Player Matchup

Neith
Neith
Herobrineninjax
Neith
Level 62
God Stats
3W - 3L
1,840 SR
Queue Stats
10W - 12L
1,399 Elo+
Party 1
Athena
Athena
NojoKingg
Athena
Level 64
God Stats
4W - 3L
1,647 SR
Queue Stats
53W - 82L
1,510 Elo+
Party 1
Tiamat
Tiamat
recycleonly
Tiamat
Level 104
God Stats
17W - 8L
1,644 SR
Queue Stats
57W - 75L
1,489 Elo+
Party 1
Set
Set
thatoneguy20
Set
Level 46
God Stats
9W - 17L
1,449 SR
Queue Stats
24W - 30L
1,503 Elo+
Party 1
Pele
Pele
xXn00bsl4yer69Xx
Pele
Level 83
God Stats
4W - 7L
1,675 SR
Queue Stats
82W - 95L
1,572 Elo+
Party 1
Team Averages
Level 72
1,651 SR
1,495 Elo+

VS

Team Averages
Level 46
1,511 SR
1,454 Elo+
Agni
Agni
 
Agni
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Alexi1321
Gilgamesh
Level 18
God Stats
3W - 4L
1,377 SR
Queue Stats
14W - 22L
1,329 Elo+
Party 2
Izanami
Izanami
Antgeezy
Izanami
Level 41
God Stats
45W - 23L
1,500 SR
Queue Stats
207W - 179L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
Aywuz
Kuzenbo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,625 Elo+
Party 2
Pele
Pele
browcr66
Pele
Level 18
God Stats
1W - 2L
1,678 SR
Queue Stats
17W - 37L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 0
5,831
530
3,106
5,946
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
NojoKingg
Athena
9
0 / 1 / 2
5,474
498
1,018
6,075
2,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
13
2 / 0 / 2
7,283
662
5,393
5,153
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 0 / 3
7,048
641
5,156
4,372
2,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
6 / 1 / 1
7,273
661
6,246
6,256
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
1 / 2 / 0
6,131
557
3,804
7,099
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Alexi1321
Gilgamesh
10
0 / 5 / 0
5,752
523
2,206
8,176
4,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Antgeezy
Izanami
9
1 / 3 / 1
5,739
522
4,367
6,623
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
Aywuz
Kuzenbo
9
1 / 1 / 1
5,602
509
3,422
4,412
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
10
0 / 3 / 1
5,659
514
1,560
7,317
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
14
Kills
3
3
Deaths
14
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
2
0
0.5
L
Gilgamesh
Alexi1321
Gilgamesh
0
5
0
0
L
Izanami
Antgeezy
Izanami
1
3
1
0.5
L
Kuzenbo
Aywuz
Kuzenbo
1
1
1
1.5
W
3
1
0
3
W
Athena
NojoKingg
Athena
0
1
2
1
L
Pele
0
3
1
0.17
W
Tiamat
2
0
2
3
W
3
0
3
4.5
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,919
Damage
15,359
27,802
Taken
33,627
12,504
Mitigated
13,326
10,003
Healing
10,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,804
392
0
2,207
7,099
2,049
0
4,042
3,057
31,232
0
L
Gilgamesh
Alexi1321
Gilgamesh
2,206
526
0
1,009
8,176
4,114
0
0
7,846
0
27,414
L
Izanami
Antgeezy
Izanami
4,367
2,735
0
2,463
6,623
1,858
0
836
5,787
0
41,815
L
Kuzenbo
Aywuz
Kuzenbo
3,422
807
0
1,794
4,412
2,994
0
1,215
3,167
10,361
0
W
3,106
1,143
0
2,307
5,946
1,456
48
1,586
4,360
0
32,835
W
Athena
NojoKingg
Athena
1,018
136
0
1,782
6,075
2,591
0
1,556
4,519
7,146
0
L
Pele
1,560
671
0
2,843
7,317
2,311
0
318
6,909
0
29,644
W
Tiamat
5,393
487
0
2,088
5,153
2,889
65
2,437
2,492
49,721
0
W
5,156
2,214
0
882
4,372
2,588
354
157
4,215
0
36,174
W
6,246
1,173
0
2,944
6,256
2,980
0
1,182
4,990
0
38,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,909
Gold Earned
28,883
354
Minions Killed
308
0
Camps Cleared
0
1,111,921
Distance Traveled
1,041,242
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,131
557
84
8
0
229,351
2
L
Gilgamesh
5,752
523
49
4
0
182,854
0
L
Izanami
5,739
522
85
8
0
184,613
5
L
Kuzenbo
5,602
509
13
1
0
210,848
3
W
Neith
5,831
530
74
7
0
178,668
3
W
Athena
5,474
498
10
1
0
211,465
2
L
Pele
5,659
514
77
7
0
233,576
2
W
Tiamat
7,283
662
109
10
0
242,888
2
W
Set
7,048
641
76
7
0
202,468
0
W
Pele
7,273
661
85
8
0
276,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role