Player Matchup

Ra
Ra
Olusegakins
Ra
Level 6
God Stats
2W - 0L
1,527 SR
Queue Stats
3W - 3L
1,308 Elo+
Solo
Cu Chulainn
Cu Chulainn
Oni_DeadShot
Cu Chulainn
Level 15
God Stats
1W - 4L
1,273 SR
Queue Stats
53W - 44L
1,300 Elo+
Solo
Kukulkan
Kukulkan
Paffy_D_Paff
Kukulkan
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 102L
1,489 Elo+
Solo
Fenrir
Fenrir
brokenvxbe
Fenrir
Level 25
God Stats
68W - 46L
1,594 SR
Queue Stats
200W - 200L
1,460 Elo+
Solo
Medusa
Medusa
gamerho80
Medusa
Level 25
God Stats
5W - 8L
1,348 SR
Queue Stats
95W - 85L
1,478 Elo+
Solo
Team Averages
Level 19
1,448 SR
1,407 Elo+

VS

Team Averages
Level 19
1,599 SR
1,547 Elo+
Osiris
Osiris
Apollo-_711
Osiris
Level 28
God Stats
3W - 3L
1,437 SR
Queue Stats
145W - 130L
1,487 Elo+
Solo
Kukulkan
Kukulkan
BIuntForceKarma
Kukulkan
Level 27
God Stats
51W - 36L
1,668 SR
Queue Stats
51W - 36L
1,583 Elo+
Solo
Cabrakan
Cabrakan
Maxkarim10
Cabrakan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,705 Elo+
Solo
Chang'e
Chang'e
Youngnekogirl
Chang'e
Level 29
God Stats
9W - 7L
1,890 SR
Queue Stats
198W - 216L
1,461 Elo+
Solo
Ymir
Ymir
iGreenz 2F
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 9 / 19
11,854
988
17,350
15,870
6,848
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
Oni_DeadShot
Cu Chulainn
19
7 / 3 / 16
12,990
1,083
23,166
17,296
8,597
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kukulkan
Paffy_D_Paff
Kukulkan
19
9 / 2 / 15
13,513
1,126
28,175
10,189
4,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
brokenvxbe
Fenrir
20
15 / 1 / 13
15,227
1,269
21,730
14,259
9,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
gamerho80
Medusa
19
5 / 1 / 17
12,263
1,022
14,452
9,851
3,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

163

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
19
10 / 12 / 6
14,276
1,190
24,156
35,025
27,720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
19
3 / 5 / 3
12,804
1,067
13,852
17,122
6,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cabrakan
Maxkarim10
Cabrakan
15
1 / 8 / 3
10,279
857
3,870
14,117
8,393
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
18
2 / 5 / 7
11,485
957
11,516
20,222
7,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
0 / 10 / 4
10,138
845
3,950
24,305
22,750
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
39
40
Kills
16
16
Deaths
40
80
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Osiris
10
12
6
1.08
L
Kukulkan
3
5
3
0.9
L
Cabrakan
Maxkarim10
Cabrakan
1
8
3
0.31
W
4
9
19
1.5
W
Cu Chulainn
Oni_DeadShot
Cu Chulainn
7
3
16
5
W
Kukulkan
Paffy_D_Paff
Kukulkan
9
2
15
8.25
L
Chang'e
2
5
7
1.1
W
Fenrir
brokenvxbe
Fenrir
15
1
13
21.5
W
Medusa
gamerho80
Medusa
5
1
17
13.5
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,873
Damage
57,344
67,465
Taken
110,791
33,200
Mitigated
73,563
11,590
Healing
10,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
24,156
11,682
0
0
35,025
27,720
0
15,597
19,428
0
36,116
L
Kukulkan
13,852
614
0
2,117
17,122
6,790
0
5,557
11,565
90,227
0
L
Cabrakan
Maxkarim10
Cabrakan
3,870
41
0
0
14,117
8,393
0
2,970
11,147
9,507
0
W
17,350
4,444
1,951
1,903
15,870
6,848
0
7,245
8,345
25,908
0
W
Cu Chulainn
Oni_DeadShot
Cu Chulainn
23,166
9,913
0
1,556
17,296
8,597
0
8,249
8,713
0
47,428
W
Kukulkan
Paffy_D_Paff
Kukulkan
28,175
4,652
0
0
10,189
4,579
0
4,931
5,180
49,976
0
L
Chang'e
11,516
494
4,533
3,671
20,222
7,910
0
9,194
11,028
15,219
0
W
Fenrir
brokenvxbe
Fenrir
21,730
5,916
0
1,766
14,259
9,196
0
5,987
8,100
0
50,589
W
Medusa
gamerho80
Medusa
14,452
9,471
958
3,456
9,851
3,980
0
5,822
3,939
0
34,807
L
3,950
1,531
0
108
24,305
22,750
0
12,207
12,098
9,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,847
Gold Earned
58,982
237
Minions Killed
237
7
Camps Cleared
5
1,107,218
Distance Traveled
943,333
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
14,276
1,190
27
2
1
219,911
0
L
Kukulkan
12,804
1,067
185
15
4
245,806
0
L
Cabrakan
10,279
857
4
0
0
101,393
1
W
Ra
11,854
988
15
1
0
181,026
0
W
Cu Chulainn
12,990
1,083
66
6
1
231,630
0
W
Kukulkan
13,513
1,126
50
4
1
221,659
0
L
Chang'e
11,485
957
11
1
0
234,407
1
W
Fenrir
15,227
1,269
62
5
3
265,413
1
W
Medusa
12,263
1,022
44
4
2
207,490
1
L
Ymir
10,138
845
10
1
0
141,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role