Player Matchup

Anhur
Anhur
 
Anhur
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
God3310
Cthulhu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,402 Elo+
Solo
Arachne
Arachne
TheWettestNapkin
Arachne
Level 17
God Stats
5W - 1L
1,738 SR
Queue Stats
14W - 19L
1,279 Elo+
Party 2
Mercury
Mercury
backstabbers1234
Mercury
Level 18
God Stats
2W - 0L
1,712 SR
Queue Stats
13W - 21L
1,225 Elo+
Party 2
Ymir
Ymir
papamino8
Ymir
Level 20
God Stats
1W - 2L
1,191 SR
Queue Stats
27W - 62L
1,109 Elo+
Party 3
Team Averages
Level 20
1,528 SR
1,303 Elo+

VS

Team Averages
Level 20
1,225 SR
1,253 Elo+
Neith
Neith
GuoErdeng
Neith
Level 26
God Stats
1W - 2L
1,249 SR
Queue Stats
31W - 65L
1,232 Elo+
Party 1
Athena
Athena
Spookhound
Athena
Level 18
God Stats
39W - 36L
1,349 SR
Queue Stats
115W - 136L
1,381 Elo+
Solo
Ymir
Ymir
cloudymoii
Ymir
Level 17
God Stats
1W - 5L
1,081 SR
Queue Stats
29W - 57L
1,180 Elo+
Party 4
Ra
Ra
papamino
Ra
Level 18
God Stats
1W - 4L
1,128 SR
Queue Stats
14W - 31L
1,155 Elo+
Party 4
Cthulhu
Cthulhu
papamino9
Cthulhu
Level 20
God Stats
1W - 4L
1,315 SR
Queue Stats
27W - 45L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
2
0 / 0 / 1
5,872
309
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
God3310
Cthulhu
18
1 / 0 / 0
11,175
588
941
10,084
10,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
26 / 4 / 9
11,510
606
21,492
15,283
6,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
20 / 8 / 8
10,572
556
22,537
11,103
3,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
2
0 / 0 / 1
5,872
309
0
0
0
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GuoErdeng
Neith
5
0 / 3 / 2
5,976
315
0
2,529
780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Spookhound
Athena
16
5 / 4 / 1
10,315
543
5,377
20,133
14,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
0 / 12 / 2
5,897
310
0
11,115
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 11 / 5
6,748
355
0
6,371
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
papamino9
Cthulhu
8
0 / 19 / 3
6,268
330
0
18,878
16,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
47
Kills
5
12
Deaths
49
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
0
1
0.5
W
Cthulhu
God3310
Cthulhu
1
0
0
1
L
Neith
GuoErdeng
Neith
0
3
2
0.33
L
Athena
Spookhound
Athena
5
4
1
1.38
W
26
4
9
7.63
W
20
8
8
3
L
0
12
2
0.08
L
0
11
5
0.23
W
Ymir
0
0
1
0.5
L
Cthulhu
papamino9
Cthulhu
0
19
3
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,970
Damage
5,377
36,470
Taken
59,026
20,916
Mitigated
37,385
9,398
Healing
4,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
God3310
Cthulhu
941
0
0
2,079
10,084
10,979
2,998
270
9,814
70,775
0
L
Neith
GuoErdeng
Neith
0
0
0
0
2,529
780
0
0
2,529
0
0
L
Athena
Spookhound
Athena
5,377
1,560
0
4,347
20,133
14,764
2,910
881
19,192
44,892
0
W
21,492
18,021
0
5,900
15,283
6,255
4,421
3,649
11,634
0
60,982
W
22,537
16,516
354
1,065
11,103
3,682
1,169
1,458
8,525
0
45,948
L
0
0
0
0
11,115
3,791
0
0
11,115
0
0
L
0
0
0
0
6,371
1,245
0
0
6,371
0
0
W
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
papamino9
Cthulhu
0
0
0
21
18,878
16,805
0
0
18,878
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,001
Gold Earned
35,204
288
Minions Killed
82
0
Camps Cleared
0
936,710
Distance Traveled
648,852
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,872
309
0
0
0
24,306
0
W
Cthulhu
11,175
588
165
9
0
286,280
1
L
Neith
5,976
315
0
0
0
6,511
0
L
Athena
10,315
543
82
4
0
266,471
0
W
Arachne
11,510
606
71
4
0
275,518
1
W
Mercury
10,572
556
52
3
0
338,431
0
L
Ymir
5,897
310
0
0
0
132,299
0
L
Ra
6,748
355
0
0
0
113,179
0
W
Ymir
5,872
309
0
0
0
12,175
0
L
Cthulhu
6,268
330
0
0
0
130,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role