Player Matchup

Chang'e
Chang'e
Crowfall
Chang'e
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,842 Elo+
Party 1
Cthulhu
Cthulhu
DatPhatPanda
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Yemoja
Yemoja
MeowForMe
Yemoja
Level 8
God Stats
0W - 1L
1,720 SR
Queue Stats
6W - 6L
1,838 Elo+
Party 1
Achilles
Achilles
Shinoa16
Achilles
Level 4
God Stats
2W - 3L
1,824 SR
Queue Stats
5W - 5L
1,661 Elo+
Solo
Danzaburou
Danzaburou
Venixor
Danzaburou
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,838 Elo+
Party 1
Team Averages
Level 34
1,609 SR
1,736 Elo+

VS

Team Averages
Level 20
1,636 SR
1,584 Elo+
Apollo
Apollo
Lyvinox
Apollo
Level 6
God Stats
4W - 5L
1,379 SR
Queue Stats
5W - 5L
1,404 Elo+
Solo
Gilgamesh
Gilgamesh
MagosFieldalex
Gilgamesh
Level 28
God Stats
2W - 5L
1,654 SR
Queue Stats
138W - 130L
1,567 Elo+
Solo
Loki
Loki
PoundmyJanus69
Loki
Level 13
God Stats
3W - 2L
1,546 SR
Queue Stats
22W - 14L
1,702 Elo+
Solo
Tiamat
Tiamat
feasterbunny1
Tiamat
Level 25
God Stats
12W - 9L
1,745 SR
Queue Stats
148W - 145L
1,626 Elo+
Solo
Ne Zha
Ne Zha
晨夕Sama
Ne Zha
Level 29
God Stats
1W - 0L
1,854 SR
Queue Stats
5W - 9L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Crowfall
Chang'e
17
2 / 9 / 3
10,582
423
13,330
22,861
8,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
DatPhatPanda
Cthulhu
16
2 / 8 / 5
10,655
426
13,505
23,775
18,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
MeowForMe
Yemoja
14
1 / 6 / 7
10,128
405
4,431
14,544
12,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
Shinoa16
Achilles
14
6 / 7 / 2
10,355
414
9,014
19,336
21,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Venixor
Danzaburou
20
7 / 9 / 3
14,323
573
16,285
25,283
10,339
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Lyvinox
Apollo
20
5 / 3 / 6
14,264
571
8,567
15,289
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
MagosFieldalex
Gilgamesh
17
5 / 6 / 5
12,969
519
16,661
20,622
15,255
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
18 / 2 / 10
17,076
683
25,805
20,233
8,560
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 1 / 15
15,012
600
23,706
10,215
7,574
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
晨夕Sama
Ne Zha
17
7 / 6 / 9
13,066
523
9,794
25,262
10,122
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
84
18
Kills
39
39
Deaths
18
20
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Crowfall
Chang'e
2
9
3
0.39
L
Cthulhu
DatPhatPanda
Cthulhu
2
8
5
0.56
W
Apollo
Lyvinox
Apollo
5
3
6
2.67
W
Gilgamesh
MagosFieldalex
Gilgamesh
5
6
5
1.25
L
Yemoja
MeowForMe
Yemoja
1
6
7
0.75
W
18
2
10
11.5
L
Achilles
Shinoa16
Achilles
6
7
2
1
L
Danzaburou
Venixor
Danzaburou
7
9
3
0.94
W
4
1
15
11.5
W
Ne Zha
晨夕Sama
Ne Zha
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,565
Damage
84,533
105,799
Taken
91,621
70,920
Mitigated
47,842
28,329
Healing
23,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Crowfall
Chang'e
13,330
1,842
2,377
6,025
22,861
8,891
224
4,840
17,497
69,268
0
L
Cthulhu
DatPhatPanda
Cthulhu
13,505
1,639
0
6,404
23,775
18,405
0
6,900
16,511
54,885
0
W
Apollo
Lyvinox
Apollo
8,567
4,621
0
4,553
15,289
6,331
10,877
3,858
11,253
0
114,546
W
Gilgamesh
MagosFieldalex
Gilgamesh
16,661
4,701
0
778
20,622
15,255
3,309
8,427
11,624
486
61,883
L
Yemoja
MeowForMe
Yemoja
4,431
1,216
3,280
1,071
14,544
12,213
87
3,297
10,899
10,381
0
W
25,805
8,869
0
7,310
20,233
8,560
0
5,023
15,121
0
152,667
L
Achilles
Shinoa16
Achilles
9,014
3,726
0
2,644
19,336
21,072
0
4,134
14,934
0
33,188
L
Danzaburou
Venixor
Danzaburou
16,285
9,867
0
6,528
25,283
10,339
99
3,253
21,682
0
102,888
W
23,706
2,275
0
4,209
10,215
7,574
820
5,161
4,880
104,196
0
W
Ne Zha
晨夕Sama
Ne Zha
9,794
3,616
0
6,669
25,262
10,122
2,081
8,204
16,600
0
48,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,043
Gold Earned
72,387
461
Minions Killed
705
0
Camps Cleared
0
2,111,003
Distance Traveled
2,460,485
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,582
423
119
5
0
413,372
4
L
Cthulhu
10,655
426
107
4
0
427,917
0
W
Apollo
14,264
571
188
8
0
472,657
0
W
Gilgamesh
12,969
519
101
4
0
449,800
1
L
Yemoja
10,128
405
6
0
0
426,329
0
W
Loki
17,076
683
181
7
0
543,344
5
L
Achilles
10,355
414
48
2
0
449,168
2
L
Danzaburou
14,323
573
181
7
0
394,217
0
W
Tiamat
15,012
600
160
6
0
513,907
3
W
Ne Zha
13,066
523
75
3
0
480,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role