Player Matchup

Chaac
Chaac
AwesomeCats87
Chaac
Level 88
God Stats
25W - 13L
1,664 SR
Queue Stats
202W - 141L
1,606 Elo+
Party 1
Merlin
Merlin
Banandadanda
Merlin
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 14L
1,615 Elo+
Party 1
Pele
Pele
Demons1ayer55
Pele
Level 89
God Stats
12W - 5L
1,652 SR
Queue Stats
154W - 109L
1,592 Elo+
Party 1
Team Averages
Level 78
1,605 SR
1,604 Elo+

VS

Team Averages
Level 89
1,481 SR
1,429 Elo+
Neith
Neith
CJXSmoke3s
Neith
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 157L
1,413 Elo+
Party 2
Merlin
Merlin
Xipe Chaac
Merlin
Level 87
God Stats
0W - 3L
1,496 SR
Queue Stats
159W - 145L
1,508 Elo+
Party 2
Bacchus
Bacchus
sandokanbeno
Bacchus
Level 82
God Stats
17W - 16L
1,447 SR
Queue Stats
69W - 114L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
9,002
750
7,920
10,406
7,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
11
2 / 1 / 4
7,895
658
5,361
5,216
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
5 / 1 / 6
9,128
761
6,266
8,927
3,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 2 / 3
7,432
619
5,401
5,170
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
Xipe Chaac
Merlin
11
3 / 5 / 0
8,299
692
6,412
8,159
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
sandokanbeno
Bacchus
10
0 / 5 / 3
6,960
580
5,186
10,023
8,272
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
3
3
Deaths
12
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Merlin
2
1
4
4
L
Neith
0
2
3
0.75
W
5
1
6
8
L
Merlin
Xipe Chaac
Merlin
3
5
0
0.6
L
Bacchus
sandokanbeno
Bacchus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,547
Damage
16,999
24,549
Taken
23,352
12,206
Mitigated
12,724
8,737
Healing
3,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,920
1,332
0
5,284
10,406
7,229
200
5,206
5,200
0
27,904
W
Merlin
5,361
153
0
303
5,216
1,813
712
2,523
2,693
17,700
0
L
Neith
5,401
1,443
0
719
5,170
1,977
20
751
4,233
0
23,354
W
6,266
1,180
0
3,150
8,927
3,164
201
4,025
4,902
0
51,535
L
Merlin
Xipe Chaac
Merlin
6,412
747
0
836
8,159
2,475
0
1,204
6,777
49,826
0
L
Bacchus
sandokanbeno
Bacchus
5,186
416
735
783
10,023
8,272
0
2,655
6,953
9,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,025
Gold Earned
22,691
161
Minions Killed
133
0
Camps Cleared
0
675,960
Distance Traveled
612,351
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,002
750
39
3
0
220,585
2
W
Merlin
7,895
658
43
4
0
213,511
0
L
Neith
7,432
619
47
4
0
217,464
2
W
Pele
9,128
761
79
7
0
241,864
0
L
Merlin
8,299
692
80
7
0
193,300
2
L
Bacchus
6,960
580
6
1
0
201,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role