Player Matchup

Anhur
Anhur
Bulletsz9780
Anhur
Level 24
God Stats
0W - 4L
1,302 SR
Queue Stats
194W - 223L
1,300 Elo+
Solo
Loki
Loki
DClined1
Loki
Level 10
God Stats
3W - 9L
1,107 SR
Queue Stats
6W - 12L
1,130 Elo+
Solo
Bellona
Bellona
Mapache2000
Bellona
Level 27
God Stats
2W - 3L
1,505 SR
Queue Stats
17W - 20L
1,438 Elo+
Solo
Ymir
Ymir
Plleuris
Ymir
Level 18
God Stats
2W - 2L
1,461 SR
Queue Stats
27W - 24L
1,494 Elo+
Solo
Anubis
Anubis
TheReaper673
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 16
1,375 SR
1,372 Elo+

VS

Team Averages
Level 21
1,588 SR
1,576 Elo+
Cabrakan
Cabrakan
Bwettles
Cabrakan
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 21L
1,831 Elo+
Party 1
Artemis
Artemis
GargamelsPrey
Artemis
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 57L
1,415 Elo+
Party 1
Arachne
Arachne
Merkulese
Arachne
Level 28
God Stats
17W - 8L
1,661 SR
Queue Stats
103W - 105L
1,349 Elo+
Solo
Merlin
Merlin
RoleyColeyOley
Merlin
Level 29
God Stats
3W - 3L
1,779 SR
Queue Stats
109W - 52L
1,787 Elo+
Party 1
Thor
Thor
egemenbaba123
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,854
413
3,352
11,952
2,920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
15
3 / 5 / 3
9,437
497
6,245
13,980
4,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Mapache2000
Bellona
15
6 / 6 / 5
9,549
503
6,174
15,175
12,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
14
4 / 3 / 3
10,535
554
7,031
12,731
8,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
12
5 / 12 / 4
8,015
422
5,953
15,690
10,791
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bwettles
Cabrakan
16
5 / 2 / 11
10,922
575
6,976
11,104
9,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
17
6 / 4 / 0
10,316
543
8,884
8,600
2,956
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Merkulese
Arachne
18
7 / 6 / 5
10,883
573
10,451
17,039
8,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 1 / 8
12,778
673
22,372
9,090
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 9 / 4
7,158
377
2,169
8,576
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
60
19
Kills
32
32
Deaths
22
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Cabrakan
Bwettles
Cabrakan
5
2
11
5.25
L
Loki
3
5
3
0.9
W
Artemis
6
4
0
1.5
L
Bellona
Mapache2000
Bellona
6
6
5
1.42
W
Arachne
Merkulese
Arachne
7
6
5
1.58
L
Ymir
4
3
3
1.83
W
13
1
8
17
L
Anubis
5
12
4
0.58
W
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,755
Damage
50,852
69,528
Taken
54,409
39,211
Mitigated
26,247
12,804
Healing
16,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,352
2,025
0
3,404
11,952
2,920
1,244
3,029
8,851
0
30,291
W
Cabrakan
Bwettles
Cabrakan
6,976
1,381
0
2,521
11,104
9,450
0
3,224
7,880
31,570
0
L
Loki
6,245
2,022
0
4,275
13,980
4,874
0
4,753
9,075
0
62,563
W
Artemis
8,884
3,555
0
1,791
8,600
2,956
522
2,575
6,025
0
66,361
L
Bellona
Mapache2000
Bellona
6,174
2,950
0
2,561
15,175
12,539
696
5,783
9,215
0
44,494
W
Arachne
Merkulese
Arachne
10,451
5,636
0
7,996
17,039
8,225
39
1,569
15,470
0
79,036
L
Ymir
7,031
1,646
0
2,294
12,731
8,087
0
6,438
6,066
42,961
0
W
22,372
2,273
0
4,191
9,090
3,413
406
4,070
5,020
102,983
0
L
Anubis
5,953
1,191
0
270
15,690
10,791
0
8,376
6,973
22,066
0
W
2,169
779
0
54
8,576
2,203
776
1,546
7,030
0
10,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,390
Gold Earned
52,057
367
Minions Killed
487
0
Camps Cleared
0
1,549,044
Distance Traveled
1,662,478
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,854
413
56
3
0
271,417
4
W
Cabrakan
10,922
575
45
2
0
362,626
11
L
Loki
9,437
497
118
6
0
354,826
1
W
Artemis
10,316
543
122
6
0
314,296
5
L
Bellona
9,549
503
97
5
0
313,032
0
W
Arachne
10,883
573
115
6
0
373,398
2
L
Ymir
10,535
554
76
4
0
339,851
4
W
Merlin
12,778
673
192
10
0
368,110
0
L
Anubis
8,015
422
20
1
0
269,918
1
W
Thor
7,158
377
13
1
0
244,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role