Player Matchup

Merlin
Merlin
Gubtubz
Merlin
Level 67
God Stats
0W - 4L
1,460 SR
Queue Stats
76W - 105L
1,342 Elo+
Party 1
Danzaburou
Danzaburou
Riznut_mir
Danzaburou
Level 62
God Stats
1W - 4L
1,489 SR
Queue Stats
45W - 78L
1,300 Elo+
Party 1
Gilgamesh
Gilgamesh
Saltycheesuz
Gilgamesh
Level 54
God Stats
6W - 8L
1,446 SR
Queue Stats
29W - 54L
1,296 Elo+
Party 1
Team Averages
Level 61
1,465 SR
1,313 Elo+

VS

Team Averages
Level 86
1,372 SR
1,376 Elo+
Anubis
Anubis
AsDfGhJkL321-mat
Anubis
Level 80
God Stats
84W - 121L
1,379 SR
Queue Stats
262W - 545L
1,306 Elo+
Solo
Athena
Athena
BabyDestiny
Athena
Level 116
God Stats
4W - 3L
1,229 SR
Queue Stats
39W - 54L
1,423 Elo+
Solo
Da Ji
Da Ji
tubiitp
Da Ji
Level 62
God Stats
13W - 13L
1,507 SR
Queue Stats
97W - 118L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gubtubz
Merlin
13
5 / 8 / 4
10,603
757
12,109
9,524
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Riznut_mir
Danzaburou
13
3 / 7 / 6
9,816
701
7,379
12,728
3,037
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Saltycheesuz
Gilgamesh
12
1 / 8 / 6
8,991
642
6,586
13,988
8,106
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 3 / 9
11,222
802
12,590
11,150
5,186
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
13
4 / 1 / 11
10,567
755
5,682
11,278
8,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
tubiitp
Da Ji
14
8 / 5 / 13
11,030
788
13,024
11,024
4,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
9
Kills
23
23
Deaths
9
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
11
3
9
5.17
W
Athena
4
1
11
9.5
L
Merlin
Gubtubz
Merlin
5
8
4
0.88
L
Danzaburou
Riznut_mir
Danzaburou
3
7
6
0.86
L
Gilgamesh
Saltycheesuz
Gilgamesh
1
8
6
0.5
W
Da Ji
tubiitp
Da Ji
8
5
13
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,074
Damage
31,296
36,240
Taken
33,452
13,746
Mitigated
17,926
2,603
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,590
722
404
4,983
11,150
5,186
359
3,531
7,347
51,185
0
W
Athena
5,682
1,714
0
2,783
11,278
8,386
0
4,467
6,403
14,442
0
L
Merlin
Gubtubz
Merlin
12,109
1,138
0
98
9,524
2,603
202
6,080
3,444
27,579
0
L
Danzaburou
Riznut_mir
Danzaburou
7,379
2,552
0
1,561
12,728
3,037
0
5,788
6,940
0
33,712
L
Gilgamesh
Saltycheesuz
Gilgamesh
6,586
1,060
135
809
13,988
8,106
0
6,436
7,552
428
21,425
W
Da Ji
tubiitp
Da Ji
13,024
4,244
0
1,000
11,024
4,354
306
3,542
7,238
0
45,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,410
Gold Earned
32,819
132
Minions Killed
153
0
Camps Cleared
0
687,212
Distance Traveled
703,882
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,222
802
78
6
0
190,382
1
W
Athena
10,567
755
20
1
0
251,914
6
L
Merlin
10,603
757
47
3
0
202,003
0
L
Danzaburou
9,816
701
54
4
0
219,964
1
L
Gilgamesh
8,991
642
31
2
0
265,245
4
W
Da Ji
11,030
788
55
4
0
261,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role