Player Matchup

Cthulhu
Cthulhu
SparkDeviils
Cthulhu
Level 15
God Stats
3W - 3L
1,631 SR
Queue Stats
39W - 69L
1,273 Elo+
Solo
Rama
Rama
WaresTheHam-
Rama
Level 78
God Stats
7W - 3L
1,483 SR
Queue Stats
27W - 21L
1,376 Elo+
Solo
Hera
Hera
juanga27
Hera
Level 69
God Stats
63W - 95L
1,406 SR
Queue Stats
154W - 202L
1,361 Elo+
Solo
Team Averages
Level 54
1,507 SR
1,337 Elo+

VS

Team Averages
Level 60
1,433 SR
1,325 Elo+
Tiamat
Tiamat
DiegoHdR
Tiamat
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 23L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
jamesc45indidog
Danzaburou
Level 66
God Stats
3W - 8L
1,300 SR
Queue Stats
22W - 36L
1,454 Elo+
Party 1
Kuzenbo
Kuzenbo
lemon_the_citric
Kuzenbo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,021 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SparkDeviils
Cthulhu
11
0 / 5 / 1
8,027
535
5,873
12,128
9,422
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
0 / 3 / 1
8,761
584
7,304
10,891
4,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
11
1 / 5 / 0
8,399
560
9,306
11,543
3,875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DiegoHdR
Tiamat
13
4 / 1 / 7
10,087
672
10,569
8,688
5,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
jamesc45indidog
Danzaburou
13
6 / 0 / 7
10,362
691
12,565
10,109
3,993
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 0 / 8
9,444
630
6,399
11,031
13,455
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
13
13
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DiegoHdR
Tiamat
4
1
7
7.5
L
Cthulhu
SparkDeviils
Cthulhu
0
5
1
0.1
L
0
3
1
0.17
W
Danzaburou
jamesc45indidog
Danzaburou
6
0
7
9.5
L
Hera
1
5
0
0.2
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,483
Damage
29,533
34,562
Taken
29,828
17,550
Mitigated
22,929
6,129
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DiegoHdR
Tiamat
10,569
1,265
0
1,962
8,688
5,481
285
4,200
4,488
48,918
0
L
Cthulhu
SparkDeviils
Cthulhu
5,873
610
120
309
12,128
9,422
175
5,384
6,744
15,359
0
L
7,304
6,298
0
3,270
10,891
4,253
336
6,426
4,465
0
45,602
W
Danzaburou
jamesc45indidog
Danzaburou
12,565
4,990
0
4,546
10,109
3,993
2,264
6,262
3,847
0
37,236
L
Hera
9,306
1,755
0
2,430
11,543
3,875
198
5,178
6,365
38,688
0
W
6,399
2,666
0
0
11,031
13,455
124
4,745
6,286
9,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,187
Gold Earned
29,893
161
Minions Killed
124
0
Camps Cleared
0
704,004
Distance Traveled
807,385
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,087
672
69
5
0
276,280
3
L
Cthulhu
8,027
535
21
1
0
240,106
1
L
Rama
8,761
584
93
6
0
221,485
1
W
Danzaburou
10,362
691
51
3
0
259,664
1
L
Hera
8,399
560
47
3
0
242,413
3
W
Kuzenbo
9,444
630
4
0
0
271,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role