Player Matchup

Mercury
Mercury
IMPARATQR
Mercury
Level 160
God Stats
7W - 13L
1,911 SR
Queue Stats
458W - 481L
1,508 Elo+
Solo
Zeus
Zeus
Wikipoo
Zeus
Level 55
God Stats
0W - 1L
1,320 SR
Queue Stats
1W - 2L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
Ylönen
Gilgamesh
Level 128
God Stats
2W - 2L
1,549 SR
Queue Stats
341W - 331L
1,520 Elo+
Solo
Hercules
Hercules
Zireax
Hercules
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,500 Elo+
Solo
Bacchus
Bacchus
tzaron
Bacchus
Level 148
God Stats
5W - 13L
1,506 SR
Queue Stats
445W - 458L
1,465 Elo+
Solo
Team Averages
Level 113
1,557 SR
1,494 Elo+

VS

Team Averages
Level 137
1,559 SR
1,509 Elo+
Kukulkan
Kukulkan
Daksinamurti
Kukulkan
Level 143
God Stats
5W - 3L
1,757 SR
Queue Stats
366W - 381L
1,609 Elo+
Solo
Tyr
Tyr
FreeTheUyghurs
Tyr
Level 147
God Stats
4W - 5L
1,731 SR
Queue Stats
227W - 252L
1,469 Elo+
Solo
Janus
Janus
Letzgo95
Janus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 67L
1,439 Elo+
Solo
Thor
Thor
Taurir
Thor
Level 129
God Stats
1W - 1L
1,327 SR
Queue Stats
80W - 91L
1,453 Elo+
Solo
Arachne
Arachne
niedawny-premier
Arachne
Level 122
God Stats
4W - 4L
1,483 SR
Queue Stats
389W - 350L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IMPARATQR
Mercury
20
17 / 5 / 10
14,010
824
22,210
13,947
8,157
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Wikipoo
Zeus
17
5 / 7 / 13
11,487
676
9,990
12,360
6,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Ylönen
Gilgamesh
17
2 / 4 / 16
11,073
651
12,856
16,604
24,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Zireax
Hercules
19
3 / 8 / 19
12,128
713
12,471
21,052
22,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
tzaron
Bacchus
20
4 / 5 / 17
12,874
757
12,116
19,683
34,959
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Daksinamurti
Kukulkan
20
7 / 8 / 11
12,771
751
15,447
15,438
8,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 4 / 15
12,728
749
15,959
23,317
31,918
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Janus
Letzgo95
Janus
18
3 / 7 / 13
11,773
693
15,419
12,893
5,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Taurir
Thor
20
4 / 6 / 16
12,721
748
15,170
14,691
7,783
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
6 / 6 / 15
12,729
749
10,031
16,652
9,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
97
31
Kills
27
29
Deaths
31
75
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Daksinamurti
Kukulkan
7
8
11
1.56
W
7
4
15
3.63
L
Mercury
IMPARATQR
Mercury
17
5
10
4.4
W
Janus
Letzgo95
Janus
3
7
13
1.36
W
Thor
Taurir
Thor
4
6
16
2
L
Zeus
Wikipoo
Zeus
5
7
13
1.64
L
Gilgamesh
Ylönen
Gilgamesh
2
4
16
2.5
L
Hercules
Zireax
Hercules
3
8
19
1.56
W
6
6
15
2.25
L
Bacchus
tzaron
Bacchus
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,643
Damage
72,026
83,646
Taken
82,991
95,870
Mitigated
63,493
21,713
Healing
27,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Daksinamurti
Kukulkan
15,447
368
1,276
1,795
15,438
8,324
880
4,288
10,910
41,573
0
W
15,959
529
1,328
7,795
23,317
31,918
598
5,859
17,188
836
30,510
L
Mercury
IMPARATQR
Mercury
22,210
10,855
0
2,660
13,947
8,157
4,701
4,797
9,150
0
41,725
W
Janus
Letzgo95
Janus
15,419
391
1,257
1,230
12,893
5,832
749
3,206
9,567
33,411
0
W
Thor
Taurir
Thor
15,170
857
3,002
1,327
14,691
7,783
1,373
4,527
10,074
0
33,429
L
Zeus
Wikipoo
Zeus
9,990
1,551
1,741
1,916
12,360
6,223
1,010
4,750
7,610
37,684
0
L
Gilgamesh
Ylönen
Gilgamesh
12,856
1,546
3,170
2,284
16,604
24,349
480
6,297
10,307
660
29,475
L
Hercules
Zireax
Hercules
12,471
3,580
66
3,553
21,052
22,182
553
8,840
11,520
0
28,252
W
10,031
6,636
3,210
5,105
16,652
9,636
1,709
4,528
12,034
0
25,505
L
Bacchus
tzaron
Bacchus
12,116
824
2,741
3,582
19,683
34,959
127
6,702
12,981
21,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,572
Gold Earned
62,722
200
Minions Killed
180
0
Camps Cleared
0
1,369,380
Distance Traveled
1,432,079
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,771
751
55
3
0
266,438
1
W
Tyr
12,728
749
14
1
0
297,482
3
L
Mercury
14,010
824
52
3
0
326,436
3
W
Janus
11,773
693
50
3
0
264,570
0
W
Thor
12,721
748
40
2
0
288,832
0
L
Zeus
11,487
676
56
3
0
220,528
2
L
Gilgamesh
11,073
651
31
2
0
277,735
4
L
Hercules
12,128
713
38
2
0
272,966
0
W
Arachne
12,729
749
21
1
0
314,757
3
L
Bacchus
12,874
757
23
1
0
271,715
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role