Player Matchup

Chaac
Chaac
Argonist619
Chaac
Level 88
God Stats
4W - 2L
1,536 SR
Queue Stats
97W - 78L
1,594 Elo+
Party 2
Izanami
Izanami
Johnisking34
Izanami
Level 127
God Stats
10W - 3L
1,831 SR
Queue Stats
177W - 167L
1,675 Elo+
Party 2
Jormungandr
Jormungandr
Smith3y
Jormungandr
Level 68
God Stats
4W - 3L
1,822 SR
Queue Stats
552W - 490L
1,572 Elo+
Solo
Pele
Pele
Trumex
Pele
Level 155
God Stats
2W - 4L
1,558 SR
Queue Stats
322W - 297L
1,654 Elo+
Party 2
Eset
Eset
lolasusuchimo
Eset
Level 147
God Stats
36W - 23L
1,625 SR
Queue Stats
428W - 375L
1,617 Elo+
Solo
Team Averages
Level 117
1,674 SR
1,622 Elo+

VS

Team Averages
Level 106
1,490 SR
1,589 Elo+
Sylvanus
Sylvanus
DignityKiller
Sylvanus
Level 58
God Stats
4W - 7L
1,502 SR
Queue Stats
11W - 17L
1,537 Elo+
Solo
Gilgamesh
Gilgamesh
JayBirdy
Gilgamesh
Level 125
God Stats
6W - 3L
1,519 SR
Queue Stats
226W - 207L
1,633 Elo+
Party 1
Merlin
Merlin
Sponce10
Merlin
Level 114
God Stats
6W - 8L
1,471 SR
Queue Stats
397W - 371L
1,572 Elo+
Party 1
Chiron
Chiron
UhOhNotAFart
Chiron
Level 104
God Stats
9W - 5L
1,768 SR
Queue Stats
549W - 533L
1,633 Elo+
Party 1
Cthulhu
Cthulhu
iHunterNv
Cthulhu
Level 129
God Stats
1W - 3L
1,189 SR
Queue Stats
283W - 261L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 5
10,377
519
7,994
15,464
13,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Johnisking34
Izanami
18
2 / 6 / 2
10,884
544
9,889
14,675
6,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Smith3y
Jormungandr
16
2 / 4 / 7
11,646
582
7,552
14,652
10,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
Trumex
Pele
19
6 / 1 / 5
11,910
596
11,568
15,714
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 2 / 4
12,748
637
16,827
8,795
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DignityKiller
Sylvanus
3
0 / 1 / 0
5,577
279
54
1,219
385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
JayBirdy
Gilgamesh
15
6 / 2 / 5
10,898
545
11,492
21,100
15,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Sponce10
Merlin
16
1 / 7 / 5
9,400
470
8,560
11,516
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
17
4 / 4 / 2
10,317
516
11,145
17,437
5,072
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
iHunterNv
Cthulhu
18
4 / 5 / 2
11,026
551
12,959
19,495
16,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
19
Kills
15
15
Deaths
19
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
L
Sylvanus
DignityKiller
Sylvanus
0
1
0
0
L
Gilgamesh
JayBirdy
Gilgamesh
6
2
5
4.25
W
Izanami
Johnisking34
Izanami
2
6
2
0.5
W
Jormungandr
Smith3y
Jormungandr
2
4
7
1.38
L
Merlin
Sponce10
Merlin
1
7
5
0.5
W
Pele
Trumex
Pele
6
1
5
8.5
L
Chiron
4
4
2
1.25
L
Cthulhu
iHunterNv
Cthulhu
4
5
2
1
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,830
Damage
44,210
69,300
Taken
70,767
40,085
Mitigated
41,013
25,026
Healing
15,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,994
1,645
0
6,864
15,464
13,649
343
6,287
8,570
0
58,818
L
Sylvanus
DignityKiller
Sylvanus
54
42
0
394
1,219
385
0
520
621
2,054
902
L
Gilgamesh
JayBirdy
Gilgamesh
11,492
2,435
0
4,253
21,100
15,830
0
7,812
12,847
0
47,786
W
Izanami
Johnisking34
Izanami
9,889
6,009
0
4,172
14,675
6,276
2,324
2,123
12,492
0
92,136
W
Jormungandr
Smith3y
Jormungandr
7,552
1,903
0
2,910
14,652
10,216
690
4,910
9,589
35,402
0
L
Merlin
Sponce10
Merlin
8,560
348
0
585
11,516
3,495
0
4,902
6,051
67,048
0
W
Pele
Trumex
Pele
11,568
2,739
0
8,966
15,714
6,330
1,248
4,443
11,151
0
94,406
L
Chiron
11,145
3,519
120
4,866
17,437
5,072
613
6,558
10,691
0
80,926
L
Cthulhu
iHunterNv
Cthulhu
12,959
1,178
488
5,261
19,495
16,231
801
2,799
15,437
65,194
0
W
16,827
1,179
328
1,786
8,795
3,614
0
2,828
5,937
88,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,565
Gold Earned
47,218
657
Minions Killed
450
0
Camps Cleared
0
1,944,400
Distance Traveled
1,512,912
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,377
519
115
6
0
398,613
5
L
Sylvanus
5,577
279
6
0
0
27,689
0
L
Gilgamesh
10,898
545
64
3
0
431,688
5
W
Izanami
10,884
544
155
8
0
333,610
0
W
Jormungandr
11,646
582
55
3
0
373,960
8
L
Merlin
9,400
470
121
6
0
363,591
3
W
Pele
11,910
596
162
8
0
436,677
1
L
Chiron
10,317
516
140
7
0
349,049
3
L
Cthulhu
11,026
551
119
6
0
340,895
5
W
Eset
12,748
637
170
9
0
401,540
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role