Player Matchup

Cabrakan
Cabrakan
ChaØsWaNtEd
Cabrakan
Level 60
God Stats
54W - 32L
1,717 SR
Queue Stats
497W - 492L
1,570 Elo+
Solo
Anhur
Anhur
Dove7
Anhur
Level 80
God Stats
23W - 18L
1,639 SR
Queue Stats
202W - 190L
1,561 Elo+
Solo
Mercury
Mercury
SunBreakerBoi
Mercury
Level 69
God Stats
4W - 4L
1,419 SR
Queue Stats
166W - 154L
1,553 Elo+
Solo
Gilgamesh
Gilgamesh
SveeeeenTheMen
Gilgamesh
Level 77
God Stats
8W - 5L
1,500 SR
Queue Stats
149W - 136L
1,544 Elo+
Solo
Zeus
Zeus
badrichkoms
Zeus
Level 142
God Stats
62W - 67L
1,445 SR
Queue Stats
636W - 663L
1,496 Elo+
Solo
Team Averages
Level 86
1,544 SR
1,545 Elo+

VS

Team Averages
Level 119
1,514 SR
1,510 Elo+
Arachne
Arachne
 
Arachne
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DeadpoolCro
Janus
Level 149
God Stats
6W - 11L
1,447 SR
Queue Stats
350W - 365L
1,547 Elo+
Party 1
Vamana
Vamana
JudgementBringer
Vamana
Level 95
God Stats
2W - 11L
1,449 SR
Queue Stats
911W - 960L
1,471 Elo+
Solo
Cerberus
Cerberus
Pumbahazir
Cerberus
Level 132
God Stats
28W - 28L
1,608 SR
Queue Stats
460W - 456L
1,511 Elo+
Solo
Ullr
Ullr
frista
Ullr
Level 111
God Stats
14W - 20L
1,567 SR
Queue Stats
405W - 382L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ChaØsWaNtEd
Cabrakan
16
3 / 2 / 16
11,323
515
8,917
13,110
12,062
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Dove7
Anhur
20
10 / 1 / 5
13,058
594
12,119
12,836
4,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
20
2 / 3 / 5
11,674
531
9,121
16,589
6,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SveeeeenTheMen
Gilgamesh
19
3 / 1 / 7
13,234
602
17,232
19,091
13,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
10 / 4 / 3
12,396
563
19,374
19,361
6,075
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
0 / 8 / 4
8,595
391
4,521
16,287
9,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 6 / 1
12,997
591
12,044
13,635
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 2 / 1
10,996
500
12,424
20,794
19,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
Pumbahazir
Cerberus
15
2 / 6 / 9
10,482
476
19,216
24,571
21,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ullr
frista
Ullr
15
0 / 6 / 3
9,131
415
4,784
10,473
3,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
28
Kills
11
11
Deaths
28
36
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
8
4
0.25
W
Cabrakan
ChaØsWaNtEd
Cabrakan
3
2
16
5.5
L
7
6
1
1.25
W
Anhur
Dove7
Anhur
10
1
5
12.5
L
2
2
1
1.25
L
Cerberus
Pumbahazir
Cerberus
2
6
9
1.08
W
Mercury
2
3
5
1.5
W
Gilgamesh
SveeeeenTheMen
Gilgamesh
3
1
7
6.5
W
10
4
3
2.88
L
Ullr
frista
Ullr
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,763
Damage
52,989
80,987
Taken
85,760
43,431
Mitigated
58,465
33,288
Healing
22,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,521
3,183
0
3,822
16,287
9,437
0
4,034
12,253
0
50,542
W
Cabrakan
ChaØsWaNtEd
Cabrakan
8,917
1,273
0
4,410
13,110
12,062
34
5,678
7,275
21,197
0
L
12,044
295
0
1,078
13,635
5,219
0
8,541
5,094
93,533
0
W
Anhur
Dove7
Anhur
12,119
5,988
0
6,847
12,836
4,726
2,544
4,151
8,637
0
99,631
L
12,424
4,716
0
8,677
20,794
19,279
0
1,933
18,861
0
80,769
L
Cerberus
Pumbahazir
Cerberus
19,216
1,797
0
9,132
24,571
21,060
0
11,258
13,313
44,161
0
W
Mercury
9,121
4,933
0
984
16,589
6,583
1,018
3,800
12,729
0
120,828
W
Gilgamesh
SveeeeenTheMen
Gilgamesh
17,232
4,704
0
9,855
19,091
13,985
0
3,256
15,793
0
87,190
W
19,374
6,692
219
10,973
19,361
6,075
217
13,812
5,293
96,008
0
L
Ullr
frista
Ullr
4,784
1,528
0
80
10,473
3,470
0
2,525
7,948
0
60,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,685
Gold Earned
52,201
705
Minions Killed
613
0
Camps Cleared
0
2,069,576
Distance Traveled
2,096,888
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,595
391
77
4
0
453,494
3
W
Cabrakan
11,323
515
29
1
0
434,083
9
L
Janus
12,997
591
190
9
0
462,866
1
W
Anhur
13,058
594
176
8
0
349,970
9
L
Vamana
10,996
500
170
8
0
442,418
8
L
Cerberus
10,482
476
62
3
0
403,385
7
W
Mercury
11,674
531
163
7
0
464,392
3
W
Gilgamesh
13,234
602
170
8
0
449,044
7
W
Zeus
12,396
563
167
8
0
372,087
2
L
Ullr
9,131
415
114
5
0
334,725
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role