Player Matchup

Ra
Ra
Alcachofa117
Ra
Level 18
God Stats
12W - 15L
1,497 SR
Queue Stats
75W - 72L
1,162 Elo+
Party 2
Fenrir
Fenrir
Andy loko20
Fenrir
Level 29
God Stats
4W - 2L
1,388 SR
Queue Stats
25W - 28L
1,276 Elo+
Party 2
King Arthur
King Arthur
RopeyEagle037as
King Arthur
Level 17
God Stats
2W - 4L
1,213 SR
Queue Stats
54W - 54L
1,145 Elo+
Party 2
Team Averages
Level 21
1,366 SR
1,194 Elo+

VS

Team Averages
Level 18
1,476 SR
1,457 Elo+
Danzaburou
Danzaburou
JC OPPP 3966
Danzaburou
Level 28
God Stats
8W - 12L
1,428 SR
Queue Stats
76W - 86L
1,433 Elo+
Party 1
Ares
Ares
SaeWhaat
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,343 Elo+
Party 1
Tiamat
Tiamat
Saehuuh
Tiamat
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 9
12,025
802
12,771
6,992
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
14
11 / 4 / 9
12,271
818
16,656
15,281
6,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
RopeyEagle037as
King Arthur
13
2 / 1 / 13
9,847
656
5,904
12,442
9,092
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JC OPPP 3966
Danzaburou
10
0 / 9 / 3
8,475
565
8,414
14,014
4,565
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
12
5 / 7 / 0
9,741
649
8,010
17,550
11,005
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
Saehuuh
Tiamat
11
0 / 7 / 2
8,227
548
6,656
11,778
6,397
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
23
Kills
5
5
Deaths
23
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
10
0
9
14.5
W
Fenrir
11
4
9
3.88
L
Danzaburou
JC OPPP 3966
Danzaburou
0
9
3
0.17
W
King Arthur
RopeyEagle037as
King Arthur
2
1
13
8.5
L
Ares
5
7
0
0.71
L
Tiamat
Saehuuh
Tiamat
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,331
Damage
23,080
34,715
Taken
43,342
18,440
Mitigated
21,967
11,267
Healing
4,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,771
598
3,167
3,926
6,992
3,129
987
2,073
4,919
60,489
0
W
Fenrir
16,656
4,661
0
2,884
15,281
6,219
492
6,840
8,441
0
48,656
L
Danzaburou
JC OPPP 3966
Danzaburou
8,414
4,143
0
491
14,014
4,565
0
4,665
9,349
0
26,239
W
King Arthur
RopeyEagle037as
King Arthur
5,904
650
0
1,290
12,442
9,092
45
5,838
6,604
0
24,323
L
Ares
8,010
608
521
1,890
17,550
11,005
0
5,701
11,849
21,269
0
L
Tiamat
Saehuuh
Tiamat
6,656
1,078
0
1,722
11,778
6,397
0
2,559
9,219
26,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,143
Gold Earned
26,443
157
Minions Killed
81
0
Camps Cleared
0
903,806
Distance Traveled
629,655
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,025
802
85
6
0
307,142
3
W
Fenrir
12,271
818
52
3
0
301,800
4
L
Danzaburou
8,475
565
35
2
0
189,534
0
W
King Arthur
9,847
656
20
1
0
294,864
1
L
Ares
9,741
649
18
1
0
228,205
2
L
Tiamat
8,227
548
28
2
0
211,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role