Player Matchup

Arachne
Arachne
AcesxPlayed
Arachne
Level 120
God Stats
4W - 2L
1,516 SR
Queue Stats
91W - 83L
1,571 Elo+
Party 2
Cthulhu
Cthulhu
BadgerKun
Cthulhu
Level 30
God Stats
13W - 11L
1,687 SR
Queue Stats
35W - 34L
1,565 Elo+
Party 2
Horus
Horus
BallWithMyBruhs
Horus
Level 158
God Stats
8W - 7L
1,523 SR
Queue Stats
173W - 180L
1,652 Elo+
Party 3
Agni
Agni
CrazedLlama21
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,609 Elo+
Party 3
Medusa
Medusa
Rozamie
Medusa
Level 29
God Stats
0W - 1L
1,688 SR
Queue Stats
33W - 33L
1,561 Elo+
Party 2
Team Averages
Level 72
1,583 SR
1,592 Elo+

VS

Team Averages
Level 97
1,613 SR
1,581 Elo+
Sun Wukong
Sun Wukong
Brochl
Sun Wukong
Level 48
God Stats
6W - 7L
1,595 SR
Queue Stats
256W - 237L
1,608 Elo+
Party 1
Ymir
Ymir
Carnafex
Ymir
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
417W - 445L
1,577 Elo+
Party 1
Baba Yaga
Baba Yaga
Niromanti
Baba Yaga
Level 116
God Stats
39W - 44L
1,694 SR
Queue Stats
418W - 446L
1,577 Elo+
Party 1
Mercury
Mercury
PapaSMOrc
Mercury
Level 115
God Stats
15W - 16L
1,637 SR
Queue Stats
416W - 445L
1,577 Elo+
Party 1
Anhur
Anhur
Skiddywags
Anhur
Level 91
God Stats
15W - 7L
1,637 SR
Queue Stats
147W - 124L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AcesxPlayed
Arachne
14
0 / 1 / 3
7,506
536
4,680
10,242
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
BadgerKun
Cthulhu
11
2 / 3 / 0
6,459
461
7,007
13,455
7,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 3
6,504
465
2,685
11,887
5,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 5 / 1
6,618
473
2,389
6,363
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Rozamie
Medusa
12
1 / 4 / 2
7,077
506
6,047
8,403
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brochl
Sun Wukong
14
1 / 2 / 2
8,400
600
8,251
10,775
4,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
11
1 / 1 / 5
7,221
516
4,304
8,674
5,081
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baba Yaga
Niromanti
Baba Yaga
13
4 / 1 / 4
8,292
592
8,178
4,206
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Mercury
PapaSMOrc
Mercury
14
6 / 2 / 2
8,391
599
5,096
6,906
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
15
4 / 0 / 1
9,035
645
5,864
10,360
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
6
Kills
16
16
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
AcesxPlayed
Arachne
0
1
3
1.5
L
Cthulhu
BadgerKun
Cthulhu
2
3
0
0.67
L
0
3
3
0.5
W
Sun Wukong
Brochl
Sun Wukong
1
2
2
1
W
Ymir
1
1
5
3.5
L
3
5
1
0.7
W
Baba Yaga
Niromanti
Baba Yaga
4
1
4
6
W
Mercury
PapaSMOrc
Mercury
6
2
2
3.5
L
Medusa
Rozamie
Medusa
1
4
2
0.5
W
Anhur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,808
Damage
31,693
50,350
Taken
40,921
20,609
Mitigated
17,161
13,997
Healing
13,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AcesxPlayed
Arachne
4,680
2,784
0
4,084
10,242
3,561
0
2,280
7,962
0
69,225
L
Cthulhu
BadgerKun
Cthulhu
7,007
1,272
0
4,514
13,455
7,635
0
0
13,455
26,081
0
L
2,685
675
517
3,242
11,887
5,327
0
5,630
6,257
0
7,653
W
Sun Wukong
Brochl
Sun Wukong
8,251
2,765
0
5,060
10,775
4,323
0
5,761
4,144
0
49,758
W
Ymir
4,304
860
0
810
8,674
5,081
0
921
7,578
16,699
0
L
2,389
252
0
100
6,363
2,233
0
4,082
2,281
25,551
0
W
Baba Yaga
Niromanti
Baba Yaga
8,178
312
0
1,347
4,206
1,537
0
679
3,436
52,174
0
W
Mercury
PapaSMOrc
Mercury
5,096
2,709
0
340
6,906
2,785
0
815
6,007
0
57,093
L
Medusa
Rozamie
Medusa
6,047
2,288
0
1,540
8,403
1,853
0
490
7,913
0
37,105
W
Anhur
5,864
2,697
0
6,165
10,360
3,435
516
0
10,360
0
64,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,164
Gold Earned
41,339
342
Minions Killed
462
0
Camps Cleared
0
1,374,105
Distance Traveled
1,439,207
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,506
536
122
9
0
325,172
2
L
Cthulhu
6,459
461
57
4
0
260,544
1
L
Horus
6,504
465
6
0
0
293,469
6
W
Sun Wukong
8,400
600
111
8
0
277,811
3
W
Ymir
7,221
516
23
2
0
282,423
7
L
Agni
6,618
473
82
6
0
242,971
1
W
Baba Yaga
8,292
592
104
7
0
293,920
7
W
Mercury
8,391
599
94
7
0
340,592
3
L
Medusa
7,077
506
75
5
0
251,949
5
W
Anhur
9,035
645
130
9
0
244,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role