Player Matchup

Olorun
Olorun
Blue Incognito
Olorun
Level 16
God Stats
0W - 2L
1,319 SR
Queue Stats
28W - 26L
1,561 Elo+
Party 2
Achilles
Achilles
Cdoc13
Achilles
Level 26
God Stats
12W - 13L
1,471 SR
Queue Stats
154W - 173L
1,485 Elo+
Solo
Heimdallr
Heimdallr
Le Pappone
Heimdallr
Level 15
God Stats
3W - 4L
1,488 SR
Queue Stats
27W - 27L
1,554 Elo+
Party 2
Cerberus
Cerberus
RebornAssass1n67
Cerberus
Level 49
God Stats
2W - 2L
1,582 SR
Queue Stats
46W - 54L
1,449 Elo+
Party 2
Ne Zha
Ne Zha
Tragicsal
Ne Zha
Level 17
God Stats
1W - 2L
1,677 SR
Queue Stats
43W - 45L
1,604 Elo+
Solo
Team Averages
Level 25
1,508 SR
1,530 Elo+

VS

Team Averages
Level 39
1,550 SR
1,439 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Gruntt
Ares
Level 126
God Stats
2W - 0L
1,405 SR
Queue Stats
47W - 52L
1,385 Elo+
Party 1
Poseidon
Poseidon
colethedisciple
Poseidon
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,497 Elo+
Party 1
Loki
Loki
elchaclacas
Loki
Level 19
God Stats
4W - 1L
1,846 SR
Queue Stats
16W - 10L
1,609 Elo+
Solo
Chiron
Chiron
wingless_breach2
Chiron
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
8,308
519
8,302
13,620
5,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Cdoc13
Achilles
12
0 / 6 / 1
7,045
440
4,128
11,084
7,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Le Pappone
Heimdallr
11
0 / 6 / 4
6,714
420
5,487
13,042
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 9 / 0
5,551
347
4,449
15,778
7,192
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Tragicsal
Ne Zha
13
4 / 5 / 1
8,054
503
2,834
11,975
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
8 / 1 / 6
10,345
647
10,150
10,836
9,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ares
Gruntt
Ares
13
4 / 3 / 13
9,260
579
8,289
15,436
14,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Poseidon
13
2 / 3 / 12
8,127
508
8,643
6,201
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 1 / 9
9,758
610
10,168
8,405
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 0 / 8
9,462
591
12,117
8,610
3,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
7
Kills
31
31
Deaths
8
9
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
1
6
11
L
3
5
3
0.9
L
Achilles
Cdoc13
Achilles
0
6
1
0.08
W
Ares
Gruntt
Ares
4
3
13
3.5
L
Heimdallr
Le Pappone
Heimdallr
0
6
4
0.33
L
0
9
0
0
L
Ne Zha
Tragicsal
Ne Zha
4
5
1
0.9
W
Poseidon
2
3
12
2.67
W
9
1
9
13.5
W
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,200
Damage
49,367
65,499
Taken
49,488
27,742
Mitigated
32,169
13,303
Healing
18,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
10,150
2,444
0
5,760
10,836
9,414
786
1,901
8,935
0
70,068
L
8,302
5,133
0
4,410
13,620
5,157
586
5,607
7,637
48,324
0
L
Achilles
Cdoc13
Achilles
4,128
1,084
0
1,101
11,084
7,293
245
1,472
9,482
0
39,775
W
Ares
Gruntt
Ares
8,289
503
660
4,340
15,436
14,178
270
4,702
10,734
20,745
0
L
Heimdallr
Le Pappone
Heimdallr
5,487
3,084
0
3,014
13,042
4,112
0
2,494
10,510
0
34,406
L
4,449
426
0
1,646
15,778
7,192
0
4,017
11,711
20,806
0
L
Ne Zha
Tragicsal
Ne Zha
2,834
479
0
3,132
11,975
3,988
0
2,664
9,227
0
32,643
W
Poseidon
8,643
1,229
0
0
6,201
2,209
1,903
3,628
2,573
38,181
0
W
10,168
2,486
0
3,416
8,405
3,318
578
1,217
7,188
0
58,198
W
12,117
4,024
910
3,430
8,610
3,050
4,406
1,303
7,307
0
67,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,672
Gold Earned
46,952
328
Minions Killed
445
0
Camps Cleared
0
1,305,605
Distance Traveled
1,541,452
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,345
647
133
8
0
347,780
3
L
Olorun
8,308
519
87
5
0
233,187
5
L
Achilles
7,045
440
85
5
0
281,265
1
W
Ares
9,260
579
23
1
0
293,155
2
L
Heimdallr
6,714
420
57
4
0
257,993
0
L
Cerberus
5,551
347
35
2
0
268,654
1
L
Ne Zha
8,054
503
64
4
0
264,506
3
W
Poseidon
8,127
508
73
5
0
286,035
5
W
Loki
9,758
610
98
6
0
316,860
3
W
Chiron
9,462
591
118
7
0
297,622
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role