Player Matchup

Ra
Ra
Diamond II
 
Ra
Diamond II
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond II
GrosFumier
Heimdallr
Diamond II
Level 64
God Stats
4W - 5L
1,838 SR
Queue Stats
36W - 34L
2,468 MMR
Party 1
Geb
Geb
Diamond II
HunterMi6
Geb
Diamond II
Level 157
God Stats
0W - 2L
1,823 SR
Queue Stats
185W - 156L
2,356 MMR
Solo
Camazotz
Camazotz
Diamond III
Paυl
Camazotz
Diamond III
Level 160
God Stats
1W - 4L
1,206 SR
Queue Stats
202W - 167L
2,219 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
xFlaze
Sun Wukong
Masters
Level 157
God Stats
4W - 8L
1,444 SR
Queue Stats
270W - 236L
2,342 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 118
1,562 SR
2,177 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,667 SR
1,982 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Diamond I
 
Danzaburou
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Diamond III
CalvoPrecoz
Ymir
Diamond III
Level 67
God Stats
7W - 6L
1,772 SR
Queue Stats
71W - 54L
2,302 MMR
Solo
Pele
Pele
Diamond III
Conimex
Pele
Diamond III
Level 129
God Stats
16W - 14L
1,607 SR
Queue Stats
260W - 245L
2,306 MMR
Solo
Anhur
Anhur
Masters
Daddyreturns
Anhur
Masters
Level 109
God Stats
7W - 8L
1,957 SR
Queue Stats
418W - 445L
2,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 3 / 1
4,350
544
2,239
4,769
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
GrosFumier
Heimdallr
8
2 / 3 / 1
4,896
612
3,121
5,310
1,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 2 / 5
4,240
530
2,024
5,263
1,804
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
Paυl
Camazotz
9
2 / 4 / 2
5,104
638
5,522
10,383
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
xFlaze
Sun Wukong
6
1 / 6 / 1
4,341
543
2,488
6,837
2,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
AthenaSetGilgameshTiamatChernobog

VS

Bans
SobekXing TianTsukuyomiLokiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
5 / 0 / 6
5,782
723
5,676
3,748
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
 
Danzaburou
10
2 / 1 / 1
5,583
698
3,919
4,045
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 1 / 1
5,843
730
4,071
4,739
2,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Pele
Conimex
Pele
9
3 / 3 / 3
5,255
657
5,891
6,500
2,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
3 / 1 / 3
5,075
634
4,654
5,643
1,527
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
18
18
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
1
0.5
W
Raijin
 
Raijin
5
0
6
8
W
Danzaburou
 
Danzaburou
2
1
1
2.5
W
5
1
1
5.5
W
Pele
Conimex
Pele
3
3
3
1.5
W
3
1
3
4.5
L
Heimdallr
GrosFumier
Heimdallr
2
3
1
0.83
L
0
2
5
1.25
L
Camazotz
Paυl
Camazotz
2
4
2
0.75
L
Sun Wukong
xFlaze
Sun Wukong
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,394
Damage
24,211
32,562
Taken
24,675
9,611
Mitigated
9,013
9,730
Healing
7,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,239
314
451
1,089
4,769
1,227
0
1,382
3,281
18,709
0
W
Raijin
 
Raijin
5,676
832
0
1,097
3,748
1,062
0
1,637
1,985
24,953
0
W
Danzaburou
 
Danzaburou
3,919
1,413
0
2,089
4,045
1,323
28
274
3,771
0
34,878
W
4,071
1,333
0
2,340
4,739
2,738
238
0
4,739
28,947
0
W
Pele
Conimex
Pele
5,891
3,673
0
573
6,500
2,363
0
443
6,037
0
28,768
W
4,654
1,806
0
1,810
5,643
1,527
20
1,685
3,880
0
15,221
L
Heimdallr
GrosFumier
Heimdallr
3,121
2,120
0
1,573
5,310
1,224
0
223
5,067
0
21,484
L
2,024
564
0
1,000
5,263
1,804
0
1,531
3,634
5,553
0
L
Camazotz
Paυl
Camazotz
5,522
2,440
0
4,297
10,383
2,749
0
1,994
8,225
0
25,153
L
Sun Wukong
xFlaze
Sun Wukong
2,488
862
0
1,320
6,837
2,607
0
3,877
2,608
0
14,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,931
Gold Earned
27,538
174
Minions Killed
257
0
Camps Cleared
0
741,740
Distance Traveled
752,887
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,350
544
48
6
0
156,748
2
W
Raijin
5,782
723
60
8
0
153,017
5
W
Danzaburou
5,583
698
70
9
0
140,072
1
W
Ymir
5,843
730
49
6
0
150,966
4
W
Pele
5,255
657
54
7
0
161,628
0
W
Anhur
5,075
634
24
3
0
147,204
4
L
Heimdallr
4,896
612
48
6
0
142,295
0
L
Geb
4,240
530
5
1
0
168,048
2
L
Camazotz
5,104
638
50
6
0
157,594
0
L
Sun Wukong
4,341
543
23
3
0
117,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role