Player Matchup

Zeus
Zeus
 
Zeus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
AyeBigBoyErik
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,501 Elo+
Party 2
Loki
Loki
RealVickingin
Loki
Level 29
God Stats
1W - 3L
1,611 SR
Queue Stats
78W - 71L
1,515 Elo+
Party 2
Chang'e
Chang'e
SeñorYumYum
Chang'e
Level 65
God Stats
27W - 39L
1,425 SR
Queue Stats
263W - 228L
1,532 Elo+
Party 2
Cupid
Cupid
Specx12
Cupid
Level 48
God Stats
28W - 24L
1,597 SR
Queue Stats
108W - 108L
1,504 Elo+
Party 2
Team Averages
Level 46
1,527 SR
1,511 Elo+

VS

Team Averages
Level 71
1,636 SR
1,562 Elo+
Artemis
Artemis
BobShmurda
Artemis
Level 122
God Stats
16W - 7L
1,681 SR
Queue Stats
829W - 712L
1,527 Elo+
Party 1
Zeus
Zeus
GodEmperorSusan
Zeus
Level 91
God Stats
6W - 0L
1,743 SR
Queue Stats
714W - 600L
1,529 Elo+
Party 1
King Arthur
King Arthur
JohnRedcornSexy
King Arthur
Level 68
God Stats
3W - 3L
1,287 SR
Queue Stats
315W - 248L
1,592 Elo+
Party 1
Sobek
Sobek
WreckItRyke
Sobek
Level 47
God Stats
9W - 2L
1,969 SR
Queue Stats
83W - 73L
1,610 Elo+
Solo
Nemesis
Nemesis
lkthebest
Nemesis
Level 28
God Stats
6W - 3L
1,500 SR
Queue Stats
217W - 180L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 10 / 1
9,613
458
9,853
12,685
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 5 / 5
10,137
483
5,610
18,315
15,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 8 / 1
9,887
471
5,596
15,485
5,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
SeñorYumYum
Chang'e
17
4 / 8 / 3
10,801
514
11,458
19,171
10,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
Specx12
Cupid
17
6 / 4 / 2
10,501
500
11,699
14,942
5,365
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BobShmurda
Artemis
18
4 / 5 / 3
11,449
545
15,737
15,728
6,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
16 / 1 / 5
13,685
652
17,485
9,711
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
JohnRedcornSexy
King Arthur
16
9 / 7 / 5
11,403
543
12,527
19,112
13,942
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 1 / 10
10,617
506
4,909
17,084
15,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
lkthebest
Nemesis
17
5 / 4 / 11
11,031
525
9,765
15,258
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
69
17
Kills
35
35
Deaths
18
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
10
1
0.15
L
3
5
5
1.1
W
Artemis
BobShmurda
Artemis
4
5
3
1.1
W
16
1
5
18.5
W
King Arthur
JohnRedcornSexy
King Arthur
9
7
5
1.64
L
3
8
1
0.44
L
Chang'e
SeñorYumYum
Chang'e
4
8
3
0.69
L
Cupid
Specx12
Cupid
6
4
2
1.75
W
1
1
10
6
W
Nemesis
lkthebest
Nemesis
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,216
Damage
60,423
80,598
Taken
76,893
40,826
Mitigated
47,274
25,223
Healing
19,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,853
1,075
0
1,206
12,685
4,006
842
5,831
6,854
67,512
0
L
5,610
308
0
4,389
18,315
15,716
799
6,949
11,366
19,878
0
W
Artemis
BobShmurda
Artemis
15,737
9,843
0
5,700
15,728
6,989
942
4,655
11,073
0
85,123
W
17,485
3,182
178
5,838
9,711
3,938
859
3,436
6,129
113,569
0
W
King Arthur
JohnRedcornSexy
King Arthur
12,527
2,462
0
2,055
19,112
13,942
262
9,117
9,937
0
50,324
L
5,596
1,145
0
3,942
15,485
5,028
296
3,940
11,545
0
56,953
L
Chang'e
SeñorYumYum
Chang'e
11,458
877
201
8,454
19,171
10,711
570
2,494
16,677
62,805
0
L
Cupid
Specx12
Cupid
11,699
5,766
301
6,730
14,942
5,365
345
3,180
11,762
0
77,459
W
4,909
265
0
4,187
17,084
15,541
119
4,649
12,319
22,298
0
W
Nemesis
lkthebest
Nemesis
9,765
5,055
0
1,624
15,258
6,864
806
4,580
10,514
0
74,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,939
Gold Earned
58,185
523
Minions Killed
553
0
Camps Cleared
0
1,678,220
Distance Traveled
1,910,604
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,613
458
138
7
0
318,959
2
L
Sobek
10,137
483
25
1
0
378,456
3
W
Artemis
11,449
545
132
6
0
317,031
4
W
Zeus
13,685
652
198
9
0
381,037
1
W
King Arthur
11,403
543
93
4
0
402,515
2
L
Loki
9,887
471
90
4
0
312,456
3
L
Chang'e
10,801
514
129
6
0
339,052
3
L
Cupid
10,501
500
141
7
0
329,297
10
W
Sobek
10,617
506
26
1
0
419,944
5
W
Nemesis
11,031
525
104
5
0
390,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role