Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
StrawberryLorde
Anubis
Level 25
God Stats
19W - 18L
1,492 SR
Queue Stats
42W - 39L
1,431 Elo+
Party 1
Tsukuyomi
Tsukuyomi
UchihaMadara145
Tsukuyomi
Level 22
God Stats
31W - 22L
1,493 SR
Queue Stats
179W - 178L
1,404 Elo+
Party 1
Neith
Neith
feelmypeanut
Neith
Level 5
God Stats
1W - 2L
1,276 SR
Queue Stats
47W - 49L
1,262 Elo+
Party 1
Horus
Horus
heavyheartclub
Horus
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 147L
1,482 Elo+
Solo
Team Averages
Level 20
1,452 SR
1,416 Elo+

VS

Team Averages
Level 19
1,472 SR
1,299 Elo+
Cthulhu
Cthulhu
Drippimop
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,098 Elo+
Party 2
Izanami
Izanami
Martnez
Izanami
Level 23
God Stats
27W - 33L
1,323 SR
Queue Stats
439W - 524L
1,212 Elo+
Party 2
Merlin
Merlin
MidgetCucc
Merlin
Level 27
God Stats
2W - 4L
1,425 SR
Queue Stats
10W - 13L
1,463 Elo+
Solo
Tyr
Tyr
MorbidlyThiccc
Tyr
Level 19
God Stats
6W - 8L
1,402 SR
Queue Stats
130W - 154L
1,225 Elo+
Party 2
The Morrigan
The Morrigan
uwusan
The Morrigan
Level 13
God Stats
2W - 2L
1,710 SR
Queue Stats
35W - 36L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 3 / 6
10,280
490
7,912
15,918
15,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
10 / 2 / 6
10,828
516
15,603
13,369
7,010
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
UchihaMadara145
Tsukuyomi
15
4 / 5 / 12
9,837
468
10,990
13,304
4,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
11 / 3 / 6
10,732
511
19,270
10,941
4,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 3 / 14
9,323
444
7,399
15,459
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drippimop
Cthulhu
10
0 / 8 / 0
6,849
326
3,422
15,388
13,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Martnez
Izanami
13
0 / 6 / 2
8,451
402
4,508
13,746
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
MidgetCucc
Merlin
14
2 / 6 / 3
9,402
448
13,322
14,818
4,746
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 5 / 4
9,267
441
9,408
16,265
12,692
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
uwusan
The Morrigan
17
9 / 5 / 3
11,540
550
11,715
16,654
6,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
30
Kills
15
16
Deaths
30
44
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
3
6
2.33
L
Cthulhu
Drippimop
Cthulhu
0
8
0
0
L
Izanami
Martnez
Izanami
0
6
2
0.17
L
Merlin
MidgetCucc
Merlin
2
6
3
0.58
L
4
5
4
1.2
W
10
2
6
6.5
W
Tsukuyomi
UchihaMadara145
Tsukuyomi
4
5
12
2
W
11
3
6
4.67
W
1
3
14
2.67
L
The Morrigan
uwusan
The Morrigan
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,174
Damage
42,375
68,991
Taken
76,871
42,779
Mitigated
40,253
26,736
Healing
12,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,912
681
0
6,161
15,918
15,618
31
5,293
10,391
56,084
0
L
Cthulhu
Drippimop
Cthulhu
3,422
151
0
610
15,388
13,328
897
2,066
13,251
13,592
0
L
Izanami
Martnez
Izanami
4,508
3,493
111
2,898
13,746
3,147
2,850
4,239
9,477
0
48,143
L
Merlin
MidgetCucc
Merlin
13,322
679
0
3,321
14,818
4,746
346
9,197
5,561
44,470
0
L
9,408
1,292
0
998
16,265
12,692
641
3,980
11,775
533
33,439
W
15,603
670
0
6,335
13,369
7,010
619
7,471
5,814
60,747
0
W
Tsukuyomi
UchihaMadara145
Tsukuyomi
10,990
2,867
0
3,553
13,304
4,701
220
6,157
6,897
0
40,260
W
19,270
11,268
0
3,380
10,941
4,542
1,935
3,685
7,128
0
58,744
W
7,399
4,146
2,500
4,807
15,459
10,908
718
4,294
10,889
0
23,987
L
The Morrigan
uwusan
The Morrigan
11,715
2,920
280
3,821
16,654
6,340
78
3,182
13,221
72,743
1,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,000
Gold Earned
45,509
405
Minions Killed
375
0
Camps Cleared
0
1,795,894
Distance Traveled
1,651,373
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,280
490
106
5
0
337,820
1
L
Cthulhu
6,849
326
12
1
0
321,625
0
L
Izanami
8,451
402
104
5
0
364,394
1
L
Merlin
9,402
448
74
4
0
307,192
0
L
Tyr
9,267
441
71
3
0
332,263
2
W
Anubis
10,828
516
115
5
0
325,451
1
W
Tsukuyomi
9,837
468
68
3
0
422,430
0
W
Neith
10,732
511
95
5
0
324,331
4
W
Horus
9,323
444
21
1
0
385,862
11
L
The Morrigan
11,540
550
114
5
0
325,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role