Player Matchup

Baron Samedi
Baron Samedi
Admiral NADIKI
Baron Samedi
Level 20
God Stats
1W - 2L
1,723 SR
Queue Stats
8W - 17L
1,063 Elo+
Party 1
Fenrir
Fenrir
DNMortifer
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,286 Elo+
Party 1
Sun Wukong
Sun Wukong
GGgitgud
Sun Wukong
Level 10
God Stats
0W - 3L
1,145 SR
Queue Stats
10W - 15L
1,660 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HRH Roacholder
Ah Muzen Cab
Level 21
God Stats
0W - 1L
1,188 SR
Queue Stats
6W - 20L
1,104 Elo+
Party 1
Mercury
Mercury
xFacebones
Mercury
Level 25
God Stats
2W - 8L
1,466 SR
Queue Stats
29W - 27L
1,412 Elo+
Solo
Team Averages
Level 17
1,404 SR
1,305 Elo+

VS

Team Averages
Level 17
1,548 SR
1,514 Elo+
Ne Zha
Ne Zha
BIGDADAWILL
Ne Zha
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
667W - 659L
1,498 Elo+
Party 3
Zeus
Zeus
Cyderna
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
RogerMFRabbit
Hou Yi
Level 27
God Stats
3W - 2L
1,586 SR
Queue Stats
50W - 42L
1,524 Elo+
Party 2
Achilles
Achilles
WeedSeagull
Achilles
Level 14
God Stats
13W - 19L
1,620 SR
Queue Stats
227W - 177L
1,531 Elo+
Party 3
Yemoja
Yemoja
ubp69
Yemoja
Level 26
God Stats
41W - 30L
1,532 SR
Queue Stats
43W - 35L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Admiral NADIKI
Baron Samedi
16
1 / 16 / 2
9,750
390
9,164
23,774
22,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
DNMortifer
Fenrir
17
2 / 11 / 1
10,681
427
8,860
29,429
15,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
GGgitgud
Sun Wukong
16
2 / 9 / 1
10,373
415
5,976
27,236
26,914
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
HRH Roacholder
Ah Muzen Cab
17
4 / 12 / 1
11,822
473
9,772
19,569
9,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
xFacebones
Mercury
10
0 / 4 / 3
8,682
347
1,723
6,238
1,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
12 / 6 / 15
15,391
616
20,879
24,045
12,810
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zeus
Cyderna
Zeus
4
0 / 1 / 0
8,052
322
37
489
55
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

20
21 / 2 / 11
15,305
612
28,431
19,065
10,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
WeedSeagull
Achilles
20
16 / 1 / 15
15,035
601
23,026
27,804
33,103
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
ubp69
Yemoja
19
3 / 1 / 27
14,905
596
8,963
21,169
28,091
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
120
9
Kills
52
52
Deaths
11
8
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Admiral NADIKI
Baron Samedi
1
16
2
0.13
W
Ne Zha
12
6
15
3.25
W
Zeus
Cyderna
Zeus
0
1
0
0
L
Fenrir
DNMortifer
Fenrir
2
11
1
0.23
L
Sun Wukong
GGgitgud
Sun Wukong
2
9
1
0.28
L
Ah Muzen Cab
HRH Roacholder
Ah Muzen Cab
4
12
1
0.38
W
21
2
11
13.25
W
Achilles
WeedSeagull
Achilles
16
1
15
23.5
W
Yemoja
ubp69
Yemoja
3
1
27
16.5
L
Mercury
xFacebones
Mercury
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,495
Damage
81,336
106,246
Taken
92,572
76,245
Mitigated
84,480
13,837
Healing
30,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Admiral NADIKI
Baron Samedi
9,164
1,484
1,465
1,080
23,774
22,058
372
1,730
22,044
56,535
0
W
Ne Zha
20,879
12,840
0
3,174
24,045
12,810
1,233
2,773
19,670
0
128,042
W
Zeus
Cyderna
Zeus
37
37
0
0
489
55
0
0
489
600
0
L
Fenrir
DNMortifer
Fenrir
8,860
2,680
0
4,404
29,429
15,980
0
2,015
27,414
0
57,445
L
Sun Wukong
GGgitgud
Sun Wukong
5,976
1,498
0
4,085
27,236
26,914
60
2,968
24,268
448
43,036
L
Ah Muzen Cab
HRH Roacholder
Ah Muzen Cab
9,772
5,765
0
2,348
19,569
9,620
732
1,714
17,855
0
50,764
W
28,431
19,197
0
5,279
19,065
10,421
8,863
1,121
17,223
0
127,101
W
Achilles
WeedSeagull
Achilles
23,026
7,225
0
9,584
27,804
33,103
1,517
3,176
24,296
0
82,394
W
Yemoja
ubp69
Yemoja
8,963
1,573
8,638
3,481
21,169
28,091
1,940
1,722
18,447
46,586
0
L
Mercury
xFacebones
Mercury
1,723
838
0
455
6,238
1,673
0
573
5,665
0
16,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,308
Gold Earned
68,688
358
Minions Killed
605
0
Camps Cleared
0
1,755,829
Distance Traveled
1,855,940
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,750
390
88
4
0
378,513
0
W
Ne Zha
15,391
616
185
7
0
476,483
0
W
Zeus
8,052
322
1
0
0
22,051
0
L
Fenrir
10,681
427
80
3
0
399,263
0
L
Sun Wukong
10,373
415
69
3
0
441,715
0
L
Ah Muzen Cab
11,822
473
83
3
0
395,965
0
W
Hou Yi
15,305
612
175
7
0
394,690
1
W
Achilles
15,035
601
163
7
0
478,090
0
W
Yemoja
14,905
596
81
3
0
484,626
5
L
Mercury
8,682
347
38
2
0
140,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role