Player Matchup

Raijin
Raijin
 
Raijin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BigO_oha
Sol
Level 136
God Stats
26W - 18L
1,572 SR
Queue Stats
760W - 743L
1,471 Elo+
Solo
King Arthur
King Arthur
Hemi4x_
King Arthur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 36L
1,485 Elo+
Party 2
Anhur
Anhur
fistpump415
Anhur
Level 60
God Stats
4W - 3L
1,701 SR
Queue Stats
93W - 96L
1,461 Elo+
Party 2
Nemesis
Nemesis
shadowdemon1122
Nemesis
Level 60
God Stats
21W - 17L
1,628 SR
Queue Stats
182W - 187L
1,491 Elo+
Party 2
Team Averages
Level 74
1,580 SR
1,482 Elo+

VS

Team Averages
Level 65
1,496 SR
1,565 Elo+
Ne Zha
Ne Zha
Baduup
Ne Zha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 38L
1,763 Elo+
Party 3
Osiris
Osiris
Flow-Mexx
Osiris
Level 84
God Stats
7W - 8L
1,331 SR
Queue Stats
110W - 145L
1,418 Elo+
Party 1
Olorun
Olorun
HypmanJay
Olorun
Level 48
God Stats
5W - 7L
1,140 SR
Queue Stats
142W - 182L
1,408 Elo+
Party 1
Mercury
Mercury
MrFragzzz
Mercury
Level 29
God Stats
5W - 1L
1,835 SR
Queue Stats
137W - 154L
1,645 Elo+
Party 1
Sol
Sol
Silver_Entity
Sol
Level 148
God Stats
31W - 23L
1,676 SR
Queue Stats
408W - 381L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
1 / 7 / 6
9,842
518
13,138
14,992
4,845
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 7 / 2
7,526
396
5,614
10,240
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
Hemi4x_
King Arthur
7
2 / 5 / 1
6,504
342
1,837
6,575
3,229
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
1 / 9 / 4
8,721
459
4,937
16,877
4,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 8 / 1
10,180
536
13,690
20,246
8,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Baduup
Ne Zha
17
6 / 5 / 10
12,655
666
7,184
24,082
21,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Osiris
Flow-Mexx
Osiris
19
4 / 3 / 1
12,690
668
4,257
12,162
9,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
HypmanJay
Olorun
16
3 / 4 / 10
10,931
575
10,262
15,511
6,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
MrFragzzz
Mercury
19
10 / 5 / 10
13,067
688
13,605
16,930
7,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 2 / 5
14,405
758
18,379
16,567
5,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
16
Kills
36
36
Deaths
19
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
7
6
0.57
W
Ne Zha
Baduup
Ne Zha
6
5
10
2.2
L
4
7
2
0.71
W
Osiris
Flow-Mexx
Osiris
4
3
1
1.5
L
King Arthur
Hemi4x_
King Arthur
2
5
1
0.5
W
Olorun
HypmanJay
Olorun
3
4
10
2
W
Mercury
MrFragzzz
Mercury
10
5
10
3
W
13
2
5
7.75
L
1
9
4
0.33
L
8
8
1
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,216
Damage
53,687
68,930
Taken
85,252
24,142
Mitigated
49,430
12,009
Healing
32,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
13,138
741
0
3,313
14,992
4,845
0
6,146
8,846
64,386
0
W
Ne Zha
Baduup
Ne Zha
7,184
2,499
0
8,986
24,082
21,056
1,551
5,690
18,392
0
31,658
L
5,614
1,987
369
3,233
10,240
3,209
0
5,303
4,937
21,443
2,401
W
Osiris
Flow-Mexx
Osiris
4,257
2,129
0
1,871
12,162
9,097
2,282
1,727
10,435
0
76,448
L
King Arthur
Hemi4x_
King Arthur
1,837
646
0
357
6,575
3,229
0
0
6,575
0
9,181
W
Olorun
HypmanJay
Olorun
10,262
6,465
705
6,182
15,511
6,427
3,991
5,798
9,713
56,147
0
W
Mercury
MrFragzzz
Mercury
13,605
6,198
0
5,045
16,930
7,111
3,661
3,933
12,149
0
94,463
W
18,379
9,917
0
9,758
16,567
5,739
7,322
4,843
11,724
109,166
0
L
4,937
2,523
0
2,035
16,877
4,801
280
9,005
7,872
0
38,551
L
13,690
6,549
0
2,702
20,246
8,058
0
8,187
11,922
276
45,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,773
Gold Earned
63,748
299
Minions Killed
552
0
Camps Cleared
0
1,257,846
Distance Traveled
1,796,761
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,842
518
109
6
0
309,440
5
W
Ne Zha
12,655
666
38
2
0
351,591
1
L
Sol
7,526
396
33
2
0
173,748
0
W
Osiris
12,690
668
145
8
0
374,304
3
L
King Arthur
6,504
342
17
1
0
153,499
0
W
Olorun
10,931
575
75
4
0
320,159
1
W
Mercury
13,067
688
127
7
0
424,210
0
W
Sol
14,405
758
167
9
0
326,497
0
L
Anhur
8,721
459
67
4
0
306,105
2
L
Nemesis
10,180
536
73
4
0
315,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role