Player Matchup

Mercury
Mercury
JohanRod24
Mercury
Level 17
God Stats
2W - 5L
1,353 SR
Queue Stats
3W - 5L
1,294 Elo+
Solo
Kukulkan
Kukulkan
TheSmashingGod8
Kukulkan
Level 27
God Stats
2W - 2L
1,646 SR
Queue Stats
2W - 2L
1,427 Elo+
Party 2
Fenrir
Fenrir
WarmBuns
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,616 Elo+
Party 2
Neith
Neith
coolshifter
Neith
Level 33
God Stats
1W - 1L
1,565 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
xLKRG
Hercules
Level 6
God Stats
1W - 1L
1,813 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 33
1,575 SR
1,467 Elo+

VS

Team Averages
Level 21
1,518 SR
1,273 Elo+
Artemis
Artemis
DoctorPhils55
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,081 Elo+
Party 1
Anhur
Anhur
Eclipse505
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
Yeriim
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,233 Elo+
Party 1
Baron Samedi
Baron Samedi
ryanexpress34
Baron Samedi
Level 24
God Stats
19W - 21L
1,375 SR
Queue Stats
390W - 449L
1,361 Elo+
Solo
Jormungandr
Jormungandr
st1nkyd1nky
Jormungandr
Level 29
God Stats
3W - 1L
1,713 SR
Queue Stats
5W - 11L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JohanRod24
Mercury
8
0 / 2 / 0
4,669
424
1,338
5,782
1,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
9
0 / 2 / 0
5,016
456
3,677
3,735
1,195
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
WarmBuns
Fenrir
7
1 / 5 / 0
4,564
415
3,061
6,476
1,721
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 1 / 0
5,934
539
5,292
4,832
1,434
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
xLKRG
Hercules
5
0 / 2 / 3
4,256
387
252
2,911
1,048
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
3 / 1 / 2
5,645
513
2,299
3,364
891
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
9
1 / 1 / 3
5,366
488
1,583
5,916
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
Yeriim
Sol
10
3 / 2 / 0
6,145
559
5,572
6,684
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
ryanexpress34
Baron Samedi
11
2 / 0 / 0
6,122
557
3,257
6,896
2,767
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
st1nkyd1nky
Jormungandr
9
3 / 0 / 3
5,449
495
2,096
3,387
1,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
12
12
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
3
1
2
4
W
Anhur
1
1
3
2.5
L
Mercury
JohanRod24
Mercury
0
2
0
0
L
Kukulkan
0
2
0
0
L
Fenrir
WarmBuns
Fenrir
1
5
0
0.2
W
Sol
Yeriim
Sol
3
2
0
1.5
L
3
1
0
3
W
Baron Samedi
ryanexpress34
Baron Samedi
2
0
0
2
W
Jormungandr
st1nkyd1nky
Jormungandr
3
0
3
4.5
L
Hercules
xLKRG
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,620
Damage
14,807
23,736
Taken
26,247
6,773
Mitigated
8,596
5,803
Healing
9,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
2,299
1,328
0
0
3,364
891
498
0
3,364
0
18,106
W
Anhur
1,583
373
0
1,579
5,916
1,432
439
812
5,104
0
21,683
L
Mercury
JohanRod24
Mercury
1,338
129
0
1,418
5,782
1,375
139
1,164
4,348
0
15,605
L
Kukulkan
3,677
48
0
835
3,735
1,195
132
2,279
1,456
23,644
0
L
Fenrir
WarmBuns
Fenrir
3,061
1,144
0
1,205
6,476
1,721
165
1,580
4,836
0
13,498
W
Sol
Yeriim
Sol
5,572
1,123
0
3,450
6,684
1,760
592
0
6,624
24,711
0
L
5,292
2,950
0
2,285
4,832
1,434
300
2,853
1,695
0
26,439
W
Baron Samedi
ryanexpress34
Baron Samedi
3,257
650
165
2,627
6,896
2,767
168
2,865
4,031
32,286
0
W
Jormungandr
st1nkyd1nky
Jormungandr
2,096
212
282
1,006
3,387
1,746
117
0
3,387
14,230
0
L
Hercules
xLKRG
Hercules
252
192
0
60
2,911
1,048
92
2,163
476
0
1,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,439
Gold Earned
28,727
166
Minions Killed
240
0
Camps Cleared
0
941,650
Distance Traveled
919,642
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,645
513
43
4
0
169,523
0
W
Anhur
5,366
488
39
4
0
191,694
1
L
Mercury
4,669
424
33
3
0
212,774
0
L
Kukulkan
5,016
456
44
4
0
205,482
2
L
Fenrir
4,564
415
24
2
0
185,585
4
W
Sol
6,145
559
67
6
0
163,654
0
L
Neith
5,934
539
63
6
0
185,201
0
W
Baron Samedi
6,122
557
70
6
0
185,487
0
W
Jormungandr
5,449
495
21
2
0
209,284
2
L
Hercules
4,256
387
2
0
0
152,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role