Player Matchup

Bacchus
Bacchus
FallenOne02
Bacchus
Level 18
God Stats
6W - 3L
1,412 SR
Queue Stats
104W - 114L
1,274 Elo+
Solo
Medusa
Medusa
KronHyp
Medusa
Level 156
God Stats
86W - 55L
1,609 SR
Queue Stats
913W - 985L
1,409 Elo+
Solo
Ra
Ra
flybgettinit
Ra
Level 123
God Stats
28W - 22L
1,792 SR
Queue Stats
698W - 710L
1,542 Elo+
Solo
Team Averages
Level 99
1,604 SR
1,408 Elo+

VS

Team Averages
Level 52
1,490 SR
1,251 Elo+
Cthulhu
Cthulhu
Aleksey_Crash
Cthulhu
Level 4
God Stats
0W - 1L
1,211 SR
Queue Stats
0W - 4L
1,132 Elo+
Solo
Sylvanus
Sylvanus
GITTODAHCHOPPA
Sylvanus
Level 146
God Stats
17W - 21L
1,541 SR
Queue Stats
270W - 296L
1,434 Elo+
Solo
Guan Yu
Guan Yu
amir_darkpower
Guan Yu
Level 7
God Stats
1W - 1L
1,718 SR
Queue Stats
1W - 5L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FallenOne02
Bacchus
10
4 / 0 / 14
7,099
887
5,627
6,027
3,007
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
KronHyp
Medusa
10
9 / 1 / 6
7,585
948
6,830
5,544
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
5 / 1 / 13
7,516
940
6,121
3,925
1,283
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
0 / 8 / 1
5,303
663
1,621
8,343
3,371
Sylvanus
8
1 / 4 / 0
5,620
703
3,459
7,987
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 7 / 0
5,460
683
3,655
8,480
4,595
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
18
Kills
2
2
Deaths
19
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
8
1
0.06
W
Bacchus
FallenOne02
Bacchus
4
0
14
11
L
Sylvanus
1
4
0
0.25
W
Medusa
KronHyp
Medusa
9
1
6
12
L
1
7
0
0.14
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,578
Damage
8,735
15,496
Taken
24,810
6,034
Mitigated
12,001
5,582
Healing
2,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
1,621
258
0
0
8,343
3,371
0
3,084
5,259
5,142
0
W
Bacchus
FallenOne02
Bacchus
5,627
980
602
1,719
6,027
3,007
292
2,214
3,813
19,169
0
L
Sylvanus
3,459
1,149
201
1,839
7,987
4,035
0
4,253
3,734
14,898
3,905
W
Medusa
KronHyp
Medusa
6,830
4,034
0
0
5,544
1,744
2,027
1,505
4,039
0
25,568
L
3,655
169
200
640
8,480
4,595
0
4,435
4,045
339
6,196
W
6,121
744
2,106
1,155
3,925
1,283
516
1,426
2,499
21,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,200
Gold Earned
16,383
98
Minions Killed
45
0
Camps Cleared
0
425,722
Distance Traveled
359,057
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,303
663
11
1
0
111,666
1
W
Bacchus
7,099
887
36
5
0
161,209
1
L
Sylvanus
5,620
703
26
3
0
103,801
0
W
Medusa
7,585
948
23
3
0
130,948
1
L
Guan Yu
5,460
683
8
1
0
143,590
3
W
Ra
7,516
940
39
5
0
133,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role