Player Matchup

Merlin
Merlin
Diamond IV
ColdDevastator
Merlin
Diamond IV
Level 157
God Stats
1W - 1L
1,675 SR
Queue Stats
157W - 53L
2,314 MMR
Party 1
Fenrir
Fenrir
Diamond III
Rychong
Fenrir
Diamond III
Level 160
God Stats
80W - 24L
1,586 SR
Queue Stats
368W - 227L
2,181 MMR
Party 1
Cernunnos
Cernunnos
Diamond V
tacoboy4678
Cernunnos
Diamond V
Level 119
God Stats
1W - 2L
1,610 SR
Queue Stats
288W - 180L
2,109 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,624 SR
2,201 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 103
1,637 SR
1,986 MMR
Nike
Nike
Diamond V
FRAMMdeASTORA
Nike
Diamond V
Level 157
God Stats
1W - 0L
1,712 SR
Queue Stats
68W - 63L
2,064 MMR
Solo
Thoth
Thoth
Diamond IV
WickedRed21
Thoth
Diamond IV
Level 58
God Stats
24W - 16L
1,784 SR
Queue Stats
63W - 33L
1,995 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
lilwormy224
Ne Zha
Platinum IV
Level 93
God Stats
5W - 3L
1,415 SR
Queue Stats
280W - 275L
1,898 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
9,348
623
13,794
12,887
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Rychong
Fenrir
13
3 / 6 / 3
10,289
686
11,007
19,225
13,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
tacoboy4678
Cernunnos
14
1 / 5 / 6
9,801
653
9,523
13,737
4,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Chang'eSetTiamatAthenaAphrodite

VS

Bans
GilgameshCabrakanHadesGaneshaRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 13
11,200
747
10,896
18,627
18,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
9 / 2 / 6
11,456
764
14,958
9,953
6,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
15
6 / 1 / 10
12,123
808
10,511
17,159
17,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
6
Kills
17
17
Deaths
8
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
2
5
13
1.7
L
Fenrir
Rychong
Fenrir
3
6
3
0.75
W
9
2
6
6
W
Ne Zha
6
1
10
11
L
Cernunnos
tacoboy4678
Cernunnos
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,324
Damage
36,365
45,849
Taken
45,739
21,900
Mitigated
42,898
13,550
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,794
688
0
3,891
12,887
4,236
448
4,093
8,794
53,861
0
W
10,896
1,604
0
1,680
18,627
18,757
671
5,189
13,438
1,384
27,928
L
Fenrir
Rychong
Fenrir
11,007
1,034
0
5,131
19,225
13,063
0
6,763
12,462
0
22,182
W
14,958
572
0
1,658
9,953
6,587
451
3,752
6,201
56,524
0
W
Ne Zha
10,511
3,984
0
3,176
17,159
17,554
908
4,959
12,200
0
42,688
L
Cernunnos
tacoboy4678
Cernunnos
9,523
4,838
0
4,528
13,737
4,601
1,296
4,532
9,205
0
55,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,438
Gold Earned
34,779
184
Minions Killed
174
0
Camps Cleared
0
788,618
Distance Traveled
815,334
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,348
623
74
5
0
235,398
1
W
Nike
11,200
747
30
2
0
272,576
1
L
Fenrir
10,289
686
24
2
0
286,762
2
W
Thoth
11,456
764
103
7
0
280,226
1
W
Ne Zha
12,123
808
41
3
0
262,532
0
L
Cernunnos
9,801
653
86
6
0
266,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role