Player Matchup

Cthulhu
Cthulhu
ijwmaa
Cthulhu
Level 7
God Stats
1W - 1L
1,698 SR
Queue Stats
2W - 5L
1,229 Elo+
Solo
Anubis
Anubis
lusafer420
Anubis
Level 160
God Stats
4W - 11L
1,151 SR
Queue Stats
1,465W - 1,594L
1,358 Elo+
Party 2
Neith
Neith
sgtDUMPaCLIP
Neith
Level 26
God Stats
26W - 45L
1,401 SR
Queue Stats
187W - 275L
1,346 Elo+
Party 2
Team Averages
Level 64
1,417 SR
1,311 Elo+

VS

Team Averages
Level 57
1,498 SR
1,224 Elo+
Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Bernchness
King Arthur
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 10L
791 Elo+
Party 1
Hel
Hel
PandorasChaos
Hel
Level 87
God Stats
2W - 5L
1,495 SR
Queue Stats
73W - 97L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ijwmaa
Cthulhu
12
2 / 6 / 4
9,417
628
11,580
12,806
8,619
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
lusafer420
Anubis
13
3 / 5 / 3
9,693
646
15,656
10,710
5,360
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 7 / 4
9,293
620
10,448
10,206
3,451
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
10 / 2 / 8
11,464
764
14,407
18,980
13,043
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
Bernchness
King Arthur
13
2 / 2 / 8
9,729
649
3,271
20,505
9,560
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 2 / 10
10,972
731
9,122
13,614
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
6
Kills
18
18
Deaths
6
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
8
7
W
King Arthur
Bernchness
King Arthur
2
2
8
3
W
6
2
10
5.5
L
Cthulhu
ijwmaa
Cthulhu
2
6
4
0.67
L
Anubis
lusafer420
Anubis
3
5
3
0.9
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,684
Damage
26,800
33,722
Taken
53,099
17,430
Mitigated
26,324
6,904
Healing
29,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,407
4,165
0
4,805
18,980
13,043
664
8,891
10,089
0
55,245
W
King Arthur
Bernchness
King Arthur
3,271
1,033
0
4,120
20,505
9,560
175
10,203
10,302
0
23,950
W
9,122
1,302
11,294
9,155
13,614
3,721
457
9,459
4,155
37,599
0
L
Cthulhu
ijwmaa
Cthulhu
11,580
270
151
2,588
12,806
8,619
148
5,626
6,852
35,193
0
L
Anubis
lusafer420
Anubis
15,656
152
0
1,969
10,710
5,360
108
1,614
8,972
51,470
0
L
10,448
6,138
0
2,196
10,206
3,451
1,224
1,275
8,757
0
23,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,403
Gold Earned
32,165
151
Minions Killed
143
0
Camps Cleared
0
705,118
Distance Traveled
822,496
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,464
764
61
4
0
277,507
1
W
King Arthur
9,729
649
25
2
0
273,192
0
W
Hel
10,972
731
57
4
0
271,797
1
L
Cthulhu
9,417
628
41
3
0
276,210
4
L
Anubis
9,693
646
78
5
0
199,156
1
L
Neith
9,293
620
32
2
0
229,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role