Player Matchup

Cthulhu
Cthulhu
Connslo
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 40L
1,381 Elo+
Party 2
Nox
Nox
Kyresthen
Nox
Level 13
God Stats
10W - 5L
1,500 SR
Queue Stats
57W - 51L
1,396 Elo+
Party 2
Bellona
Bellona
PR0DIJYGAM3
Bellona
Level 27
God Stats
26W - 14L
1,471 SR
Queue Stats
90W - 71L
1,301 Elo+
Solo
Nemesis
Nemesis
Pintobeaned
Nemesis
Level 17
God Stats
18W - 11L
1,500 SR
Queue Stats
108W - 101L
1,369 Elo+
Party 2
Hou Yi
Hou Yi
SybilsAbra
Hou Yi
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 102L
1,369 Elo+
Party 2
Team Averages
Level 18
1,494 SR
1,363 Elo+

VS

Team Averages
Level 15
1,573 SR
1,362 Elo+
Baron Samedi
Baron Samedi
FScienceGaming
Baron Samedi
Level 14
God Stats
2W - 1L
1,493 SR
Queue Stats
15W - 10L
1,560 Elo+
Party 1
Bellona
Bellona
GunDelSola
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,272 Elo+
Party 1
Pele
Pele
SYKtkd
Pele
Level 24
God Stats
2W - 3L
1,871 SR
Queue Stats
129W - 97L
1,367 Elo+
Solo
Cerberus
Cerberus
StickaFatty
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,298 Elo+
Solo
Neith
Neith
XUYUEN
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Connslo
Cthulhu
18
3 / 3 / 17
12,171
468
10,716
22,552
23,303
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
7 / 4 / 9
13,963
537
10,030
14,158
5,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
PR0DIJYGAM3
Bellona
20
16 / 1 / 6
15,295
588
22,943
24,033
25,603
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Pintobeaned
Nemesis
20
2 / 4 / 14
13,300
512
8,832
21,828
13,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
SybilsAbra
Hou Yi
20
21 / 3 / 5
14,575
561
25,435
16,999
7,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FScienceGaming
Baron Samedi
20
8 / 9 / 5
13,371
514
20,247
20,514
10,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
GunDelSola
Bellona
18
2 / 12 / 7
11,465
441
9,895
23,114
17,342
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
SYKtkd
Pele
18
3 / 9 / 2
11,428
440
12,656
23,190
14,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
StickaFatty
Cerberus
16
1 / 8 / 2
10,831
417
9,345
22,098
21,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
XUYUEN
Neith
13
1 / 11 / 2
9,151
352
6,419
14,723
5,221
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
33
49
Kills
15
15
Deaths
49
51
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Connslo
Cthulhu
3
3
17
3.83
L
Baron Samedi
FScienceGaming
Baron Samedi
8
9
5
1.17
L
Bellona
GunDelSola
Bellona
2
12
7
0.46
W
7
4
9
2.88
W
Bellona
PR0DIJYGAM3
Bellona
16
1
6
19
W
Nemesis
Pintobeaned
Nemesis
2
4
14
2.25
L
Pele
SYKtkd
Pele
3
9
2
0.44
L
Cerberus
StickaFatty
Cerberus
1
8
2
0.25
W
Hou Yi
SybilsAbra
Hou Yi
21
3
5
7.83
L
Neith
XUYUEN
Neith
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,956
Damage
58,562
99,570
Taken
103,639
75,842
Mitigated
69,676
25,214
Healing
14,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Connslo
Cthulhu
10,716
1,162
627
1,218
22,552
23,303
1,358
6,167
16,287
41,607
0
L
Baron Samedi
FScienceGaming
Baron Samedi
20,247
1,446
840
3,794
20,514
10,543
0
7,183
13,033
60,229
0
L
Bellona
GunDelSola
Bellona
9,895
3,097
0
1,028
23,114
17,342
293
3,612
19,382
0
52,143
W
10,030
1,222
0
3,635
14,158
5,902
1,746
6,363
7,490
65,056
0
W
Bellona
PR0DIJYGAM3
Bellona
22,943
6,814
0
9,604
24,033
25,603
85
5,165
18,536
18,944
76,994
W
Nemesis
Pintobeaned
Nemesis
8,832
4,177
0
7,149
21,828
13,415
40
6,271
15,366
0
100,204
L
Pele
SYKtkd
Pele
12,656
3,067
0
5,692
23,190
14,875
90
4,031
19,103
585
64,544
L
Cerberus
StickaFatty
Cerberus
9,345
591
0
2,344
22,098
21,695
127
5,140
16,912
63,913
0
W
Hou Yi
SybilsAbra
Hou Yi
25,435
14,082
0
2,981
16,999
7,619
9,447
5,061
11,846
0
89,992
L
Neith
XUYUEN
Neith
6,419
1,769
0
592
14,723
5,221
633
3,869
10,756
0
25,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,304
Gold Earned
56,246
624
Minions Killed
437
0
Camps Cleared
0
2,484,598
Distance Traveled
2,094,702
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,171
468
51
2
0
473,965
3
L
Baron Samedi
13,371
514
103
4
0
433,885
0
L
Bellona
11,465
441
107
4
0
434,476
4
W
Nox
13,963
537
142
5
0
456,547
1
W
Bellona
15,295
588
158
6
0
510,957
4
W
Nemesis
13,300
512
147
6
0
560,090
2
L
Pele
11,428
440
91
4
0
483,278
0
L
Cerberus
10,831
417
100
4
0
455,702
2
W
Hou Yi
14,575
561
126
5
0
483,039
1
L
Neith
9,151
352
36
1
0
287,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role