Player Matchup

Kumbhakarna
Kumbhakarna
SHIAxSURPRISE
Kumbhakarna
Level 122
God Stats
3W - 4L
1,380 SR
Queue Stats
218W - 239L
1,509 Elo+
Party 1
Ra
Ra
Sychronics
Ra
Level 108
God Stats
11W - 4L
1,532 SR
Queue Stats
305W - 260L
1,624 Elo+
Solo
Gilgamesh
Gilgamesh
TrashyCheesy721
Gilgamesh
Level 139
God Stats
97W - 81L
1,614 SR
Queue Stats
1,277W - 1,466L
1,426 Elo+
Party 1
Team Averages
Level 123
1,509 SR
1,520 Elo+

VS

Team Averages
Level 112
1,668 SR
1,523 Elo+
Merlin
Merlin
HowToBeALive
Merlin
Level 64
God Stats
3W - 2L
1,789 SR
Queue Stats
11W - 13L
1,596 Elo+
Solo
Neith
Neith
Lððfåh
Neith
Level 118
God Stats
144W - 194L
1,449 SR
Queue Stats
516W - 706L
1,414 Elo+
Solo
Ymir
Ymir
ReinaldoBTerra
Ymir
Level 155
God Stats
1W - 1L
1,766 SR
Queue Stats
6W - 7L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
SHIAxSURPRISE
Kumbhakarna
11
4 / 1 / 7
8,502
773
2,079
10,238
7,030
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 0 / 9
8,527
775
6,415
7,899
3,642
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TrashyCheesy721
Gilgamesh
11
6 / 0 / 8
8,396
763
7,168
7,524
4,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 2 / 1
6,423
584
6,775
4,355
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Lððfåh
Neith
9
1 / 7 / 0
6,706
610
8,017
9,784
3,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

6
0 / 5 / 1
5,859
533
1,673
6,395
2,924
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
14
Kills
1
1
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
1
0.25
L
Neith
Lððfåh
Neith
1
7
0
0.14
L
0
5
1
0.1
W
Kumbhakarna
SHIAxSURPRISE
Kumbhakarna
4
1
7
7.5
W
4
0
9
8.5
W
Gilgamesh
TrashyCheesy721
Gilgamesh
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,662
Damage
16,465
25,661
Taken
20,534
14,806
Mitigated
7,808
14,598
Healing
2,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,775
574
0
285
4,355
1,389
0
2,226
2,129
29,996
0
L
Neith
Lððfåh
Neith
8,017
2,399
405
1,784
9,784
3,495
0
4,436
5,348
0
21,723
L
1,673
114
222
294
6,395
2,924
0
1,848
4,547
7,956
0
W
Kumbhakarna
SHIAxSURPRISE
Kumbhakarna
2,079
143
998
2,818
10,238
7,030
48
3,627
6,153
16,041
0
W
6,415
858
2,723
5,960
7,899
3,642
1,204
2,667
4,954
44,500
0
W
Gilgamesh
TrashyCheesy721
Gilgamesh
7,168
1,086
0
2,099
7,524
4,134
931
1,308
6,064
0
19,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,425
Gold Earned
18,988
130
Minions Killed
93
0
Camps Cleared
0
583,892
Distance Traveled
480,663
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,423
584
48
4
0
193,234
2
L
Neith
6,706
610
35
3
0
182,872
3
L
Ymir
5,859
533
10
1
0
104,557
1
W
Kumbhakarna
8,502
773
26
2
0
167,499
2
W
Ra
8,527
775
84
8
0
199,354
1
W
Gilgamesh
8,396
763
20
2
0
217,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role