Player Matchup

Tyr
Tyr
Anubis20013
Tyr
Level 102
God Stats
1W - 2L
1,332 SR
Queue Stats
195W - 198L
1,465 Elo+
Solo
Pele
Pele
FreshOutTheVault
Pele
Level 38
God Stats
0W - 4L
1,529 SR
Queue Stats
174W - 100L
1,542 Elo+
Party 1
Freya
Freya
Gibblers
Freya
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 85L
1,583 Elo+
Party 1
Bacchus
Bacchus
raiderhead53
Bacchus
Level 23
God Stats
13W - 7L
1,490 SR
Queue Stats
150W - 79L
1,617 Elo+
Party 1
Anhur
Anhur
unbeatableboss_1
Anhur
Level 87
God Stats
5W - 4L
1,541 SR
Queue Stats
248W - 203L
1,520 Elo+
Party 1
Team Averages
Level 79
1,478 SR
1,545 Elo+

VS

Team Averages
Level 52
1,514 SR
1,477 Elo+
Ra
Ra
 
Ra
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Dreadzie
Chang'e
Level 39
God Stats
12W - 9L
1,534 SR
Queue Stats
57W - 58L
1,435 Elo+
Solo
Bacchus
Bacchus
Fiberchad
Bacchus
Level 49
God Stats
2W - 2L
1,288 SR
Queue Stats
36W - 27L
1,615 Elo+
Solo
Neith
Neith
Lil Jok3r 830
Neith
Level 48
God Stats
22W - 15L
1,836 SR
Queue Stats
125W - 104L
1,481 Elo+
Solo
Skadi
Skadi
MuerteAtr
Skadi
Level 41
God Stats
6W - 9L
1,412 SR
Queue Stats
14W - 26L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,882
185
0
0
0
16
9 / 4 / 2
10,241
488
13,706
18,540
6,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
Gibblers
Freya
15
5 / 8 / 3
10,023
477
11,629
18,404
7,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
raiderhead53
Bacchus
13
1 / 5 / 4
9,740
464
6,737
18,283
16,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 5 / 3
9,295
443
6,861
15,127
5,062
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 5 / 9
10,348
493
12,326
12,104
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Dreadzie
Chang'e
16
2 / 3 / 8
10,495
500
9,273
11,718
8,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
Fiberchad
Bacchus
15
5 / 3 / 14
11,037
526
11,766
14,422
17,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
8 / 2 / 4
11,869
565
12,742
12,255
6,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
MuerteAtr
Skadi
16
4 / 4 / 4
10,635
506
4,473
10,973
3,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
17
Kills
22
22
Deaths
17
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
5
9
1.5
L
0
0
0
0
W
Chang'e
Dreadzie
Chang'e
2
3
8
2
W
Bacchus
Fiberchad
Bacchus
5
3
14
4
L
9
4
2
2.5
L
Freya
Gibblers
Freya
5
8
3
0.81
W
8
2
4
5
W
Skadi
MuerteAtr
Skadi
4
4
4
1.5
L
Bacchus
raiderhead53
Bacchus
1
5
4
0.6
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,933
Damage
50,580
70,354
Taken
61,472
35,921
Mitigated
40,893
18,815
Healing
23,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,326
1,548
3,779
4,383
12,104
4,728
1,877
3,119
8,985
69,740
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
Dreadzie
Chang'e
9,273
363
3,498
4,823
11,718
8,733
1,101
4,867
6,851
54,262
0
W
Bacchus
Fiberchad
Bacchus
11,766
1,776
0
1,250
14,422
17,878
1,424
3,948
10,474
30,736
0
L
13,706
3,374
0
6,152
18,540
6,862
0
9,092
9,240
0
69,570
L
Freya
Gibblers
Freya
11,629
3,267
0
5,974
18,404
7,481
592
8,355
9,975
57,152
4,575
W
12,742
6,252
0
3,621
12,255
6,028
2,454
1,450
10,805
0
100,593
W
Skadi
MuerteAtr
Skadi
4,473
2,296
511
1,567
10,973
3,526
3,227
4,506
6,467
0
58,875
L
Bacchus
raiderhead53
Bacchus
6,737
1,025
0
3,278
18,283
16,516
0
7,570
10,331
35,148
0
L
6,861
2,728
0
3,411
15,127
5,062
0
7,664
7,443
0
58,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,181
Gold Earned
54,384
365
Minions Killed
499
0
Camps Cleared
0
1,487,948
Distance Traveled
1,868,338
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,348
493
116
6
0
378,828
2
L
Tyr
3,882
185
0
0
0
0
0
W
Chang'e
10,495
500
111
5
0
339,282
5
W
Bacchus
11,037
526
32
2
0
439,951
2
L
Pele
10,241
488
111
5
0
417,857
0
L
Freya
10,023
477
100
5
0
310,963
6
W
Neith
11,869
565
148
7
0
383,493
4
W
Skadi
10,635
506
92
4
0
326,784
0
L
Bacchus
9,740
464
57
3
0
394,956
7
L
Anhur
9,295
443
97
5
0
364,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role