Player Matchup

Merlin
Merlin
JayrooWhite2
Merlin
Level 23
God Stats
10W - 6L
1,665 SR
Queue Stats
224W - 232L
1,566 Elo+
Solo
Arachne
Arachne
NWTWN
Arachne
Level 27
God Stats
8W - 7L
1,554 SR
Queue Stats
91W - 58L
1,606 Elo+
Party 1
King Arthur
King Arthur
OnIoNrOnIMeAtFaP
King Arthur
Level 26
God Stats
5W - 1L
1,656 SR
Queue Stats
26W - 21L
1,558 Elo+
Party 1
Artemis
Artemis
Pads33
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,635 Elo+
Solo
Yemoja
Yemoja
ZilchDelerion
Yemoja
Level 26
God Stats
5W - 1L
1,878 SR
Queue Stats
36W - 32L
1,569 Elo+
Solo
Team Averages
Level 25
1,651 SR
1,587 Elo+

VS

Team Averages
Level 16
1,546 SR
1,585 Elo+
Merlin
Merlin
ExcaliburTi
Merlin
Level 7
God Stats
2W - 5L
1,552 SR
Queue Stats
22W - 17L
1,518 Elo+
Solo
Ullr
Ullr
Fayyybo
Ullr
Level 18
God Stats
3W - 10L
1,500 SR
Queue Stats
72W - 60L
1,704 Elo+
Solo
Thor
Thor
IRunUI
Thor
Level 22
God Stats
2W - 2L
1,368 SR
Queue Stats
63W - 75L
1,525 Elo+
Solo
King Arthur
King Arthur
ItsPapiChulo
King Arthur
Level 22
God Stats
7W - 2L
1,810 SR
Queue Stats
94W - 69L
1,677 Elo+
Solo
Cthulhu
Cthulhu
chorisausage8D
Cthulhu
Level 13
God Stats
0W - 6L
1,500 SR
Queue Stats
30W - 35L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
4 / 4 / 7
16,816
623
11,306
13,349
6,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
NWTWN
Arachne
20
23 / 3 / 6
18,168
673
30,174
32,284
22,618
King Arthur
OnIoNrOnIMeAtFaP
King Arthur
20
4 / 5 / 14
15,615
578
26,354
44,453
42,607
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Pads33
Artemis
20
5 / 5 / 10
15,967
591
28,362
20,298
9,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 4 / 10
13,995
518
11,460
21,497
15,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 7 / 5
13,535
501
18,617
23,742
9,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
Fayyybo
Ullr
20
6 / 6 / 2
12,814
475
12,911
26,394
11,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
IRunUI
Thor
17
2 / 9 / 3
12,037
446
5,810
21,924
11,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ItsPapiChulo
King Arthur
19
4 / 10 / 2
13,512
500
22,077
36,658
38,964
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 8 / 7
11,973
443
14,641
26,809
27,727
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
39
40
Kills
20
21
Deaths
40
47
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
7
5
0.79
L
Ullr
Fayyybo
Ullr
6
6
2
1.17
L
Thor
IRunUI
Thor
2
9
3
0.39
L
King Arthur
ItsPapiChulo
King Arthur
4
10
2
0.5
W
Merlin
4
4
7
1.88
W
Arachne
NWTWN
Arachne
23
3
6
8.67
W
King Arthur
OnIoNrOnIMeAtFaP
King Arthur
4
5
14
2.2
W
Artemis
Pads33
Artemis
5
5
10
2
W
4
4
10
2.25
L
5
8
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,656
Damage
74,056
131,881
Taken
135,527
96,357
Mitigated
98,427
57,206
Healing
22,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
18,617
615
420
2,939
23,742
9,252
403
2,701
20,899
89,081
0
L
Ullr
Fayyybo
Ullr
12,911
4,206
0
4,616
26,394
11,300
1,160
5,725
20,525
0
92,994
L
Thor
IRunUI
Thor
5,810
715
0
1,040
21,924
11,184
294
1,914
19,900
0
69,900
L
King Arthur
ItsPapiChulo
King Arthur
22,077
1,759
0
9,491
36,658
38,964
0
5,983
30,555
263
93,521
W
Merlin
11,306
617
212
2,875
13,349
6,475
3,663
4,214
8,937
125,415
0
W
Arachne
NWTWN
Arachne
30,174
20,173
0
17,360
32,284
22,618
1,604
9,314
22,577
0
178,225
W
King Arthur
OnIoNrOnIMeAtFaP
King Arthur
26,354
4,296
0
18,254
44,453
42,607
343
5,646
38,622
865
108,180
W
Artemis
Pads33
Artemis
28,362
15,642
0
7,562
20,298
9,197
5,087
7,408
12,514
0
141,701
W
11,460
4,252
4,988
5,955
21,497
15,460
532
8,263
12,752
50,601
0
L
14,641
385
1,296
2,989
26,809
27,727
34
6,039
20,624
52,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,561
Gold Earned
63,871
793
Minions Killed
703
0
Camps Cleared
0
2,557,441
Distance Traveled
2,219,667
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,535
501
200
7
0
448,208
6
L
Ullr
12,814
475
137
5
0
478,682
4
L
Thor
12,037
446
126
5
0
376,162
3
L
King Arthur
13,512
500
157
6
0
446,286
7
W
Merlin
16,816
623
233
9
0
454,774
2
W
Arachne
18,168
673
158
6
0
587,563
6
W
King Arthur
15,615
578
163
6
0
543,324
2
W
Artemis
15,967
591
172
6
0
475,466
7
W
Yemoja
13,995
518
67
2
0
496,314
2
L
Cthulhu
11,973
443
83
3
0
470,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role