Player Matchup

Cthulhu
Cthulhu
dc_gear77
Cthulhu
Level 127
God Stats
7W - 2L
1,622 SR
Queue Stats
32W - 26L
1,605 Elo+
Party 1
Cerberus
Cerberus
joeymooon
Cerberus
Level 24
God Stats
3W - 3L
1,306 SR
Queue Stats
49W - 36L
1,459 Elo+
Party 1
Hou Yi
Hou Yi
lasersharkbear69
Hou Yi
Level 108
God Stats
7W - 3L
1,600 SR
Queue Stats
48W - 21L
1,686 Elo+
Party 1
Team Averages
Level 86
1,509 SR
1,583 Elo+

VS

Team Averages
Level 67
1,685 SR
1,600 Elo+
Serqet
Serqet
Gavitar4881
Serqet
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
690W - 546L
1,660 Elo+
Party 2
Gilgamesh
Gilgamesh
ehMoosh
Gilgamesh
Level 34
God Stats
8W - 3L
1,971 SR
Queue Stats
31W - 20L
1,626 Elo+
Party 2
Kukulkan
Kukulkan
xvxMOOSHxvx
Kukulkan
Level 27
God Stats
10W - 13L
1,584 SR
Queue Stats
11W - 14L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
dc_gear77
Cthulhu
20
6 / 6 / 18
17,689
655
27,165
36,150
37,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
joeymooon
Cerberus
18
2 / 5 / 16
15,932
590
7,451
30,341
40,828
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
17 / 2 / 7
21,334
790
38,377
21,429
9,641
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
19
8 / 10 / 4
17,251
639
23,408
29,551
16,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
ehMoosh
Gilgamesh
20
2 / 6 / 9
18,279
677
18,041
35,025
37,045
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kukulkan
xvxMOOSHxvx
Kukulkan
20
3 / 9 / 5
15,616
578
19,493
19,815
9,758
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
25
Kills
13
13
Deaths
25
41
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Serqet
8
10
4
1
W
Cthulhu
dc_gear77
Cthulhu
6
6
18
2.5
L
Gilgamesh
ehMoosh
Gilgamesh
2
6
9
1.08
W
Cerberus
joeymooon
Cerberus
2
5
16
2
W
17
2
7
10.25
L
Kukulkan
xvxMOOSHxvx
Kukulkan
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,993
Damage
60,942
87,920
Taken
84,391
88,341
Mitigated
63,345
22,826
Healing
9,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
23,408
3,898
0
809
29,551
16,542
249
10,035
18,883
0
67,690
W
Cthulhu
dc_gear77
Cthulhu
27,165
500
1,192
4,332
36,150
37,872
399
7,893
27,481
89,866
0
L
Gilgamesh
ehMoosh
Gilgamesh
18,041
4,391
0
2,480
35,025
37,045
90
11,781
22,164
604
69,375
W
Cerberus
joeymooon
Cerberus
7,451
594
0
5,832
30,341
40,828
454
9,005
20,889
46,338
0
W
38,377
21,438
0
11,470
21,429
9,641
3,285
3,168
17,520
0
200,499
L
Kukulkan
xvxMOOSHxvx
Kukulkan
19,493
742
1,575
4,423
19,815
9,758
525
10,757
8,578
113,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,955
Gold Earned
51,146
385
Minions Killed
276
0
Camps Cleared
0
1,451,043
Distance Traveled
1,506,536
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
17,251
639
53
2
0
505,462
5
W
Cthulhu
17,689
655
96
4
0
533,017
0
L
Gilgamesh
18,279
677
63
2
0
553,743
2
W
Cerberus
15,932
590
86
3
0
446,154
0
W
Hou Yi
21,334
790
203
8
0
471,872
4
L
Kukulkan
15,616
578
160
6
0
447,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role