,817
40,089
0
W
Olorun
31,262
18,252
3,046
16,235
27,081
13,209
2,222
15,227
11,854
96,366
0
W
Ganesha
ShoOmValeska
Ganesha
5,989
189
0
1,720
18,919
22,074
15
12,540
6,379
26,555
0
L
Merlin
eld186
Merlin
26,036
3,026
0
6,714
22,455
8,119
548
14,467
7,988
82,350
0
W
Fenrir
17,025
5,500
612
1,399
19,154
16,742
333
8,571
10,583
0
34,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,163
Gold Earned
41,431
181
Minions Killed
154
0
Camps Cleared
0
1,025,062
Distance Traveled
877,801
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,409
610
36
2
0
266,245
0
L
Cthulhu
13,428
610
26
1
0
319,889
0
W
Olorun
16,596
754
134
6
0
311,730
1
W
Ganesha
13,646
620
7
0
0
371,180
7
L
Merlin
14,594
663
92
4
0
291,667
0
W
Fenrir
14,921
678
40
2
0
342,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role