Player Matchup

Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
BLACKTIGER1289
Jing Wei
Gold II
Level 85
God Stats
18W - 15L
1,480 SR
Queue Stats
447W - 442L
1,616 MMR
Solo
Fafnir
Fafnir
Platinum V
KBxPiNGui
Fafnir
Platinum V
Level 131
God Stats
3W - 5L
1,368 SR
Queue Stats
637W - 638L
1,649 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Rixpie
Zhong Kui
Gold II
Level 119
God Stats
18W - 11L
1,636 SR
Queue Stats
105W - 91L
1,623 MMR
Solo
Arachne
Arachne
Gold I
aster465
Arachne
Gold I
Level 139
God Stats
16W - 7L
1,723 SR
Queue Stats
404W - 404L
1,700 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,541 SR
1,618 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,580 SR
1,642 MMR
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum III
JustAPO-
Mercury
Platinum III
Level 127
God Stats
11W - 12L
1,575 SR
Queue Stats
448W - 445L
1,690 MMR
Party 1
Tyr
Tyr
Gold II
Mistouch-
Tyr
Gold II
Level 126
God Stats
11W - 8L
1,795 SR
Queue Stats
345W - 345L
1,661 MMR
Solo
Zeus
Zeus
Gold III
PeoplesGM
Zeus
Gold III
Level 85
God Stats
6W - 1L
1,500 SR
Queue Stats
38W - 35L
1,783 MMR
Party 1
Cernunnos
Cernunnos
Gold III
Tetsuo_Schima
Cernunnos
Gold III
Level 60
God Stats
7W - 4L
1,529 SR
Queue Stats
97W - 102L
1,574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 10 / 2
7,743
408
9,358
13,377
8,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
16
0 / 2 / 1
9,262
487
6,872
9,823
3,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
KBxPiNGui
Fafnir
13
1 / 6 / 2
9,197
484
4,290
15,942
14,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Rixpie
Zhong Kui
14
1 / 6 / 0
10,084
531
7,629
16,823
12,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Arachne
aster465
Arachne
14
1 / 6 / 2
8,606
453
6,617
16,748
5,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetTsukuyomiGilgameshAthenaScylla

VS

Bans
RaChironDanzaburouSkadiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 1 / 11
10,315
543
5,030
13,197
9,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
JustAPO-
Mercury
18
8 / 2 / 9
11,247
592
7,342
13,070
5,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 0 / 10
11,772
620
12,659
20,835
19,769
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zeus
19
16 / 2 / 3
12,186
641
20,759
11,488
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Tetsuo_Schima
Cernunnos
19
1 / 0 / 5
11,565
609
7,266
10,370
4,421
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
4
Kills
29
30
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
10
2
0.2
W
Ymir
 
Ymir
2
1
11
7.5
L
Jing Wei
0
2
1
0.25
W
Mercury
JustAPO-
Mercury
8
2
9
6.25
L
Fafnir
KBxPiNGui
Fafnir
1
6
2
0.33
W
2
0
10
7
W
Zeus
16
2
3
8.75
L
Zhong Kui
Rixpie
Zhong Kui
1
6
0
0.17
W
Cernunnos
Tetsuo_Schima
Cernunnos
1
0
5
3.5
L
Arachne
aster465
Arachne
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,766
Damage
53,056
72,713
Taken
68,960
44,001
Mitigated
44,369
13,189
Healing
29,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,358
529
0
1,852
13,377
8,612
76
8,991
4,386
41,809
0
W
Ymir
 
Ymir
5,030
313
0
2,651
13,197
9,968
144
3,775
9,231
33,756
0
L
Jing Wei
6,872
5,435
0
1,293
9,823
3,130
0
1,951
7,872
0
72,180
W
Mercury
JustAPO-
Mercury
7,342
3,822
0
894
13,070
5,805
138
3,126
9,752
0
91,700
L
Fafnir
KBxPiNGui
Fafnir
4,290
1,355
0
1,272
15,942
14,042
0
9,024
6,918
25,761
0
W
12,659
2,808
0
12,450
20,835
19,769
138
8,597
12,062
0
80,496
W
Zeus
20,759
2,415
0
5,808
11,488
4,406
642
5,202
6,064
93,802
0
L
Zhong Kui
Rixpie
Zhong Kui
7,629
1,320
0
5,744
16,823
12,470
1,218
1,933
14,890
52,911
0
W
Cernunnos
Tetsuo_Schima
Cernunnos
7,266
4,336
0
7,567
10,370
4,421
854
1,168
9,202
0
102,419
L
Arachne
aster465
Arachne
6,617
4,717
0
3,028
16,748
5,747
0
3,890
12,858
0
58,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,892
Gold Earned
57,085
455
Minions Killed
710
0
Camps Cleared
0
1,692,730
Distance Traveled
1,992,903
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,743
408
67
4
0
344,536
4
W
Ymir
10,315
543
55
3
0
365,830
4
L
Jing Wei
9,262
487
147
8
0
355,917
7
W
Mercury
11,247
592
117
6
0
473,773
4
L
Fafnir
9,197
484
31
2
0
343,737
4
W
Tyr
11,772
620
170
9
0
430,634
3
W
Zeus
12,186
641
190
10
0
365,197
6
L
Zhong Kui
10,084
531
117
6
0
267,127
2
W
Cernunnos
11,565
609
178
9
0
357,469
8
L
Arachne
8,606
453
93
5
0
381,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role