Player Matchup

Baron Samedi
Baron Samedi
Digbatty
Baron Samedi
Level 43
God Stats
19W - 16L
1,552 SR
Queue Stats
193W - 202L
1,378 Elo+
Party 4
Xing Tian
Xing Tian
LOB Deidara
Xing Tian
Level 109
God Stats
11W - 6L
1,773 SR
Queue Stats
273W - 293L
1,397 Elo+
Party 3
Medusa
Medusa
LOB Madara
Medusa
Level 88
God Stats
9W - 12L
1,464 SR
Queue Stats
233W - 240L
1,470 Elo+
Party 3
Ratatoskr
Ratatoskr
LOBKillerBee
Ratatoskr
Level 68
God Stats
2W - 0L
1,259 SR
Queue Stats
97W - 123L
1,347 Elo+
Party 3
Fafnir
Fafnir
Voodooheehaa
Fafnir
Level 80
God Stats
10W - 13L
1,438 SR
Queue Stats
333W - 349L
1,337 Elo+
Party 4
Team Averages
Level 78
1,497 SR
1,386 Elo+

VS

Team Averages
Level 41
1,423 SR
1,263 Elo+
Amaterasu
Amaterasu
ChiefBEEF1115
Amaterasu
Level 27
God Stats
4W - 7L
1,455 SR
Queue Stats
53W - 63L
1,281 Elo+
Party 1
Ravana
Ravana
ELRAYOPARRA
Ravana
Level 45
God Stats
4W - 13L
1,370 SR
Queue Stats
133W - 193L
1,276 Elo+
Party 2
Medusa
Medusa
Mochis041005
Medusa
Level 29
God Stats
40W - 51L
1,370 SR
Queue Stats
102W - 166L
1,252 Elo+
Party 2
Cthulhu
Cthulhu
mini minyard
Cthulhu
Level 57
God Stats
2W - 4L
1,427 SR
Queue Stats
69W - 106L
1,276 Elo+
Party 1
Anubis
Anubis
o RcKinG o
Anubis
Level 45
God Stats
1W - 3L
1,492 SR
Queue Stats
43W - 77L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Digbatty
Baron Samedi
18
8 / 7 / 11
12,522
544
20,192
19,206
6,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
LOB Deidara
Xing Tian
18
5 / 3 / 18
12,656
550
17,349
18,890
24,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
LOB Madara
Medusa
20
20 / 3 / 11
14,244
619
33,336
18,119
6,467
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ratatoskr
LOBKillerBee
Ratatoskr
19
9 / 9 / 11
13,118
570
12,815
19,840
11,043
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
19
7 / 0 / 18
13,958
607
14,690
22,857
27,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ChiefBEEF1115
Amaterasu
16
3 / 9 / 3
10,329
449
8,547
21,195
8,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
16
5 / 9 / 6
10,515
457
8,115
18,138
7,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
14
3 / 12 / 5
9,440
410
7,466
19,520
7,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
mini minyard
Cthulhu
13
2 / 8 / 5
9,000
391
11,143
26,892
24,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
o RcKinG o
Anubis
18
9 / 11 / 6
11,989
521
27,917
30,297
15,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
47
49
Kills
22
22
Deaths
49
69
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
ChiefBEEF1115
Amaterasu
3
9
3
0.5
W
Baron Samedi
Digbatty
Baron Samedi
8
7
11
1.93
L
Ravana
5
9
6
0.89
W
Xing Tian
LOB Deidara
Xing Tian
5
3
18
4.67
W
Medusa
LOB Madara
Medusa
20
3
11
8.5
W
Ratatoskr
LOBKillerBee
Ratatoskr
9
9
11
1.61
L
Medusa
3
12
5
0.46
W
Fafnir
7
0
18
16
L
Cthulhu
mini minyard
Cthulhu
2
8
5
0.56
L
Anubis
o RcKinG o
Anubis
9
11
6
1.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,382
Damage
63,188
98,912
Taken
116,042
75,861
Mitigated
63,631
27,230
Healing
18,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
ChiefBEEF1115
Amaterasu
8,547
4,134
0
1,927
21,195
8,724
366
9,601
11,527
0
42,245
W
Baron Samedi
Digbatty
Baron Samedi
20,192
1,214
1,648
6,358
19,206
6,274
308
11,849
7,357
55,834
0
L
Ravana
8,115
2,370
0
1,657
18,138
7,482
0
7,405
10,620
0
47,215
W
Xing Tian
LOB Deidara
Xing Tian
17,349
1,558
0
1,470
18,890
24,495
953
4,112
14,778
60,521
0
W
Medusa
LOB Madara
Medusa
33,336
17,910
1,146
5,555
18,119
6,467
9,806
8,251
9,868
0
99,489
W
Ratatoskr
LOBKillerBee
Ratatoskr
12,815
3,968
7
4,729
19,840
11,043
0
7,966
11,874
0
70,488
L
Medusa
7,466
4,105
0
461
19,520
7,056
804
6,489
13,031
0
43,990
W
Fafnir
14,690
4,940
0
6,317
22,857
27,582
1,737
6,882
15,975
51,820
0
L
Cthulhu
mini minyard
Cthulhu
11,143
695
345
2,677
26,892
24,448
0
13,025
13,584
33,351
0
L
Anubis
o RcKinG o
Anubis
27,917
1,458
0
11,280
30,297
15,921
750
14,639
15,049
66,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,498
Gold Earned
51,273
459
Minions Killed
369
0
Camps Cleared
0
2,171,371
Distance Traveled
1,839,147
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,329
449
84
4
0
392,076
0
W
Baron Samedi
12,522
544
97
4
0
419,959
1
L
Ravana
10,515
457
88
4
0
409,697
0
W
Xing Tian
12,656
550
77
3
0
413,769
0
W
Medusa
14,244
619
121
5
0
424,547
2
W
Ratatoskr
13,118
570
103
4
0
456,891
0
L
Medusa
9,440
410
65
3
0
339,975
0
W
Fafnir
13,958
607
61
3
0
456,205
6
L
Cthulhu
9,000
391
48
2
0
410,192
0
L
Anubis
11,989
521
84
4
0
287,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role