Player Matchup

Medusa
Medusa
Gold II
GankForGems
Medusa
Gold II
Level 36
God Stats
2W - 3L
1,651 SR
Queue Stats
46W - 44L
1,880 MMR
Party 1
Sobek
Sobek
Platinum V
MurkinUP
Sobek
Platinum V
Level 158
God Stats
13W - 26L
1,476 SR
Queue Stats
171W - 178L
1,904 MMR
Party 1
Arachne
Arachne
Diamond V
Sagunio
Arachne
Diamond V
Level 159
God Stats
46W - 33L
1,721 SR
Queue Stats
266W - 245L
1,907 MMR
Solo
Janus
Janus
Platinum III
Tebbys
Janus
Platinum III
Level 137
God Stats
21W - 21L
1,609 SR
Queue Stats
257W - 254L
1,913 MMR
Solo
Tyr
Tyr
Platinum III
throwingas35
Tyr
Platinum III
Level 157
God Stats
11W - 9L
1,610 SR
Queue Stats
107W - 94L
1,890 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,613 SR
1,899 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 87
1,587 SR
1,899 MMR
Discordia
Discordia
Platinum II
LeCreep1210
Discordia
Platinum II
Level 160
God Stats
28W - 25L
1,176 SR
Queue Stats
954W - 931L
1,912 MMR
Solo
Cthulhu
Cthulhu
Platinum II
WiltidZeus
Cthulhu
Platinum II
Level 68
God Stats
12W - 8L
1,644 SR
Queue Stats
234W - 235L
1,909 MMR
Solo
Loki
Loki
Platinum V
Zøinks
Loki
Platinum V
Level 32
God Stats
4W - 0L
2,045 SR
Queue Stats
24W - 2L
1,899 MMR
Party 2
Cernunnos
Cernunnos
Platinum V
lv Kami vl
Cernunnos
Platinum V
Level 129
God Stats
42W - 20L
1,571 SR
Queue Stats
116W - 99L
1,890 MMR
Solo
Osiris
Osiris
Gold I
xRTK Advantage
Osiris
Gold I
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,886 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
2 / 7 / 6
13,297
492
13,319
17,569
7,876
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
MurkinUP
Sobek
18
3 / 4 / 8
12,129
449
13,153
30,292
44,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Sagunio
Arachne
20
5 / 10 / 8
13,115
486
19,644
29,092
17,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Tebbys
Janus
19
3 / 10 / 3
12,692
470
11,529
19,323
7,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
4 / 5 / 7
12,854
476
17,379
34,482
37,509
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetGilgameshAthenaTiamatTsukuyomi

VS

Bans
Cu ChulainnGuan YuAnhurKing ArthurGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LeCreep1210
Discordia
20
11 / 3 / 9
15,859
587
18,724
14,351
6,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
WiltidZeus
Cthulhu
19
2 / 5 / 14
15,001
556
13,886
31,301
37,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Loki
Zøinks
Loki
20
9 / 3 / 11
16,088
596
18,025
16,668
9,423
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
lv Kami vl
Cernunnos
20
6 / 3 / 9
15,894
589
27,222
26,906
11,977
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 3 / 7
15,626
579
28,301
25,986
30,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
86
17
Kills
36
36
Deaths
17
32
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
7
6
0.71
W
Discordia
LeCreep1210
Discordia
11
3
9
5.17
L
Sobek
MurkinUP
Sobek
3
4
8
1.75
L
Arachne
Sagunio
Arachne
5
10
8
0.9
L
Janus
Tebbys
Janus
3
10
3
0.45
W
Cthulhu
WiltidZeus
Cthulhu
2
5
14
1.8
W
Loki
Zøinks
Loki
9
3
11
4.83
W
Cernunnos
lv Kami vl
Cernunnos
6
3
9
3.5
L
4
5
7
1.5
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,024
Damage
106,158
130,758
Taken
115,212
114,712
Mitigated
95,555
31,569
Healing
37,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,319
4,983
0
1,941
17,569
7,876
794
3,665
13,826
0
97,032
W
Discordia
LeCreep1210
Discordia
18,724
1,135
204
4,195
14,351
6,741
2,822
4,823
9,424
114,960
0
L
Sobek
MurkinUP
Sobek
13,153
1,565
0
7,738
30,292
44,468
0
7,825
22,221
59,391
0
L
Arachne
Sagunio
Arachne
19,644
11,257
0
7,949
29,092
17,080
1,032
10,050
18,790
0
105,499
L
Janus
Tebbys
Janus
11,529
436
0
448
19,323
7,779
0
3,716
15,489
99,060
0
W
Cthulhu
WiltidZeus
Cthulhu
13,886
1,122
1,885
6,274
31,301
37,036
252
6,467
24,596
50,057
0
W
Loki
Zøinks
Loki
18,025
6,092
0
3,288
16,668
9,423
986
3,029
13,502
0
107,438
W
Cernunnos
lv Kami vl
Cernunnos
27,222
16,232
0
14,738
26,906
11,977
5,022
5,567
19,655
0
157,836
L
17,379
2,132
0
13,493
34,482
37,509
0
6,417
27,822
0
78,999
W
28,301
6,742
0
7,204
25,986
30,378
2,818
4,836
21,006
0
119,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,087
Gold Earned
78,468
748
Minions Killed
789
0
Camps Cleared
0
2,572,576
Distance Traveled
2,578,500
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,297
492
204
8
0
458,226
5
W
Discordia
15,859
587
198
7
0
493,491
5
L
Sobek
12,129
449
72
3
0
533,983
6
L
Arachne
13,115
486
160
6
0
510,728
3
L
Janus
12,692
470
170
6
0
514,970
9
W
Cthulhu
15,001
556
74
3
0
517,333
11
W
Loki
16,088
596
146
5
0
589,496
11
W
Cernunnos
15,894
589
199
7
0
473,832
2
L
Tyr
12,854
476
142
5
0
554,669
2
W
Osiris
15,626
579
172
6
0
504,348
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role