Player Matchup

Cerberus
Cerberus
BigTommyboy
Cerberus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,253 Elo+
Party 2
Neith
Neith
ChemicalWeapon98
Neith
Level 106
God Stats
9W - 13L
1,455 SR
Queue Stats
1,266W - 1,193L
1,524 Elo+
Party 3
Chang'e
Chang'e
Crow-Blanco
Chang'e
Level 67
God Stats
50W - 48L
1,494 SR
Queue Stats
497W - 462L
1,470 Elo+
Party 3
Ravana
Ravana
UrMomsSideD6267
Ravana
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,486 Elo+
Party 2
Chiron
Chiron
WithSocksOn
Chiron
Level 48
God Stats
1W - 1L
1,592 SR
Queue Stats
15W - 7L
1,531 Elo+
Party 2
Team Averages
Level 66
1,508 SR
1,453 Elo+

VS

Team Averages
Level 60
1,552 SR
1,446 Elo+
Izanami
Izanami
B-Blood06
Izanami
Level 48
God Stats
3W - 1L
1,896 SR
Queue Stats
27W - 18L
1,533 Elo+
Party 1
The Morrigan
The Morrigan
CuzTheyHungry
The Morrigan
Level 87
God Stats
3W - 1L
1,480 SR
Queue Stats
320W - 281L
1,501 Elo+
Solo
Odin
Odin
Jolt6
Odin
Level 13
God Stats
1W - 5L
1,306 SR
Queue Stats
5W - 5L
1,294 Elo+
Party 1
Kuzenbo
Kuzenbo
Nukewarman
Kuzenbo
Level 73
God Stats
1W - 2L
1,437 SR
Queue Stats
20W - 17L
1,459 Elo+
Party 1
Amaterasu
Amaterasu
Sancho77
Amaterasu
Level 78
God Stats
2W - 2L
1,645 SR
Queue Stats
86W - 69L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigTommyboy
Cerberus
17
4 / 5 / 11
11,123
530
9,950
22,035
20,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
5 / 3 / 8
11,929
568
12,479
12,196
6,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chang'e
Crow-Blanco
Chang'e
18
8 / 5 / 8
11,504
548
14,574
13,326
6,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 6 / 4
10,397
495
6,536
15,360
7,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
19
5 / 5 / 7
12,203
581
17,206
18,985
7,506
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B-Blood06
Izanami
17
7 / 5 / 5
10,790
514
15,362
18,566
5,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
CuzTheyHungry
The Morrigan
16
4 / 6 / 5
10,310
491
9,906
11,670
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Odin
Jolt6
Odin
16
0 / 4 / 3
9,286
442
4,494
11,958
6,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Nukewarman
Kuzenbo
13
1 / 4 / 9
9,190
438
7,324
19,624
24,111
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
Sancho77
Amaterasu
17
12 / 8 / 4
11,455
545
17,785
19,836
13,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
50
27
Kills
24
24
Deaths
27
38
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
B-Blood06
Izanami
7
5
5
1.9
W
Cerberus
BigTommyboy
Cerberus
4
5
11
1.9
W
5
3
8
3
W
Chang'e
Crow-Blanco
Chang'e
8
5
8
2.4
L
The Morrigan
CuzTheyHungry
The Morrigan
4
6
5
1.08
L
Odin
Jolt6
Odin
0
4
3
0.38
L
Kuzenbo
Nukewarman
Kuzenbo
1
4
9
1.38
L
Amaterasu
Sancho77
Amaterasu
12
8
4
1.75
W
5
6
4
1.17
W
Chiron
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,745
Damage
54,871
81,902
Taken
81,654
47,518
Mitigated
53,387
27,160
Healing
15,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
B-Blood06
Izanami
15,362
10,011
0
4,698
18,566
5,387
0
4,027
14,539
0
68,985
W
Cerberus
BigTommyboy
Cerberus
9,950
860
0
3,531
22,035
20,056
373
3,994
18,041
53,465
0
W
12,479
2,840
0
4,883
12,196
6,016
1,822
2,320
9,576
0
90,787
W
Chang'e
Crow-Blanco
Chang'e
14,574
919
3,657
5,627
13,326
6,549
396
3,758
9,538
61,850
0
L
The Morrigan
CuzTheyHungry
The Morrigan
9,906
2,534
0
1,076
11,670
3,740
0
3,390
8,193
55,505
4,992
L
Odin
Jolt6
Odin
4,494
1,038
0
2,154
11,958
6,963
796
3,409
8,549
0
52,382
L
Kuzenbo
Nukewarman
Kuzenbo
7,324
2,376
185
5,081
19,624
24,111
15
6,753
12,871
27,760
0
L
Amaterasu
Sancho77
Amaterasu
17,785
8,881
0
2,429
19,836
13,186
0
6,931
12,905
0
65,003
W
6,536
932
0
3,618
15,360
7,391
0
3,684
11,646
0
56,706
W
Chiron
17,206
7,687
865
4,979
18,985
7,506
4,429
2,168
16,787
0
97,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,156
Gold Earned
51,031
657
Minions Killed
456
0
Camps Cleared
0
1,902,419
Distance Traveled
1,905,188
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,790
514
118
6
0
343,150
4
W
Cerberus
11,123
530
118
6
0
389,180
4
W
Neith
11,929
568
170
8
0
353,783
6
W
Chang'e
11,504
548
102
5
0
389,554
3
L
The Morrigan
10,310
491
104
5
0
361,059
0
L
Odin
9,286
442
111
5
0
366,842
7
L
Kuzenbo
9,190
438
32
2
0
397,708
3
L
Amaterasu
11,455
545
91
4
0
436,429
0
W
Ravana
10,397
495
89
4
0
399,007
3
W
Chiron
12,203
581
178
8
0
370,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role