Player Matchup

Artemis
Artemis
BlueNatsuki
Artemis
Level 21
God Stats
24W - 17L
1,537 SR
Queue Stats
29W - 23L
1,468 Elo+
Party 1
Janus
Janus
Era_Knowmadic
Janus
Level 21
God Stats
2W - 8L
1,162 SR
Queue Stats
12W - 19L
1,225 Elo+
Solo
Tsukuyomi
Tsukuyomi
KiraYoshikage4
Tsukuyomi
Level 41
God Stats
2W - 2L
1,319 SR
Queue Stats
70W - 67L
1,364 Elo+
Party 1
Fenrir
Fenrir
RDF_Almighty
Fenrir
Level 28
God Stats
7W - 15L
1,348 SR
Queue Stats
185W - 242L
1,283 Elo+
Party 2
Vamana
Vamana
bluestair
Vamana
Level 28
God Stats
37W - 42L
1,325 SR
Queue Stats
200W - 255L
1,305 Elo+
Party 2
Team Averages
Level 28
1,338 SR
1,329 Elo+

VS

Team Averages
Level 13
1,385 SR
1,264 Elo+
Merlin
Merlin
IZOLATlON
Merlin
Level 27
God Stats
10W - 11L
1,395 SR
Queue Stats
123W - 114L
1,385 Elo+
Solo
Olorun
Olorun
KsA ZeUs
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,053 Elo+
Solo
Cthulhu
Cthulhu
MALIS_TIK613
Cthulhu
Level 13
God Stats
0W - 3L
1,266 SR
Queue Stats
6W - 11L
1,054 Elo+
Solo
Scylla
Scylla
MalarTom
Scylla
Level 7
God Stats
0W - 1L
1,180 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
VzlaLeo93
Cerberus
Level 15
God Stats
2W - 7L
1,586 SR
Queue Stats
7W - 14L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlueNatsuki
Artemis
18
2 / 4 / 4
13,482
539
5,601
15,264
5,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
15 / 6 / 14
15,342
614
24,890
14,930
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
KiraYoshikage4
Tsukuyomi
19
5 / 6 / 9
14,031
561
7,445
15,805
6,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
17
15 / 2 / 5
13,623
545
15,718
12,506
4,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vamana
bluestair
Vamana
17
4 / 4 / 7
12,533
501
11,564
21,080
12,302
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IZOLATlON
Merlin
9
1 / 6 / 4
8,023
321
3,142
5,262
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
KsA ZeUs
Olorun
15
5 / 11 / 0
10,006
400
6,114
15,838
4,934
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
MALIS_TIK613
Cthulhu
15
2 / 10 / 5
9,958
398
7,741
23,282
17,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
MalarTom
Scylla
13
3 / 10 / 3
9,473
379
7,648
13,429
3,360
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
VzlaLeo93
Cerberus
18
8 / 5 / 4
11,698
468
15,516
26,821
26,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
35
41
Kills
19
22
Deaths
42
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
BlueNatsuki
Artemis
2
4
4
1
W
15
6
14
3.67
L
Merlin
IZOLATlON
Merlin
1
6
4
0.5
W
Tsukuyomi
KiraYoshikage4
Tsukuyomi
5
6
9
1.58
L
Olorun
KsA ZeUs
Olorun
5
11
0
0.45
L
Cthulhu
MALIS_TIK613
Cthulhu
2
10
5
0.45
L
Scylla
MalarTom
Scylla
3
10
3
0.45
W
Fenrir
15
2
5
8.75
L
Cerberus
VzlaLeo93
Cerberus
8
5
4
2
W
Vamana
bluestair
Vamana
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,218
Damage
40,161
79,585
Taken
84,632
32,833
Mitigated
53,836
17,029
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BlueNatsuki
Artemis
5,601
3,755
0
3,781
15,264
5,014
9,786
4,832
10,252
0
88,653
W
24,890
2,870
0
2,189
14,930
4,956
3,806
11,418
3,000
88,422
0
L
Merlin
IZOLATlON
Merlin
3,142
317
0
491
5,262
1,290
0
1,696
3,439
13,927
0
W
Tsukuyomi
KiraYoshikage4
Tsukuyomi
7,445
2,076
0
2,043
15,805
6,216
3,003
5,838
9,424
0
91,032
L
Olorun
KsA ZeUs
Olorun
6,114
3,037
211
1,316
15,838
4,934
630
3,531
12,203
27,176
0
L
Cthulhu
MALIS_TIK613
Cthulhu
7,741
194
487
2,449
23,282
17,524
0
10,156
12,774
35,440
0
L
Scylla
MalarTom
Scylla
7,648
2,016
78
151
13,429
3,360
0
2,961
10,320
36,570
0
W
Fenrir
15,718
4,844
449
1,971
12,506
4,345
0
7,222
5,074
0
34,710
L
Cerberus
VzlaLeo93
Cerberus
15,516
998
0
4,592
26,821
26,728
56
5,522
21,006
54,452
0
W
Vamana
bluestair
Vamana
11,564
5,465
0
6,596
21,080
12,302
1,437
12,045
8,495
0
53,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,011
Gold Earned
49,158
499
Minions Killed
255
0
Camps Cleared
0
2,225,692
Distance Traveled
1,506,518
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,482
539
120
5
0
350,969
0
W
Janus
15,342
614
154
6
0
440,459
5
L
Merlin
8,023
321
29
1
0
138,111
1
W
Tsukuyomi
14,031
561
123
5
0
486,418
1
L
Olorun
10,006
400
36
1
0
258,992
0
L
Cthulhu
9,958
398
48
2
0
349,679
0
L
Scylla
9,473
379
40
2
0
310,457
1
W
Fenrir
13,623
545
43
2
0
558,822
0
L
Cerberus
11,698
468
102
4
0
449,279
1
W
Vamana
12,533
501
59
2
0
389,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role