Player Matchup

Fafnir
Fafnir
Bazingabandit
Fafnir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 144L
1,426 Elo+
Solo
Loki
Loki
KekUU
Loki
Level 5
God Stats
3W - 1L
1,767 SR
Queue Stats
36W - 35L
1,635 Elo+
Solo
Ra
Ra
Krieznov
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,471 Elo+
Solo
King Arthur
King Arthur
Oewup
King Arthur
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 3L
1,591 Elo+
Solo
Ullr
Ullr
PAambTOMAKET
Ullr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,503 Elo+
Solo
Team Averages
Level 12
1,553 SR
1,525 Elo+

VS

Team Averages
Level 13
1,451 SR
1,446 Elo+
Serqet
Serqet
PettingLolis
Serqet
Level 28
God Stats
1W - 3L
1,274 SR
Queue Stats
239W - 201L
1,461 Elo+
Party 2
Olorun
Olorun
VladislavBlizz
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,391 Elo+
Party 1
Set
Set
WakaPey
Set
Level 7
God Stats
27W - 20L
1,562 SR
Queue Stats
106W - 100L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
Walnice
Cthulhu
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 14L
1,473 Elo+
Party 1
Neith
Neith
tryingmyluck
Neith
Level 7
God Stats
4W - 4L
1,419 SR
Queue Stats
128W - 184L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 4
6,008
601
2,419
4,942
3,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
KekUU
Loki
10
5 / 1 / 3
6,508
651
4,189
6,543
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 1 / 1
7,180
718
6,454
4,761
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Oewup
King Arthur
13
7 / 1 / 1
7,726
773
4,993
6,824
3,268
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
2 / 2 / 4
5,550
555
5,607
5,843
1,514
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
5
0 / 6 / 1
4,056
406
1,862
6,324
4,366
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

8
2 / 5 / 1
5,096
510
2,322
7,455
2,478
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
8
1 / 5 / 0
5,111
511
2,336
5,484
1,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Cthulhu
Walnice
Cthulhu
7
0 / 3 / 4
4,648
465
3,209
6,019
3,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
4 / 3 / 0
5,283
528
3,897
6,711
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
22
Kills
7
7
Deaths
22
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Loki
KekUU
Loki
5
1
3
6.5
W
6
1
1
6.5
W
King Arthur
Oewup
King Arthur
7
1
1
7.5
W
2
2
4
2
L
Serqet
0
6
1
0.08
L
2
5
1
0.5
L
Set
1
5
0
0.2
L
Cthulhu
Walnice
Cthulhu
0
3
4
0.67
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,662
Damage
13,626
28,913
Taken
31,993
11,345
Mitigated
14,154
9,357
Healing
5,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,419
594
0
1,333
4,942
3,076
493
1,217
3,575
11,617
0
W
Loki
KekUU
Loki
4,189
1,457
0
2,348
6,543
1,902
0
1,471
5,072
0
31,714
W
6,454
896
138
1,966
4,761
1,585
797
846
3,855
40,387
0
W
King Arthur
Oewup
King Arthur
4,993
1,044
0
1,826
6,824
3,268
34
361
6,463
0
46,159
W
5,607
2,732
0
1,746
5,843
1,514
675
1,186
4,417
0
23,595
L
Serqet
1,862
443
0
0
6,324
4,366
0
2,153
4,057
0
8,628
L
2,322
1,236
0
1,668
7,455
2,478
136
1,693
5,608
11,740
0
L
Set
2,336
1,065
0
267
5,484
1,711
84
823
4,613
0
10,335
L
Cthulhu
Walnice
Cthulhu
3,209
145
54
1,512
6,019
3,816
0
1,961
4,022
9,262
0
L
3,897
1,595
0
2,117
6,711
1,783
78
1,861
4,820
0
24,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,972
Gold Earned
24,194
328
Minions Killed
117
0
Camps Cleared
0
1,041,742
Distance Traveled
909,614
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,008
601
18
2
0
212,179
0
W
Loki
6,508
651
67
7
0
235,883
1
W
Ra
7,180
718
95
10
0
193,124
4
W
King Arthur
7,726
773
109
11
0
215,387
1
W
Ullr
5,550
555
39
4
0
185,169
0
L
Serqet
4,056
406
11
1
0
178,637
1
L
Olorun
5,096
510
16
2
0
168,000
1
L
Set
5,111
511
27
3
0
199,892
0
L
Cthulhu
4,648
465
10
1
0
195,682
0
L
Neith
5,283
528
53
5
0
167,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role