Player Matchup

Pele
Pele
Gengаr
Pele
Level 23
God Stats
3W - 5L
1,461 SR
Queue Stats
59W - 47L
1,655 Elo+
Solo
Ganesha
Ganesha
Malixys
Ganesha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,527 Elo+
Solo
Anubis
Anubis
Minimalniminmal
Anubis
Level 21
God Stats
51W - 45L
1,562 SR
Queue Stats
59W - 60L
1,488 Elo+
Solo
Anhur
Anhur
N3koChinxs
Anhur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,727 Elo+
Solo
Nike
Nike
SarckAngel21
Nike
Level 20
God Stats
4W - 3L
1,758 SR
Queue Stats
221W - 229L
1,513 Elo+
Solo
Team Averages
Level 18
1,556 SR
1,582 Elo+

VS

Team Averages
Level 27
1,709 SR
1,642 Elo+
Skadi
Skadi
Danvszombies
Skadi
Level 28
God Stats
4W - 2L
1,669 SR
Queue Stats
93W - 80L
1,539 Elo+
Solo
Fenrir
Fenrir
ShuggyShung
Fenrir
Level 29
God Stats
1W - 0L
1,645 SR
Queue Stats
54W - 18L
1,768 Elo+
Solo
Ra
Ra
hallelujah_Z
Ra
Level 24
God Stats
4W - 1L
1,840 SR
Queue Stats
63W - 40L
1,675 Elo+
Solo
Gilgamesh
Gilgamesh
juanca1474
Gilgamesh
Level 29
God Stats
9W - 15L
1,606 SR
Queue Stats
208W - 226L
1,560 Elo+
Solo
Ymir
Ymir
zherxs
Ymir
Level 26
God Stats
31W - 8L
1,783 SR
Queue Stats
134W - 90L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Gengаr
Pele
14
6 / 4 / 3
8,576
572
7,526
12,125
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
Malixys
Ganesha
9
0 / 6 / 2
6,348
423
2,140
10,317
5,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 8 / 2
7,379
492
9,150
12,007
5,759
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
13
5 / 3 / 1
8,408
561
5,250
9,553
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 4 / 3
7,778
519
8,626
11,828
7,518
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,613
508
3,276
11,018
2,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
16
13 / 1 / 8
9,851
657
13,078
11,090
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 2 / 10
9,745
650
11,133
9,125
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
juanca1474
Gilgamesh
14
3 / 2 / 2
7,958
531
4,881
11,480
6,665
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Ymir
zherxs
Ymir
12
0 / 2 / 17
7,144
476
5,639
12,357
7,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
13
Kills
25
25
Deaths
13
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
2
6
3
0.58
L
Pele
Gengаr
Pele
6
4
3
1.88
L
Ganesha
Malixys
Ganesha
0
6
2
0.17
L
2
8
2
0.38
L
Anhur
5
3
1
1.83
L
0
4
3
0.38
W
Fenrir
13
1
8
17
W
7
2
10
6
W
Gilgamesh
juanca1474
Gilgamesh
3
2
2
2
W
Ymir
zherxs
Ymir
0
2
17
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,692
Damage
38,007
55,830
Taken
55,070
25,571
Mitigated
25,115
9,742
Healing
18,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,276
1,717
0
2,571
11,018
2,347
244
1,489
9,529
0
40,568
L
Pele
Gengаr
Pele
7,526
2,396
0
473
12,125
4,252
0
3,198
8,825
0
53,506
L
Ganesha
Malixys
Ganesha
2,140
105
0
672
10,317
5,186
0
3,775
6,442
10,515
0
L
9,150
520
0
3,535
12,007
5,759
163
5,550
6,155
47,214
0
L
Anhur
5,250
1,939
0
3,215
9,553
2,856
560
2,163
7,290
0
40,796
L
8,626
296
0
1,847
11,828
7,518
303
1,425
10,346
4,614
41,480
W
Fenrir
13,078
4,398
0
5,712
11,090
4,775
0
2,117
8,973
0
60,909
W
11,133
1,566
2,622
3,557
9,125
3,785
856
3,267
5,858
73,063
0
W
Gilgamesh
juanca1474
Gilgamesh
4,881
1,057
0
2,761
11,480
6,665
0
1,505
9,975
0
39,529
W
Ymir
zherxs
Ymir
5,639
1,472
0
1,502
12,357
7,543
34
5,056
7,301
14,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,489
Gold Earned
42,311
363
Minions Killed
398
0
Camps Cleared
0
1,281,082
Distance Traveled
1,466,661
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,613
508
78
5
0
254,349
3
L
Pele
8,576
572
102
7
0
293,772
3
L
Ganesha
6,348
423
20
1
0
233,286
3
L
Anubis
7,379
492
74
5
0
232,888
0
L
Anhur
8,408
561
79
5
0
263,736
2
L
Nike
7,778
519
88
6
0
257,400
0
W
Fenrir
9,851
657
84
6
0
356,082
2
W
Ra
9,745
650
133
9
0
298,127
0
W
Gilgamesh
7,958
531
83
6
0
276,452
2
W
Ymir
7,144
476
20
1
0
281,651
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role