Player Matchup

Loki
Loki
 
Loki
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Deadlymann
Ymir
Level 28
God Stats
22W - 22L
1,508 SR
Queue Stats
124W - 133L
1,403 Elo+
Solo
Cthulhu
Cthulhu
GuoErdeng
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 65L
1,241 Elo+
Party 2
Zeus
Zeus
PaternalEye81
Zeus
Level 27
God Stats
7W - 6L
1,713 SR
Queue Stats
32W - 25L
1,351 Elo+
Solo
Anhur
Anhur
papamino9
Anhur
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 45L
1,336 Elo+
Party 2
Team Averages
Level 25
1,544 SR
1,366 Elo+

VS

Team Averages
Level 20
1,395 SR
1,255 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
cloudymoii
Thor
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 57L
1,210 Elo+
Party 1
Ymir
Ymir
papamino
Ymir
Level 18
God Stats
0W - 3L
1,263 SR
Queue Stats
14W - 31L
1,192 Elo+
Party 1
Nemesis
Nemesis
papamino5
Nemesis
Level 17
God Stats
1W - 3L
1,285 SR
Queue Stats
15W - 29L
1,237 Elo+
Solo
Ra
Ra
papamino8
Ra
Level 19
God Stats
1W - 2L
1,429 SR
Queue Stats
27W - 62L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
3
0 / 0 / 0
6,065
319
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
3 / 1 / 0
10,442
550
2,422
11,806
11,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
GuoErdeng
Cthulhu
3
0 / 0 / 0
6,065
319
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

15
0 / 4 / 0
9,536
502
2,144
9,707
2,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
papamino9
Anhur
3
0 / 0 / 0
6,065
319
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 4 / 2
7,901
416
1,992
8,448
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
5,025
264
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
1
0 / 0 / 0
5,025
264
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
papamino5
Nemesis
1
0 / 0 / 0
5,025
264
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

1
0 / 0 / 0
5,025
264
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
1
5
Deaths
4
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
0
0
0
L
Hun Batz
 
Hun Batz
1
4
2
0.5
W
3
1
0
3
W
Cthulhu
GuoErdeng
Cthulhu
0
0
0
0
W
0
4
0
0
L
0
0
0
0
L
Ymir
0
0
0
0
L
Nemesis
papamino5
Nemesis
0
0
0
0
L
0
0
0
0
W
Anhur
papamino9
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,566
Damage
1,992
21,513
Taken
8,448
14,741
Mitigated
2,995
5,664
Healing
496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
L
Hun Batz
 
Hun Batz
1,992
161
0
496
8,448
2,995
842
4,566
3,882
0
27,827
W
2,422
897
0
2,546
11,806
11,904
2,867
0
11,806
50,340
0
W
Cthulhu
GuoErdeng
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
2,144
504
283
2,835
9,707
2,837
5,845
0
9,707
55,801
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
papamino5
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
papamino9
Anhur
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,173
Gold Earned
28,001
199
Minions Killed
77
0
Camps Cleared
0
708,510
Distance Traveled
244,241
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,065
319
0
0
0
13,641
0
L
Hun Batz
7,901
416
77
4
0
206,231
0
W
Ymir
10,442
550
92
5
0
356,789
2
W
Cthulhu
6,065
319
0
0
0
20,457
0
W
Zeus
9,536
502
107
6
0
300,640
4
L
Thor
5,025
264
0
0
0
2,543
0
L
Ymir
5,025
264
0
0
0
8,163
0
L
Nemesis
5,025
264
0
0
0
11,551
0
L
Ra
5,025
264
0
0
0
15,753
0
W
Anhur
6,065
319
0
0
0
16,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role