Player Matchup

Olorun
Olorun
 
Olorun
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
B4J Cj
Nu Wa
Level 114
God Stats
3W - 1L
1,500 SR
Queue Stats
187W - 166L
1,491 Elo+
Party 2
Sobek
Sobek
B4J Manlike
Sobek
Level 100
God Stats
6W - 3L
1,524 SR
Queue Stats
118W - 109L
1,495 Elo+
Party 2
Nox
Nox
Spirited丨Away
Nox
Level 160
God Stats
2W - 2L
1,328 SR
Queue Stats
132W - 119L
1,573 Elo+
Party 1
Team Averages
Level 116
1,470 SR
1,512 Elo+

VS

Team Averages
Level 98
1,428 SR
1,463 Elo+
Merlin
Merlin
 
Merlin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
Botopotam
Vamana
Level 71
God Stats
0W - 1L
1,300 SR
Queue Stats
12W - 14L
1,409 Elo+
Party 3
Cerberus
Cerberus
Gazmanoff
Cerberus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,403 Elo+
Solo
Pele
Pele
MysticFoxS
Pele
Level 85
God Stats
0W - 3L
1,243 SR
Queue Stats
148W - 156L
1,498 Elo+
Solo
Thoth
Thoth
ca11 me ben
Thoth
Level 152
God Stats
7W - 4L
1,597 SR
Queue Stats
168W - 127L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
9 / 3 / 8
10,694
891
15,716
11,979
6,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
 
Da Ji
16
3 / 4 / 16
9,374
781
9,694
10,673
5,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nu Wa
B4J Cj
Nu Wa
18
4 / 1 / 19
10,857
905
16,990
10,900
5,150
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 4 / 14
8,816
735
4,622
14,899
16,493
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
7 / 1 / 16
10,465
872
9,809
9,841
7,880
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 2 / 9
8,930
744
12,265
10,187
3,424
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Botopotam
Vamana
14
1 / 6 / 8
8,071
673
9,659
16,689
19,167
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
Gazmanoff
Cerberus
13
0 / 6 / 10
7,543
629
5,311
17,265
17,157
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
4 / 5 / 8
8,938
745
6,665
13,127
4,719
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

16
6 / 5 / 6
9,245
770
16,019
8,773
2,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
54
24
Kills
13
13
Deaths
24
73
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
9
3
8
4.33
W
Da Ji
 
Da Ji
3
4
16
2.75
L
Merlin
 
Merlin
2
2
9
3.25
W
Nu Wa
B4J Cj
Nu Wa
4
1
19
13.5
W
1
4
14
2
L
Vamana
Botopotam
Vamana
1
6
8
0.83
L
Cerberus
Gazmanoff
Cerberus
0
6
10
0.83
L
4
5
8
1.6
W
7
1
16
15
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,831
Damage
49,919
58,292
Taken
66,041
40,818
Mitigated
46,941
29,189
Healing
22,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
15,716
9,268
6,282
4,665
11,979
6,016
3,538
7,066
4,895
32,344
0
W
Da Ji
 
Da Ji
9,694
1,913
350
651
10,673
5,279
0
5,091
5,574
0
14,183
L
Merlin
 
Merlin
12,265
655
1,915
3,786
10,187
3,424
0
7,267
2,920
32,576
0
W
Nu Wa
B4J Cj
Nu Wa
16,990
4,525
3,123
3,963
10,900
5,150
1,644
7,935
2,839
37,606
0
W
4,622
184
1,776
3,150
14,899
16,493
32
7,622
7,191
13,112
0
L
Vamana
Botopotam
Vamana
9,659
3,349
1,698
4,651
16,689
19,167
0
11,254
5,435
0
19,770
L
Cerberus
Gazmanoff
Cerberus
5,311
222
0
3,321
17,265
17,157
0
13,997
3,268
12,475
0
L
6,665
604
101
3,345
13,127
4,719
0
8,390
4,737
0
29,267
W
9,809
565
3,335
1,894
9,841
7,880
714
5,615
4,198
16,923
0
L
16,019
498
3,025
1,068
8,773
2,474
0
6,229
2,544
37,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,206
Gold Earned
42,727
125
Minions Killed
166
0
Camps Cleared
0
1,081,833
Distance Traveled
1,091,099
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,694
891
39
3
0
217,230
0
W
Da Ji
9,374
781
6
1
0
226,102
1
L
Merlin
8,930
744
38
3
0
208,430
0
W
Nu Wa
10,857
905
44
4
0
199,076
0
W
Sobek
8,816
735
15
1
0
210,120
1
L
Vamana
8,071
673
20
2
0
218,345
2
L
Cerberus
7,543
629
31
3
0
220,719
3
L
Pele
8,938
745
31
3
0
240,498
1
W
Nox
10,465
872
21
2
0
229,305
5
L
Thoth
9,245
770
46
4
0
203,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role