Player Matchup

Thor
Thor
 
Thor
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Asscendancyy
Thanatos
Level 18
God Stats
1W - 1L
1,756 SR
Queue Stats
55W - 48L
1,625 Elo+
Solo
Medusa
Medusa
China_Doll215
Medusa
Level 21
God Stats
3W - 4L
1,290 SR
Queue Stats
18W - 13L
1,549 Elo+
Solo
Cthulhu
Cthulhu
Ildanis
Cthulhu
Level 8
God Stats
2W - 3L
1,624 SR
Queue Stats
47W - 50L
1,517 Elo+
Solo
Jormungandr
Jormungandr
RMurnan85
Jormungandr
Level 12
God Stats
1W - 2L
1,600 SR
Queue Stats
24W - 36L
1,515 Elo+
Solo
Team Averages
Level 13
1,554 SR
1,541 Elo+

VS

Team Averages
Level 24
1,558 SR
1,564 Elo+
Hercules
Hercules
 
Hercules
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Broex
Erlang Shen
Level 18
God Stats
26W - 19L
1,425 SR
Queue Stats
58W - 38L
1,689 Elo+
Party 1
Ao Kuang
Ao Kuang
Hashirama_Shinsu
Ao Kuang
Level 29
God Stats
77W - 80L
1,553 SR
Queue Stats
186W - 215L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
JD4D
Nu Wa
Level 20
God Stats
51W - 46L
1,602 SR
Queue Stats
134W - 100L
1,720 Elo+
Party 1
Neith
Neith
SavageFlash_G2
Neith
Level 29
God Stats
17W - 8L
1,710 SR
Queue Stats
161W - 160L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
0 / 4 / 0
4,796
369
1,184
5,219
1,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Asscendancyy
Thanatos
11
4 / 6 / 0
6,867
528
7,982
12,254
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 0
6,204
477
3,385
8,093
2,384
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Ildanis
Cthulhu
10
2 / 6 / 1
6,015
463
5,443
11,053
7,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
RMurnan85
Jormungandr
9
1 / 6 / 1
6,171
475
3,644
12,732
3,152
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
6 / 1 / 6
7,857
604
6,684
9,908
5,885
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
Broex
Erlang Shen
13
5 / 3 / 4
8,047
619
10,211
11,917
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
4 / 2 / 3
7,074
544
4,798
9,136
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
JD4D
Nu Wa
13
7 / 2 / 6
8,132
626
11,553
6,144
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 2
8,473
652
2,575
4,864
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
7
Kills
26
26
Deaths
8
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
0
0
W
Hercules
 
Hercules
6
1
6
9
L
Thanatos
Asscendancyy
Thanatos
4
6
0
0.67
W
Erlang Shen
Broex
Erlang Shen
5
3
4
2.33
L
0
4
0
0
W
4
2
3
2.75
L
Cthulhu
Ildanis
Cthulhu
2
6
1
0.42
W
Nu Wa
JD4D
Nu Wa
7
2
6
5
L
Jormungandr
RMurnan85
Jormungandr
1
6
1
0.25
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,638
Damage
35,821
49,351
Taken
41,969
18,674
Mitigated
17,085
9,945
Healing
15,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,184
150
0
355
5,219
1,396
0
735
4,402
0
11,252
W
Hercules
 
Hercules
6,684
2,373
298
4,360
9,908
5,885
490
1,452
8,336
2,959
24,759
L
Thanatos
Asscendancyy
Thanatos
7,982
3,556
0
6,618
12,254
4,018
326
3,400
8,678
127
44,354
W
Erlang Shen
Broex
Erlang Shen
10,211
5,951
0
6,125
11,917
5,305
528
4,374
7,186
0
37,529
L
3,385
1,422
0
1,286
8,093
2,384
0
2,226
5,723
0
39,861
W
4,798
1,878
0
2,532
9,136
2,539
533
1,128
7,888
36,575
0
L
Cthulhu
Ildanis
Cthulhu
5,443
1,262
0
1,186
11,053
7,724
0
3,485
7,438
19,137
0
W
Nu Wa
JD4D
Nu Wa
11,553
3,049
0
562
6,144
1,858
1,574
1,663
4,481
41,841
0
L
Jormungandr
RMurnan85
Jormungandr
3,644
906
111
389
12,732
3,152
340
6,071
6,280
26,149
0
W
2,575
902
0
1,797
4,864
1,498
1,103
0
4,864
0
51,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,053
Gold Earned
39,583
271
Minions Killed
347
0
Camps Cleared
0
1,088,910
Distance Traveled
1,279,832
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,796
369
22
2
0
192,426
3
W
Hercules
7,857
604
42
3
0
294,821
5
L
Thanatos
6,867
528
84
6
0
233,528
1
W
Erlang Shen
8,047
619
72
6
0
247,598
0
L
Medusa
6,204
477
83
6
0
236,398
0
W
Ao Kuang
7,074
544
59
5
0
257,880
1
L
Cthulhu
6,015
463
31
2
0
198,020
2
W
Nu Wa
8,132
626
73
6
0
244,682
1
L
Jormungandr
6,171
475
51
4
0
228,538
0
W
Neith
8,473
652
101
8
0
234,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role