Player Matchup

Chaac
Chaac
ChaacNorris1
Chaac
Level 6
God Stats
8W - 11L
1,679 SR
Queue Stats
10W - 14L
1,582 Elo+
Solo
Merlin
Merlin
Demonboy1210
Merlin
Level 14
God Stats
2W - 9L
1,115 SR
Queue Stats
5W - 12L
1,310 Elo+
Party 2
Horus
Horus
enderlinq_
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 311L
1,395 Elo+
Solo
Ra
Ra
supergamer20059
Ra
Level 8
God Stats
0W - 3L
1,269 SR
Queue Stats
0W - 4L
1,225 Elo+
Party 2
Fenrir
Fenrir
wozziey
Fenrir
Level 19
God Stats
9W - 14L
1,373 SR
Queue Stats
12W - 23L
1,328 Elo+
Party 2
Team Averages
Level 13
1,387 SR
1,368 Elo+

VS

Team Averages
Level 13
1,461 SR
1,411 Elo+
Merlin
Merlin
JayeAsakura
Merlin
Level 6
God Stats
2W - 3L
1,397 SR
Queue Stats
2W - 3L
1,514 Elo+
Solo
Artemis
Artemis
Leyzark
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,287 Elo+
Solo
Amaterasu
Amaterasu
andAkuno
Amaterasu
Level 25
God Stats
5W - 10L
1,277 SR
Queue Stats
61W - 60L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
andDemise
Gilgamesh
Level 14
God Stats
8W - 4L
1,303 SR
Queue Stats
40W - 42L
1,288 Elo+
Party 1
Yemoja
Yemoja
frost_byte84
Yemoja
Level 11
God Stats
2W - 2L
1,828 SR
Queue Stats
41W - 48L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 5
14,230
508
23,007
20,694
30,939
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
14
0 / 9 / 5
9,819
351
5,219
14,380
4,736
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
14
1 / 7 / 5
10,259
366
3,311
14,538
10,635
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 11 / 6
9,501
339
5,983
16,183
5,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
wozziey
Fenrir
19
16 / 10 / 7
14,153
505
25,544
28,035
16,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 9 / 5
13,398
479
9,776
14,456
5,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Artemis
Leyzark
Artemis
17
6 / 13 / 10
13,515
483
14,448
23,258
11,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
andAkuno
Amaterasu
20
13 / 5 / 6
16,712
597
20,294
29,197
19,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
andDemise
Gilgamesh
20
10 / 3 / 8
15,949
570
15,898
29,003
13,323
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
20
4 / 2 / 4
13,666
488
3,792
13,740
10,981
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
70
28
Kills
37
40
Deaths
32
28
Assists
33
Player
Kills
Deaths
Assists
KDA
L
11
3
5
4.5
L
Merlin
0
9
5
0.28
W
Merlin
4
9
5
0.72
W
Artemis
Leyzark
Artemis
6
13
10
0.85
W
Amaterasu
andAkuno
Amaterasu
13
5
6
3.2
W
Gilgamesh
andDemise
Gilgamesh
10
3
8
4.67
L
Horus
1
7
5
0.5
W
Yemoja
4
2
4
3
L
0
11
6
0.27
L
Fenrir
wozziey
Fenrir
16
10
7
1.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,064
Damage
64,208
93,830
Taken
109,654
68,480
Mitigated
61,661
20,916
Healing
19,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,007
3,219
0
7,555
20,694
30,939
76
1,331
19,169
0
104,527
L
Merlin
5,219
570
402
1,602
14,380
4,736
299
3,031
11,169
50,154
0
W
Merlin
9,776
1,293
0
1,001
14,456
5,785
2,986
3,100
11,356
49,042
0
W
Artemis
Leyzark
Artemis
14,448
5,275
0
956
23,258
11,795
2,978
3,231
20,027
0
53,265
W
Amaterasu
andAkuno
Amaterasu
20,294
13,037
0
4,367
29,197
19,777
1,679
4,563
24,634
0
148,321
W
Gilgamesh
andDemise
Gilgamesh
15,898
6,159
0
9,745
29,003
13,323
846
4,919
24,084
0
86,072
L
Horus
3,311
871
443
1,586
14,538
10,635
0
1,598
12,868
14,328
17,252
W
Yemoja
3,792
529
2,923
912
13,740
10,981
3,050
2,650
11,090
57,692
0
L
5,983
482
1,095
4,104
16,183
5,332
473
4,518
11,385
25,736
0
L
Fenrir
wozziey
Fenrir
25,544
10,832
186
3,943
28,035
16,838
1,436
2,975
24,906
0
73,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,962
Gold Earned
73,240
455
Minions Killed
505
0
Camps Cleared
0
2,217,073
Distance Traveled
2,368,761
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,230
508
194
7
0
487,745
7
L
Merlin
9,819
351
76
3
0
419,415
0
W
Merlin
13,398
479
81
3
0
401,601
0
W
Artemis
13,515
483
67
2
0
451,182
7
W
Amaterasu
16,712
597
155
6
0
552,178
4
W
Gilgamesh
15,949
570
101
4
0
571,684
1
L
Horus
10,259
366
55
2
0
379,987
2
W
Yemoja
13,666
488
101
4
0
392,116
1
L
Ra
9,501
339
36
1
0
467,166
0
L
Fenrir
14,153
505
94
3
0
462,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role